?? sfcanvas.java
字號:
switch (ac[(itemcho - 1) + (i - 1) * 3])
{
case 49: // '1'
heroSprite.itemlv = 1;
break;
case 50: // '2'
heroSprite.itemlv = 2;
break;
case 51: // '3'
heroSprite.itemlv = 3;
break;
case 52: // '4'
heroSprite.itemlv = 4;
break;
}
ac[(itemcho - 1) + (i - 1) * 3] = tempitem;
} else
if (ac[(itemcho - 1) + (i - 1) * 3] == '5')
{
heroSprite.hp = heroSprite.maxhp;
ac[(itemcho - 1) + (i - 1) * 3] = '0';
}
} else
if (isChkdel)
ac[(itemcho - 1) + (i - 1) * 3] = '0';
else
isDelpress = false;
try
{
rs.setRecord(myid, heroSprite.chgTorms(false), 0, heroSprite.chgTorms(false).length);
}
catch (Exception exception)
{
System.out.println(exception);
}
}
for (int j = 0; j < 3; j++)
switch (ac[j + (i - 1) * 3])
{
case 48: // '0'
g.drawString("無裝備物品", 50, 105 + j * 15, 20);
break;
case 49: // '1'
g.drawString("第一等級裝備", 50, 105 + j * 15, 20);
break;
case 50: // '2'
g.drawString("第二等級裝備", 50, 105 + j * 15, 20);
break;
case 51: // '3'
g.drawString("第三等級裝備", 50, 105 + j * 15, 20);
break;
case 52: // '4'
g.drawString("第四等級裝備", 50, 105 + j * 15, 20);
break;
case 53: // '5'
g.drawString("補血藥瓶", 50, 105 + j * 15, 20);
break;
}
}
public static void chgTogame(byte abyte0[], HeroSprite herosprite)
throws IOException
{
ByteArrayInputStream bytearrayinputstream = new ByteArrayInputStream(abyte0);
DataInputStream datainputstream = new DataInputStream(bytearrayinputstream);
herosprite.lv = Integer.parseInt(datainputstream.readUTF());
herosprite.itemlv = Integer.parseInt(datainputstream.readUTF());
herosprite.gold = Integer.parseInt(datainputstream.readUTF());
herosprite.MyItem = datainputstream.readUTF();
herosprite.exp = Integer.parseInt(datainputstream.readUTF());
herosprite.at = (herosprite.lv - 1) * 8 + 30;
herosprite.df = (herosprite.lv - 1) * 10 + 20;
System.out.println(herosprite.MyItem);
herosprite.itemcode = herosprite.MyItem.toCharArray();
herosprite.numEmpty = 0;
for (int i = 0; i < herosprite.itemcode.length; i++)
if (herosprite.itemcode[i] == '0')
herosprite.numEmpty++;
}
protected void keyPressed(int i)
{
if (GAME_STATE == 1)
switch (i)
{
default:
break;
case 42: // '*'
if (isOpenItem)
{
isOpenItem = false;
heroSprite.isPause = false;
} else
{
isOpenItem = true;
heroSprite.isPause = true;
}
break;
case 35: // '#'
isGetpress = true;
break;
case 48: // '0'
if (!isOpenItem)
break;
if (isDelpress)
{
isDelpress = false;
} else
{
isDelpress = true;
isChkdel = false;
}
break;
case -21:
case 21: // '\025'
if (isOpenshop)
{
isOpenshop = false;
heroSprite.isPause = false;
}
if (isOpenItem)
{
isOpenItem = false;
heroSprite.isPause = false;
}
break;
}
}
public void run()
{
try
{
rs = RecordStore.openRecordStore(dataname, false);
try
{
heroData = rs.getRecord(1);
chgTogame(heroData, heroSprite);
isData1 = true;
}
catch (Exception exception)
{
System.out.println("沒有獲得記錄" + exception);
}
}
catch (RecordStoreNotFoundException recordstorenotfoundexception)
{
try
{
System.out.println("沒找到記錄");
rs.closeRecordStore();
rs = null;
isData1 = false;
}
catch (Exception exception9) { }
}
catch (Exception exception1) { }
do
switch (GAME_STATE)
{
case -1:
keyState = getKeyStates();
try
{
Thread.sleep(100L);
}
catch (InterruptedException interruptedexception)
{
interruptedexception.printStackTrace();
}
g.setColor(0);
g.fillRect(0, 0, getWidth(), getHeight());
g.drawImage(menuImage, 30, 0, 20);
if (menudisp == 0)
{
if (keyState == 2 && menuselc > 1)
menuselc--;
if (keyState == 64 && menuselc < 3)
menuselc++;
switch (menuselc)
{
case 1: // '\001'
g.drawImage(barImage, 42, 100, 20);
break;
case 2: // '\002'
g.drawImage(barImage, 42, 120, 20);
break;
case 3: // '\003'
g.drawImage(barImage, 42, 140, 20);
break;
}
}
g.setColor(0xb7b46f);
switch (menudisp)
{
case 0: // '\0'
g.drawString("開始游戲", 65, 100, 20);
g.drawString("游戲說明", 65, 120, 20);
g.drawString("制作小組", 65, 140, 20);
break;
case 1: // '\001'
g.drawString("本版本為非最終確定版,方向鍵", 15, 100, 20);
g.drawString("控制方向,SELECT鍵控制動作,", 15, 110, 20);
g.drawString("*鍵控制基本人物屬性框的開關", 15, 120, 20);
