?? hellor14.cpp
字號:
else if((x1+x2)>dd.m_mtolerance/25.4)
{
min[x][y]=1000000.00;
min[0][0]=1000000.00;
}
MincostList.append(&min[x][y]);
toleranceList1.append(&Td11[x][y]);
toleranceList2.append(&Td22[x][y]);
}// y循環(huán)結(jié)束
}
}
}
double *MincostinList=(double*)MincostList.at(0);
ads_printf("\n MincostList.length()=%d",MincostList.length());
for(int kk=0; kk<MincostList.length();kk++)
{
double *MincostinList11=(double*)MincostList.at(kk);
if((*MincostinList)>(*MincostinList11))
{
MincostinList=(double*)MincostList.at(kk);
}
}
ads_printf("\n MincostinList=%f",*MincostinList);
if(*MincostinList!=1000000.00)
{
for(int jj=0; jj<MincostList.length();jj++)
{
if( MincostinList==(double*)MincostList.at(jj))
{
yybb4=jj;
double *ss1=(double*)toleranceList1.at(jj);
double *ss2=(double*)toleranceList2.at(jj);
dim1tol=*ss1;
dim2tol=*ss2;
ads_printf("\n dim1tol=%f",dim1tol);
ads_printf("\n *dim2tol=%f",dim2tol);
}
}
}
else if(*MincostinList==1000000.00)
{
yybb4=-1;
}
if(translate==0)
{
switch(yybb4)
{
case 0: firstmachingmethod="Lap/Hone";
secondmachingmethod="Lap/Hone";
break;
case 1:firstmachingmethod="Lap/Hone";
secondmachingmethod="Grind/Diamond turn";
break;
case 2:firstmachingmethod="Lap/Hone";
secondmachingmethod="Broach";
break;
case 3:firstmachingmethod="Lap/Hone";
secondmachingmethod="Turn/Bore/Shape";
break;
case 4:firstmachingmethod="Lap/Hone";
secondmachingmethod="Mill";
break;
case 5:firstmachingmethod="Lap/Hone";
secondmachingmethod="Ream";
break;
case 6:firstmachingmethod="Lap/Hone";
secondmachingmethod="Drill";
break;
case 7: firstmachingmethod="Grind/Diamond turn";
secondmachingmethod="Lap/Hone";
break;
case 8:firstmachingmethod="Grind/Diamond turn";
secondmachingmethod="Grind/Diamond turn";
break;
case 9:firstmachingmethod="Grind/Diamond turn";
secondmachingmethod="Broach";
break;
case 10:firstmachingmethod="Grind/Diamond turn";
secondmachingmethod="Turn/Bore/Shape";
break;
case 11:firstmachingmethod="Grind/Diamond turn";
secondmachingmethod="Mill";
break;
case 12:firstmachingmethod="Grind/Diamond turn";
secondmachingmethod="Ream";
break;
case 13:firstmachingmethod="Grind/Diamond turn";
secondmachingmethod="Drill";
break;
case 14: firstmachingmethod="Broach";
secondmachingmethod="Lap/Hone";
break;
case 15:firstmachingmethod="Broach";
secondmachingmethod="Grind/Diamond turn";
break;
case 16:firstmachingmethod="Broach";
secondmachingmethod="Broach";
break;
case 17:firstmachingmethod="Broach";
secondmachingmethod="Turn/Bore/Shape";
break;
case 18:firstmachingmethod="Broach";
secondmachingmethod="Mill";
break;
case 19:firstmachingmethod="Broach";
secondmachingmethod="Ream";
break;
case 20:firstmachingmethod="Broach";
secondmachingmethod="Drill";
break;
case 21: firstmachingmethod="Turn/Bore/Shape";
secondmachingmethod="Lap/Hone";
break;
case 22:firstmachingmethod="Turn/Bore/Shape";
secondmachingmethod="Grind/Diamond turn";
break;
case 23:firstmachingmethod="Turn/Bore/Shape";
secondmachingmethod="Broach";
break;
case 24:firstmachingmethod="Turn/Bore/Shape";
secondmachingmethod="Turn/Bore/Shape";
break;
case 25:firstmachingmethod="Turn/Bore/Shape";
