?? gameareapanel.java~84~
字號(hào):
package russiagame;
/**
* <p>Title: </p>
* <p>Description: </p>
* <p>Copyright: Copyright (c) 2003</p>
* <p>Company: </p>
* @author not attributable
* @version 1.0
*/
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class GameAreaPanel
extends Panel {
private Timer timer; //記時(shí)器,用于控制下落時(shí)間間隔
private int nTime = 1000; //速度,創(chuàng)建記時(shí)器是使用
private Root root; //要落下的方塊的引用,即根類
private GameTable gTable; //創(chuàng)建一個(gè)游戲桌
private int nWhich; //標(biāo)志創(chuàng)建哪一個(gè)要下落的方塊
private int tempnWhich; //標(biāo)志下一個(gè)要?jiǎng)?chuàng)建的方塊,即提前顯示下落塊
private int nScore = 0; //每消一行加10分,用來記錄總分?jǐn)?shù)
private boolean canMove = false; //標(biāo)志是否響應(yīng)鍵盤
private Image myImage0, myImage1; //加載兩個(gè)圖片,用來覆蓋背景和組成方塊
private boolean isRun = true; //標(biāo)志是開始還是暫停,一鈕兩用
public GameAreaPanel(GameTable gTable) {
myImage0 = getToolkit().getImage("b0.jpg");
myImage1 = getToolkit().getImage("b1.jpg");
gTable.myTable = new int[gTable.x][gTable.y];
for (int i = 0; i < gTable.x; i++)
for (int j = 0; j < gTable.y; j++)
gTable.myTable[i][j] = 0;
}
public void Init() {
timer.stop();
for (int i = 0; i < gTable.x; i++) //重新給游戲桌置0標(biāo)志
for (int j = 0; j < gTable.y; j++) {
gTable.myTable[i][j] = 0;
}
repaint();
nScore = 0;
switch (nWhich) { //產(chǎn)生新的方塊
case 1:
root = new One();
break;
case 2:
root = new Two();
break;
case 3:
root = new Three();
break;
case 4:
root = new Four();
break;
case 5:
root = new Five();
break;
case 6:
root = new Six();
break;
case 7:
root = new Seven();
break;
case 8:
root = new Eight();
break;
default:
break;
}
tempnWhich = ( ( (int) Math.round(Math.random() * 12345)) % 8) + 1;
nWhich = tempnWhich;
root.begin();
repaint();
canMove = false;
}
public void paint(Graphics g) {
for (int i = 0; i < gTable.x; i++) //根據(jù)桌子上的標(biāo)記決定是否畫方塊
for (int j = 0; j < gTable.y; j++) {
if (gTable.myTable[i][j] == 1) { //有,畫藍(lán)方塊
g.drawImage(myImage1, 0 + i * (15 + 2) + 2, 0 + j * (15 + 2) + 2, this);
}
else if (gTable.myTable[i][j] == 0) { //無,畫白方塊
g.drawImage(myImage0, 0 + i * (15 + 2) + 2, 0 + j * (15 + 2) + 2, this);
}
}
// nextTo(g);//畫下一個(gè)提前顯示的方塊
}
public void actionPerformed(ActionEvent e) {
if (isRun) { //是開始
timer.start();
isRun = !isRun;
canMove = true; //可以響應(yīng)鍵盤
}
else { //是暫停
timer.stop();
isRun = !isRun;
canMove = false; //不可以響應(yīng)鍵盤
}
}
public void update(Graphics g) {
paint(g); //防止閃爍
}
}
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