?? scoreclassstatdlg.h
字號:
#if !defined(AFX_SCORECLASSSTATDLG_H__D4288617_F0BA_4517_8BBE_FEA35BC653BD__INCLUDED_)
#define AFX_SCORECLASSSTATDLG_H__D4288617_F0BA_4517_8BBE_FEA35BC653BD__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ScoreClassStatDlg.h : header file
//
#include "scoreset.h"
/////////////////////////////////////////////////////////////////////////////
// CScoreClassStatDlg dialog
class CScoreClassStatDlg : public CDialog
{
// Construction
public:
CScoreClassStatDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CScoreClassStatDlg)
enum { IDD = IDD_DIALOG_CLASS_STAT };
CListCtrl m_ctrList;
CComboBox m_ctrType;
CComboBox m_ctrTime;
CComboBox m_ctrClass;
CString m_strClass;
CString m_strTime;
CString m_strType;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CScoreClassStatDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CScoreClassStatDlg)
virtual BOOL OnInitDialog();
afx_msg void OnButtonStat();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
// CStudentSet m_studentSet;
CScoreSet m_scoreSet;
// void RefreshData(CString strSQL);
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SCORECLASSSTATDLG_H__D4288617_F0BA_4517_8BBE_FEA35BC653BD__INCLUDED_)
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