secondmachingmethod="Mill";
break;
case 26:firstmachingmethod="Turn/Bore/Shape";
secondmachingmethod="Ream";
break;
case 27:firstmachingmethod="Turn/Bore/Shape";
secondmachingmethod="Drill";
break;
case 28: firstmachingmethod="Mill";
secondmachingmethod="Lap/Hone";
break;
case 29:firstmachingmethod="Mill";
secondmachingmethod="Grind/Diamond turn";
break;
case 30:firstmachingmethod="Mill";
secondmachingmethod="Broach";
break;
case 31:firstmachingmethod="Mill";
secondmachingmethod="Turn/Bore/Shape";
break;
case 32:firstmachingmethod="Mill";
secondmachingmethod="Mill";
break;
case 33:firstmachingmethod="Mill";
secondmachingmethod="Ream";
break;
case 34:firstmachingmethod="Mill";
secondmachingmethod="Drill";
break;
case 35: firstmachingmethod="Ream";
secondmachingmethod="Lap/Hone";
break;
case 36:firstmachingmethod="Ream";
secondmachingmethod="Grind/Diamond turn";
break;
case 37:firstmachingmethod="Ream";
secondmachingmethod="Broach";
break;
case 38:firstmachingmethod="Ream";
secondmachingmethod="Turn/Bore/Shape";
break;
case 39:firstmachingmethod="Ream";
secondmachingmethod="Mill";
break;
case 40:firstmachingmethod="Ream";
secondmachingmethod="Ream";
break;
case 41:firstmachingmethod="Ream";
secondmachingmethod="Drill";
break;
}
}
if(translate==1)
{
switch(yybb4)
{
case 0: firstmachingmethod="Lap/Hone";
secondmachingmethod="Lap/Hone";
break;
case 1:firstmachingmethod="Lap/Hone";
secondmachingmethod="Grind/Diamond turn";
break;
case 2:firstmachingmethod="Lap/Hone";
secondmachingmethod="Broach";
break;
case 3:firstmachingmethod="Lap/Hone";
secondmachingmethod="Turn/Bore/Shape";
break;
case 4:firstmachingmethod="Lap/Hone";
secondmachingmethod="Mill";
break;
case 5:firstmachingmethod="Lap/Hone";
secondmachingmethod="Ream";
break;
case 6: firstmachingmethod="Grind/Diamond turn";
secondmachingmethod="Lap/Hone";
break;
case 7:firstmachingmethod="Grind/Diamond turn";
secondmachingmethod="Grind/Diamond turn";
break;
case 8:firstmachingmethod="Grind/Diamond turn";
secondmachingmethod="Broach";
break;
case 9:firstmachingmethod="Grind/Diamond turn";
secondmachingmethod="Turn/Bore/Shape";
break;
case 10:firstmachingmethod="Grind/Diamond turn";
secondmachingmethod="Mill";
break;
case 11:firstmachingmethod="Grind/Diamond turn";
secondmachingmethod="Ream";
break;
case 12: firstmachingmethod="Broach";
secondmachingmethod="Lap/Hone";
break;
case 13:firstmachingmethod="Broach";
secondmachingmethod="Grind/Diamond turn";
break;
case 14:firstmachingmethod="Broach";
secondmachingmethod="Broach";
break;
case 15:firstmachingmethod="Broach";
secondmachingmethod="Turn/Bore/Shape";
break;
case 16:firstmachingmethod="Broach";
secondmachingmethod="Mill";
break;
case 17:firstmachingmethod="Broach";
secondmachingmethod="Ream";
break;
case 18: firstmachingmethod="Turn/Bore/Shape";
secondmachingmethod="Lap/Hone";
break;
case 19:firstmachingmethod="Turn/Bore/Shape";
secondmachingmethod="Grind/Diamond turn";
break;
case 20:firstmachingmethod="Turn/Bore/Shape";
secondmachingmethod="Broach";
break;
case 21:firstmachingmethod="Turn/Bore/Shape";
secondmachingmethod="Turn/Bore/Shape";
break;