g.drawString("#鍵控制物品拾取,NUM0鍵控制", 15, 130, 20);
g.drawString("物品的刪除,左軟鍵控制窗口的", 15, 140, 20);
g.drawString("關閉", 15, 150, 20);
break;
case 2: // '\002'
g.drawString("單機版程序員:莫紫東", 25, 100, 20);
g.drawString("游 戲 企 劃:周琳娟", 25, 110, 20);
g.drawString("美 工:崔永志", 25, 120, 20);
g.drawString(" 莫紫東", 25, 130, 20);
g.drawString("網絡版服務端:文 鵬", 25, 140, 20);
g.drawString("網絡版客戶端:莫紫東", 25, 150, 20);
break;
}
if (keyState == 256)
switch (menuselc)
{
default:
break;
case 1: // '\001'
menuImage = null;
GAME_STATE = 2;
break;
case 2: // '\002'
if (menudisp == 0)
menudisp = 1;
else
menudisp = 0;
break;
case 3: // '\003'
if (menudisp == 0)
menudisp = 2;
else
menudisp = 0;
break;
}
flushGraphics();
break;
case 2: // '\002'
keyState = getKeyStates();
try
{
Thread.sleep(150L);
}
catch (InterruptedException interruptedexception1)
{
interruptedexception1.printStackTrace();
}
g.setColor(0);
g.fillRect(0, 0, getWidth(), getHeight());
g.drawImage(bgImage, -10, -10, 20);
g.setColor(0xffffff);
if (!isBreak)
{
g.drawString("這是一個與世隔絕的國家——桫坨", 10, getHeight() - 2 * jqcount, 20);
g.drawString("羅國。人民過著富足祥合的生活。", 0, (getHeight() + 15) - 2 * jqcount, 20);
g.drawString("直到有一天一匹跛狼緩緩的從荒原", 0, (getHeight() + 30) - 2 * jqcount, 20);
g.drawString("走來,拖著帶血的殘腿,恐懼的眼", 0, (getHeight() + 45) - 2 * jqcount, 20);
g.drawString("神讓它看起來毫無以往的兇猛威風", 0, (getHeight() + 60) - 2 * jqcount, 20);
g.drawString("數天后,獸族的人扯著漫天猩紅的", 10, (getHeight() + 75) - 2 * jqcount, 20);
g.drawString("大旗,殺了過來。所過之處,哀鴻", 0, (getHeight() + 90) - 2 * jqcount, 20);
g.drawString("遍野、了無人煙。桫坨羅國的人民", 0, (getHeight() + 105) - 2 * jqcount, 20);
g.drawString("在這一滅頂之災面前,到底會怎么", 0, (getHeight() + 120) - 2 * jqcount, 20);
g.drawString("反抗?還是在冥冥之中,等待著一", 0, (getHeight() + 135) - 2 * jqcount, 20);
g.drawString("英雄的降臨……", 0, (getHeight() + 150) - 2 * jqcount, 20);
}
if (keyState == 256)
isBreak = true;
if (jqcount < 177)
jqcount++;
else
isBreak = true;
if (isBreak)
{
bgImage = null;
GAME_STATE = 0;
}
flushGraphics();
break;
case 0: // '\0'
keyState = getKeyStates();
try
{
Thread.sleep(100L);
}
catch (InterruptedException interruptedexception2)
{
interruptedexception2.printStackTrace();
}
g.setColor(0, 0, 0);
g.fillRect(0, 0, getWidth(), getHeight());
g.setColor(255, 255, 255);
g.drawString("請選擇要進行的進度:", 20, 20, 20);
if (isCho1)
{
g.drawImage(loadImage, 160, 40, 24);
g.drawImage(loadImage2, 160, 90, 24);
g.setColor(0xffffff);
if (isData1)
g.drawString(String.valueOf(heroSprite.lv), 100, 50, 20);
else
g.drawString("尚未創建進度", 50, 60, 20);
} else
{
g.drawImage(loadImage2, 160, 40, 24);
g.drawImage(loadImage, 160, 90, 24);
g.setColor(0xffffff);
if (isData2)
g.drawString(String.valueOf(heroSprite.lv), 100, 100, 20);
else
g.drawString("尚未創建進度", 50, 115, 20);
}
switch (keyState)
{
default:
break;
case 2: // '\002'
try
{
rs = RecordStore.openRecordStore(dataname, false);
myid = 1;
try
{
heroData = rs.getRecord(1);
chgTogame(heroData, heroSprite);
System.out.println(heroSprite.lv);
isData1 = true;
}
catch (Exception exception2)
{
System.out.println("沒有獲得記錄" + exception2);
}
}
catch (RecordStoreNotFoundException recordstorenotfoundexception1)
{
try
{
System.out.println("沒找到記錄");
rs.closeRecordStore();
rs = null;
isData1 = false;
}
catch (Exception exception10) { }
}
catch (Exception exception3) { }
isCho1 = true;
break;
case 64: // '@'
try
{
rs = RecordStore.openRecordStore(dataname, false);
myid = 2;
try
{
heroData = rs.getRecord(2);
chgTogame(heroData, heroSprite);
System.out.println(heroSprite.lv);
isData2 = true;
}
catch (Exception exception4)
{
System.out.println("沒有獲得記錄" + exception4);
}
}
catch (RecordStoreNotFoundException recordstorenotfoundexception2)
{
try
{
System.out.println("沒找到記錄");
rs.closeRecordStore();
rs = null;
isData2 = false;
}
catch (Exception exception11) { }
}
catch (Exception exception5) { }
isCho1 = false;
break;
case 256:
if (isCho1)
{
if (isData1)
{
myid = 1;
GAME_STATE = 1;
break;
}
try
{
rs = RecordStore.openRecordStore(dataname, true);
doHeroInit();
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