?? 斗地主.mak
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# Microsoft Developer Studio Generated NMAKE File, Based on 斗地主.dsp
!IF "$(CFG)" == ""
CFG=斗地主 - Win32 Debug
!MESSAGE No configuration specified. Defaulting to 斗地主 - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "斗地主 - Win32 Release" && "$(CFG)" != "斗地主 - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "斗地主.mak" CFG="斗地主 - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "斗地主 - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "斗地主 - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
!IF "$(CFG)" == "斗地主 - Win32 Release"
OUTDIR=.\Release
INTDIR=.\Release
# Begin Custom Macros
OutDir=.\Release
# End Custom Macros
ALL : "$(OUTDIR)\斗地主.exe"
CLEAN :
-@erase "$(INTDIR)\Client_Game.obj"
-@erase "$(INTDIR)\Dlg_Start.obj"
-@erase "$(INTDIR)\Draw_Cards_Engine.obj"
-@erase "$(INTDIR)\Draw_Item_Engine.obj"
-@erase "$(INTDIR)\Game.obj"
-@erase "$(INTDIR)\Link.obj"
-@erase "$(INTDIR)\MainFrm.obj"
-@erase "$(INTDIR)\My_DirectDraw.obj"
-@erase "$(INTDIR)\My_DirectInput.obj"
-@erase "$(INTDIR)\Playing_Cards.obj"
-@erase "$(INTDIR)\Server_Game.obj"
-@erase "$(INTDIR)\Single_Game.obj"
-@erase "$(INTDIR)\StdAfx.obj"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\斗地主.obj"
-@erase "$(INTDIR)\斗地主.pch"
-@erase "$(INTDIR)\斗地主.res"
-@erase "$(OUTDIR)\斗地主.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)\斗地主.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
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.cxx{$(INTDIR)}.obj::
$(CPP) @<<
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.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
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.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
MTL=midl.exe
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
RSC=rc.exe
RSC_PROJ=/l 0x804 /fo"$(INTDIR)\斗地主.res" /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\斗地主.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=/nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\斗地主.pdb" /machine:I386 /out:"$(OUTDIR)\斗地主.exe"
LINK32_OBJS= \
"$(INTDIR)\Client_Game.obj" \
"$(INTDIR)\Dlg_Start.obj" \
"$(INTDIR)\Draw_Cards_Engine.obj" \
"$(INTDIR)\Draw_Item_Engine.obj" \
"$(INTDIR)\Game.obj" \
"$(INTDIR)\Link.obj" \
"$(INTDIR)\MainFrm.obj" \
"$(INTDIR)\My_DirectDraw.obj" \
"$(INTDIR)\My_DirectInput.obj" \
"$(INTDIR)\Playing_Cards.obj" \
"$(INTDIR)\Server_Game.obj" \
"$(INTDIR)\Single_Game.obj" \
"$(INTDIR)\StdAfx.obj" \
"$(INTDIR)\斗地主.obj" \
"$(INTDIR)\斗地主.res"
"$(OUTDIR)\斗地主.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "斗地主 - Win32 Debug"
OUTDIR=.\Debug
INTDIR=.\Debug
# Begin Custom Macros
OutDir=.\Debug
# End Custom Macros
ALL : "$(OUTDIR)\斗地主.exe" "$(OUTDIR)\斗地主.bsc"
CLEAN :
-@erase "$(INTDIR)\Client_Game.obj"
-@erase "$(INTDIR)\Client_Game.sbr"
-@erase "$(INTDIR)\Dlg_Start.obj"
-@erase "$(INTDIR)\Dlg_Start.sbr"
-@erase "$(INTDIR)\Draw_Cards_Engine.obj"
-@erase "$(INTDIR)\Draw_Cards_Engine.sbr"
-@erase "$(INTDIR)\Draw_Item_Engine.obj"
-@erase "$(INTDIR)\Draw_Item_Engine.sbr"
-@erase "$(INTDIR)\Game.obj"
-@erase "$(INTDIR)\Game.sbr"
-@erase "$(INTDIR)\Link.obj"
-@erase "$(INTDIR)\Link.sbr"
-@erase "$(INTDIR)\MainFrm.obj"
-@erase "$(INTDIR)\MainFrm.sbr"
-@erase "$(INTDIR)\My_DirectDraw.obj"
-@erase "$(INTDIR)\My_DirectDraw.sbr"
-@erase "$(INTDIR)\My_DirectInput.obj"
-@erase "$(INTDIR)\My_DirectInput.sbr"
-@erase "$(INTDIR)\Playing_Cards.obj"
-@erase "$(INTDIR)\Playing_Cards.sbr"
-@erase "$(INTDIR)\Server_Game.obj"
-@erase "$(INTDIR)\Server_Game.sbr"
-@erase "$(INTDIR)\Single_Game.obj"