case 22:firstmachingmethod="Turn/Bore/Shape";
secondmachingmethod="Mill";
break;
case 23:firstmachingmethod="Turn/Bore/Shape";
secondmachingmethod="Ream";
break;
case 24: firstmachingmethod="Mill";
secondmachingmethod="Lap/Hone";
break;
case 25:firstmachingmethod="Mill";
secondmachingmethod="Grind/Diamond turn";
break;
case 26:firstmachingmethod="Mill";
secondmachingmethod="Broach";
break;
case 27:firstmachingmethod="Mill";
secondmachingmethod="Turn/Bore/Shape";
break;
case 28:firstmachingmethod="Mill";
secondmachingmethod="Mill";
break;
case 29:firstmachingmethod="Mill";
secondmachingmethod="Ream";
break;
case 30: firstmachingmethod="Ream";
secondmachingmethod="Lap/Hone";
break;
case 31:firstmachingmethod="Ream";
secondmachingmethod="Grind/Diamond turn";
break;
case 32:firstmachingmethod="Ream";
secondmachingmethod="Broach";
break;
case 33:firstmachingmethod="Ream";
secondmachingmethod="Turn/Bore/Shape";
break;
case 34:firstmachingmethod="Ream";
secondmachingmethod="Mill";
break;
case 35:firstmachingmethod="Ream";
secondmachingmethod="Ream";
break;
}
}
if(translate==2)
{
switch(yybb4)
{
case 0: firstmachingmethod="Lap/Hone";
secondmachingmethod="Lap/Hone";
break;
case 1:firstmachingmethod="Lap/Hone";
secondmachingmethod="Grind/Diamond turn";
break;
case 2:firstmachingmethod="Lap/Hone";
secondmachingmethod="Broach";
break;
case 3:firstmachingmethod="Lap/Hone";
secondmachingmethod="Turn/Bore/Shape";
break;
case 4:firstmachingmethod="Lap/Hone";
secondmachingmethod="Mill";
break;
case 5: firstmachingmethod="Grind/Diamond turn";
secondmachingmethod="Lap/Hone";
break;
case 6:firstmachingmethod="Grind/Diamond turn";
secondmachingmethod="Grind/Diamond turn";
break;
case 7:firstmachingmethod="Grind/Diamond turn";
secondmachingmethod="Broach";
break;
case 8:firstmachingmethod="Grind/Diamond turn";
secondmachingmethod="Turn/Bore/Shape";
break;
case 9:firstmachingmethod="Grind/Diamond turn";
secondmachingmethod="Mill";
break;
case 10: firstmachingmethod="Broach";
secondmachingmethod="Lap/Hone";
break;
case 11:firstmachingmethod="Broach";
secondmachingmethod="Grind/Diamond turn";
break;
case 12:firstmachingmethod="Broach";
secondmachingmethod="Broach";
break;
case 13:firstmachingmethod="Broach";
secondmachingmethod="Turn/Bore/Shape";
break;
case 14:firstmachingmethod="Broach";
secondmachingmethod="Mill";
break;
case 15: firstmachingmethod="Turn/Bore/Shape";
secondmachingmethod="Lap/Hone";
break;
case 16:firstmachingmethod="Turn/Bore/Shape";
secondmachingmethod="Grind/Diamond turn";
break;
case 17:firstmachingmethod="Turn/Bore/Shape";
secondmachingmethod="Broach";
break;
case 18:firstmachingmethod="Turn/Bore/Shape";
secondmachingmethod="Turn/Bore/Shape";
break;
case 19:firstmachingmethod="Turn/Bore/Shape";
secondmachingmethod="Mill";
break;
case 20: firstmachingmethod="Mill";
secondmachingmethod="Lap/Hone";
break;
case 21:firstmachingmethod="Mill";
secondmachingmethod="Grind/Diamond turn";
break;
case 22:firstmachingmethod="Mill";
secondmachingmethod="Broach";
break;
case 23:firstmachingmethod="Mill";
secondmaching
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