?? imageshowerdlg.cpp
字號(hào):
// ImageShowerDlg.cpp : implementation file
//
#include "stdafx.h"
#include "ImageShower.h"
#include "ImageShowerDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CImageShowerDlg dialog
CImageShowerDlg::CImageShowerDlg(CWnd* pParent /*=NULL*/)
: CDialog(CImageShowerDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CImageShowerDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CImageShowerDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CImageShowerDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CImageShowerDlg, CDialog)
//{{AFX_MSG_MAP(CImageShowerDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_SHOW, OnShow)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CImageShowerDlg message handlers
BOOL CImageShowerDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CImageShowerDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CImageShowerDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
CString CImageShowerDlg::GetCurPath()
{
char exeFullPath[MAX_PATH];
CString strPath;
GetModuleFileName(NULL, exeFullPath, MAX_PATH);
strPath = CString(exeFullPath);
strPath = strPath.Left(strPath.ReverseFind('\\'));
strPath += "\\";
return strPath;
}
void CImageShowerDlg::OnShow()
{
char cCommandLine[MAX_PATH];
PROCESS_INFORMATION pi;
STARTUPINFO si = {sizeof(si)};
// 啟動(dòng)子進(jìn)程
CString sCommandLine = GetCurPath() + "LandmineShower.exe";
::strcpy(cCommandLine, sCommandLine);
CreateProcess(NULL, cCommandLine, NULL, NULL, FALSE, 0, NULL, NULL, &si, &pi);
Sleep(100);
// 關(guān)閉子進(jìn)程的主線程句柄
CloseHandle(pi.hThread);
// 隱藏控制臺(tái)窗口
m_hwnd3DShower = ::FindWindow(NULL, sCommandLine);
if (m_hwnd3DShower != NULL)
::ShowWindow(m_hwnd3DShower, SW_HIDE);
}
BOOL CImageShowerDlg::DestroyWindow()
{
// 關(guān)閉三維顯示程序
::PostMessage(m_hwnd3DShower, WM_CLOSE, 0, 0);
return CDialog::DestroyWindow();
}
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