-@erase "$(INTDIR)\Single_Game.sbr"
-@erase "$(INTDIR)\StdAfx.obj"
-@erase "$(INTDIR)\StdAfx.sbr"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "$(INTDIR)\斗地主.obj"
-@erase "$(INTDIR)\斗地主.pch"
-@erase "$(INTDIR)\斗地主.res"
-@erase "$(INTDIR)\斗地主.sbr"
-@erase "$(OUTDIR)\斗地主.bsc"
-@erase "$(OUTDIR)\斗地主.exe"
-@erase "$(OUTDIR)\斗地主.ilk"
-@erase "$(OUTDIR)\斗地主.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\斗地主.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c
.c{$(INTDIR)}.obj::
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$(CPP_PROJ) $<
<<
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$(CPP) @<<
$(CPP_PROJ) $<
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.cxx{$(INTDIR)}.obj::
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<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
MTL=midl.exe
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
RSC=rc.exe
RSC_PROJ=/l 0x804 /fo"$(INTDIR)\斗地主.res" /d "_DEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\斗地主.bsc"
BSC32_SBRS= \
"$(INTDIR)\Client_Game.sbr" \
"$(INTDIR)\Dlg_Start.sbr" \
"$(INTDIR)\Draw_Cards_Engine.sbr" \
"$(INTDIR)\Draw_Item_Engine.sbr" \
"$(INTDIR)\Game.sbr" \
"$(INTDIR)\Link.sbr" \
"$(INTDIR)\MainFrm.sbr" \
"$(INTDIR)\My_DirectDraw.sbr" \
"$(INTDIR)\My_DirectInput.sbr" \
"$(INTDIR)\Playing_Cards.sbr" \
"$(INTDIR)\Server_Game.sbr" \
"$(INTDIR)\Single_Game.sbr" \
"$(INTDIR)\StdAfx.sbr" \
"$(INTDIR)\斗地主.sbr"
"$(OUTDIR)\斗地主.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
LINK32_FLAGS=Dxguid.lib DDraw.lib Dinput.lib Dsound.lib Winmm.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\斗地主.pdb" /debug /machine:I386 /out:"$(OUTDIR)\斗地主.exe" /pdbtype:sept
LINK32_OBJS= \
"$(INTDIR)\Client_Game.obj" \
"$(INTDIR)\Dlg_Start.obj" \
"$(INTDIR)\Draw_Cards_Engine.obj" \
"$(INTDIR)\Draw_Item_Engine.obj" \
"$(INTDIR)\Game.obj" \
"$(INTDIR)\Link.obj" \
"$(INTDIR)\MainFrm.obj" \
"$(INTDIR)\My_DirectDraw.obj" \
"$(INTDIR)\My_DirectInput.obj" \
"$(INTDIR)\Playing_Cards.obj" \
"$(INTDIR)\Server_Game.obj" \
"$(INTDIR)\Single_Game.obj" \
"$(INTDIR)\StdAfx.obj" \
"$(INTDIR)\斗地主.obj" \
"$(INTDIR)\斗地主.res"
"$(OUTDIR)\斗地主.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("斗地主.dep")
!INCLUDE "斗地主.dep"
!ELSE
!MESSAGE Warning: cannot find "斗地主.dep"
!ENDIF
!ENDIF
!IF "$(CFG)" == "斗地主 - Win32 Release" || "$(CFG)" == "斗地主 - Win32 Debug"
SOURCE=.\Client_Game.cpp
!IF "$(CFG)" == "斗地主 - Win32 Release"
"$(INTDIR)\Client_Game.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\斗地主.pch"
!ELSEIF "$(CFG)" == "斗地主 - Win32 Debug"
"$(INTDIR)\Client_Game.obj" "$(INTDIR)\Client_Game.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\斗地主.pch"
!ENDIF
SOURCE=.\Dlg_Start.cpp
!IF "$(CFG)" == "斗地主 - Win32 Release"
"$(INTDIR)\Dlg_Start.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\斗地主.pch"
!ELSEIF "$(CFG)" == "斗地主 - Win32 Debug"
"$(INTDIR)\Dlg_Start.obj" "$(INTDIR)\Dlg_Start.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\斗地主.pch"
!ENDIF
SOURCE=.\Draw_Cards_Engine.cpp
!IF "$(CFG)" == "斗地主 - Win32 Release"
"$(INTDIR)\Draw_Cards_Engine.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\斗地主.pch"
!ELSEIF "$(CFG)" == "斗地主 - Win32 Debug"
"$(INTDIR)\Draw_Cards_Engine.obj" "$(INTDIR)\Draw_Cards_Engine.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\斗地主.pch"
!ENDIF
SOURCE=.\Draw_Item_Engine.cpp
!IF "$(CFG)" == "斗地主 - Win32 Release"
"$(INTDIR)\Draw_Item_Engine.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\斗地主.pch"
!ELSEIF "$(CFG)" == "斗地主 - Win32 Debug"
"$(INTDIR)\Draw_Item_Engine.obj" "$(INTDIR)\Draw_Item_Engine.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\斗地主.pch"
