?? susuan.rc
字號(hào):
//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Chinese (P.R.C.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
#ifdef _WIN32
LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED
#pragma code_page(936)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"#define _AFX_NO_SPLITTER_RESOURCES\r\n"
"#define _AFX_NO_OLE_RESOURCES\r\n"
"#define _AFX_NO_TRACKER_RESOURCES\r\n"
"#define _AFX_NO_PROPERTY_RESOURCES\r\n"
"\r\n"
"#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)\r\n"
"#ifdef _WIN32\r\n"
"LANGUAGE 4, 2\r\n"
"#pragma code_page(936)\r\n"
"#endif //_WIN32\r\n"
"#include ""res\\Susuan.rc2"" // non-Microsoft Visual C++ edited resources\r\n"
"#include ""l.chs\\afxres.rc"" // Standard components\r\n"
"#endif\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDR_MAINFRAME ICON DISCARDABLE "res\\Susuan.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_SUSUAN_DIALOG DIALOGEX 0, 0, 362, 235
STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
EXSTYLE WS_EX_APPWINDOW
CAPTION "速算24"
FONT 9, "宋體"
BEGIN
DEFPUSHBUTTON "計(jì)算",IDOK,295,137,50,14
PUSHBUTTON "退出",IDCANCEL,295,167,50,14
PUSHBUTTON "Button1",IDC_BUTTON1,27,17,50,66,BS_BITMAP
PUSHBUTTON "Button2",IDC_BUTTON2,91,16,50,65,BS_BITMAP
PUSHBUTTON "Button3",IDC_BUTTON3,158,16,50,63,BS_BITMAP
PUSHBUTTON "Button4",IDC_BUTTON4,229,15,50,64,BS_BITMAP
PUSHBUTTON "開始",IDC_BUTTON5,295,107,50,14
LTEXT "1.單擊""開始""按鈕,游戲開始,系統(tǒng)將發(fā)出4張撲克牌。",
IDC_STATIC,27,101,197,8
LTEXT "3.這時(shí)系統(tǒng)會(huì)計(jì)算輸入表達(dá)式的結(jié)果,告訴用戶是對(duì)還是錯(cuò)了。在彈出的對(duì)話框中單擊""確定""按鈕,如果錯(cuò)了可以再次輸入新的表達(dá)式,重復(fù)上一步。直到您的表達(dá)式正確,這時(shí)系統(tǒng)會(huì)恭喜你算對(duì)了!",
IDC_STATIC,27,156,251,27
LTEXT "在下面輸入數(shù)學(xué)表達(dá)式:",IDC_STATIC,63,188,88,8
EDITTEXT IDC_EDIT1,32,204,191,14,ES_AUTOHSCROLL
LTEXT "2. 要求用戶利用撲克牌顯示的數(shù)字,通過加減乘除運(yùn)算,以最快的速度得出24(可以使用括號(hào)),JQKA和""王""算做1。然后在文本框中寫好表達(dá)式,接著單擊""計(jì)算""按鈕。",
IDC_STATIC,27,120,252,25
LTEXT "使用時(shí)間:",IDC_STATIC1,271,207,76,8
END
#ifndef _MAC
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,0,0,1
PRODUCTVERSION 1,0,0,1
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "080404B0"
BEGIN
VALUE "CompanyName", "\0"
VALUE "FileDescription", "Susuan Microsoft 基礎(chǔ)類應(yīng)用程序\0"
VALUE "FileVersion", "1, 0, 0, 1\0"
VALUE "InternalName", "Susuan\0"
VALUE "LegalCopyright", "版權(quán)所有 (C) 2001\0"
VALUE "LegalTrademarks", "\0"
VALUE "OriginalFilename", "Susuan.EXE\0"
VALUE "ProductName", "Susuan 應(yīng)用程序\0"
VALUE "ProductVersion", "1, 0, 0, 1\0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x804, 1200
END
END
#endif // !_MAC
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO DISCARDABLE
BEGIN
IDD_SUSUAN_DIALOG, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 355
TOPMARGIN, 7
BOTTOMMARGIN, 228
END
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
IDB_BITMAP1 BITMAP DISCARDABLE "bmp\\1.bmp"
IDB_BITMAP2 BITMAP DISCARDABLE "bmp\\10.bmp"
IDB_BITMAP3 BITMAP DISCARDABLE "bmp\\11.bmp"
IDB_BITMAP4 BITMAP DISCARDABLE "bmp\\12.bmp"
IDB_BITMAP5 BITMAP DISCARDABLE "bmp\\13.bmp"
IDB_BITMAP6 BITMAP DISCARDABLE "bmp\\2.bmp"
IDB_BITMAP7 BITMAP DISCARDABLE "bmp\\3.bmp"
IDB_BITMAP8 BITMAP DISCARDABLE "bmp\\4.bmp"
IDB_BITMAP9 BITMAP DISCARDABLE "bmp\\5.bmp"
IDB_BITMAP10 BITMAP DISCARDABLE "bmp\\6.bmp"
IDB_BITMAP11 BITMAP DISCARDABLE "bmp\\7.bmp"
IDB_BITMAP12 BITMAP DISCARDABLE "bmp\\8.bmp"
IDB_BITMAP13 BITMAP DISCARDABLE "bmp\\9.bmp"
IDB_BITMAP14 BITMAP DISCARDABLE "bmp\\background.bmp"
#endif // Chinese (P.R.C.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#define _AFX_NO_SPLITTER_RESOURCES
#define _AFX_NO_OLE_RESOURCES
#define _AFX_NO_TRACKER_RESOURCES
#define _AFX_NO_PROPERTY_RESOURCES
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
#ifdef _WIN32
LANGUAGE 4, 2
#pragma code_page(936)
#endif //_WIN32
#include "res\Susuan.rc2" // non-Microsoft Visual C++ edited resources
#include "l.chs\afxres.rc" // Standard components
#endif
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
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