!ENDIF
SOURCE=.\Game.cpp
!IF "$(CFG)" == "斗地主 - Win32 Release"
"$(INTDIR)\Game.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\斗地主.pch"
!ELSEIF "$(CFG)" == "斗地主 - Win32 Debug"
"$(INTDIR)\Game.obj" "$(INTDIR)\Game.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\斗地主.pch"
!ENDIF
SOURCE=.\Link.cpp
!IF "$(CFG)" == "斗地主 - Win32 Release"
"$(INTDIR)\Link.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\斗地主.pch"
!ELSEIF "$(CFG)" == "斗地主 - Win32 Debug"
"$(INTDIR)\Link.obj" "$(INTDIR)\Link.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\斗地主.pch"
!ENDIF
SOURCE=.\MainFrm.cpp
!IF "$(CFG)" == "斗地主 - Win32 Release"
"$(INTDIR)\MainFrm.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\斗地主.pch"
!ELSEIF "$(CFG)" == "斗地主 - Win32 Debug"
"$(INTDIR)\MainFrm.obj" "$(INTDIR)\MainFrm.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\斗地主.pch"
!ENDIF
SOURCE=.\My_DirectDraw.cpp
!IF "$(CFG)" == "斗地主 - Win32 Release"
"$(INTDIR)\My_DirectDraw.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\斗地主.pch"
!ELSEIF "$(CFG)" == "斗地主 - Win32 Debug"
"$(INTDIR)\My_DirectDraw.obj" "$(INTDIR)\My_DirectDraw.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\斗地主.pch"
!ENDIF
SOURCE=.\My_DirectInput.cpp
!IF "$(CFG)" == "斗地主 - Win32 Release"
"$(INTDIR)\My_DirectInput.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\斗地主.pch"
!ELSEIF "$(CFG)" == "斗地主 - Win32 Debug"
"$(INTDIR)\My_DirectInput.obj" "$(INTDIR)\My_DirectInput.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\斗地主.pch"
!ENDIF
SOURCE=.\Playing_Cards.cpp
!IF "$(CFG)" == "斗地主 - Win32 Release"
"$(INTDIR)\Playing_Cards.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\斗地主.pch"
!ELSEIF "$(CFG)" == "斗地主 - Win32 Debug"
"$(INTDIR)\Playing_Cards.obj" "$(INTDIR)\Playing_Cards.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\斗地主.pch"
!ENDIF
SOURCE=.\Server_Game.cpp
!IF "$(CFG)" == "斗地主 - Win32 Release"
"$(INTDIR)\Server_Game.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\斗地主.pch"
!ELSEIF "$(CFG)" == "斗地主 - Win32 Debug"
"$(INTDIR)\Server_Game.obj" "$(INTDIR)\Server_Game.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\斗地主.pch"
!ENDIF
SOURCE=.\Single_Game.cpp
!IF "$(CFG)" == "斗地主 - Win32 Release"
"$(INTDIR)\Single_Game.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\斗地主.pch"
!ELSEIF "$(CFG)" == "斗地主 - Win32 Debug"
"$(INTDIR)\Single_Game.obj" "$(INTDIR)\Single_Game.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\斗地主.pch"
!ENDIF
SOURCE=.\StdAfx.cpp
!IF "$(CFG)" == "斗地主 - Win32 Release"
CPP_SWITCHES=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)\斗地主.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
"$(INTDIR)\StdAfx.obj" "$(INTDIR)\斗地主.pch" : $(SOURCE) "$(INTDIR)"
$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
!ELSEIF "$(CFG)" == "斗地主 - Win32 Debug"
CPP_SWITCHES=/nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\斗地主.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c
"$(INTDIR)\StdAfx.obj" "$(INTDIR)\StdAfx.sbr" "$(INTDIR)\斗地主.pch" : $(SOURCE) "$(INTDIR)"
$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
!ENDIF
SOURCE=".\斗地主.cpp"
!IF "$(CFG)" == "斗地主 - Win32 Release"
"$(INTDIR)\斗地主.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\斗地主.pch"
!ELSEIF "$(CFG)" == "斗地主 - Win32 Debug"
"$(INTDIR)\斗地主.obj" "$(INTDIR)\斗地主.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\斗地主.pch"
!ENDIF
SOURCE=".\斗地主.rc"
"$(INTDIR)\斗地主.res" : $(SOURCE) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
!ENDIF
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