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?? cameradata.h

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//===============================================================================
// File Name      : camdata.h
// Function         : data for initializing camera module
// The originator : 2004.01.16:draft ver 0.0
// Upgrade         : Shin, On Pil (SOP)
// Upgrade Date : 11/22/2005
// Version          : 0.0
// History
//     07/06/2005 : SOP, Program Upgrade Start
//     09/09/2005 : SOP, Code optimizing started

//Copyright (c) 2005 SAMSUNG Electronics.
//However, Anybody can use this code without our permission.
//================================================================================

#ifndef __CAMDATA_H__
#define __CAMDATA_H__

#ifdef __cplusplus
extern "C"{
#endif
	

//=============================================================================
const char S5K3AA_YCbCr8bit_VGA[][2] = 	// Meritech MMT507B Board
{

//*************************************************************//
{0xec,0x00}, 
{0x02,0x01},	/* 0x0 : SXGA, 0x01 : VGA, 0x02:QVGA */
{0x72,0xF0},  	//MCLK is 48MHz 
{0x74,0x08}, 	//50Hz Flicker avoidance
{0x76,0xb0},	//brightness
{0x77,0xd0},	//color
{0x79,0x05},	//brightness
{0x7a,0x03},	//color

{0xec,0x01},  
{0x8b,0x03},
//{0x69,0x04},
};

const char S5K3AA_YCbCr8bit_SXGA_656[][2] = 	// Meritech MMT507B Board
{

//+daedoo 3AA ITU-656 SETTING

 // Lens Shading
 {0xec, 0x05},
 {0x00, 0x0f}, //0x0d : Shading Old(Y shading) ON & Shading New(RGB Shading) ON
 {0x25, 0x02}, //0x02 : Horizontal Center Value For Shading H
 {0x26, 0x80}, //0x80 : Vertical Center Value For Shading L
 {0x27, 0x02}, //0x02 : Vertical Center Value For Shading H
 {0x28, 0x00}, //0x00 : Vertical Center Value For Shading L
 {0x29, 0x00}, //0x00 : Horizontal Counter End Value for Shading L
 {0x2a, 0x05}, //0x05 : Horizontal Counter End Value for Shading H
 {0x2b, 0x00}, //0x00 : Vertical Counter End Value for Shading L
 {0x2c, 0x04}, //0x04 : Vertical Counter End Value for Shading H
 
 // Global GAIN
 {0xec, 0x02},
 {0x1f, 0x12}, //0x1f : [4:0] Global gain
 
 // DBPRM(Bad pixel replacement)
 {0xec, 0x00},
 {0x08, 0x03}, //0x03 : Shutter Max High for 60Hz flicker & flicker off
 {0x09, 0xfe}, //0xff : Shutter Max Low for 60Hz flicker & flicker off
 {0x7e, 0x86}, //0x80 : Digital Bprm,Noise Filter,cintr max rom table from< 0.08h,0.09h or 0.29h,0.2Ah on flicker mode >,Color Gain Suppress,Ygain,Digital Clamp 328 //Color Suppress On, Y gain On, Digital clamp On, DBPRM On
 
 {0x86, 0x40}, //0x20 : Minimum AGC value for digital BPRM
 {0x87, 0x00}, //0x30 : Minimum DBPRM Threshold for DBPRM_AGCMAX
 
 {0xec, 0x07},
 {0x21, 0x90}, //0x90 : Maximum DBPRM Threshold for DBPRM AGC Min
 {0x22, 0x50}, //0x20 : Maximum AGC value for digital BPRM
 {0x9d, 0x10}, //0x00 : AGC Minimum value to Start ISP BPRM
 
 // Edge Enhancement
 {0xec, 0x01},
 {0x21, 0x5a}, //0x50 : [6:5]High Frequency Edge Enhancement Filter(HHAP) Gain Coefficient, [4:0]Horizontal Positive Edge Enhancement Gain Coefficient (X0~X1)
 {0x22, 0x5a}, //0x50 : [6:5]Low Frequency Edge Enhancement Filter(HLAP) Gain Coefficient, [4:0]Vertical Positive Edge Enhancement Gain Coefficient (X0~X1)
 {0x23, 0x16}, //0x10 : [7:5]Horizontal Edge Enhancement Filter Selection,[4:0]Horizontal Negative Edge Enhancement Gain ( X0 ~ X1 )
 {0x24, 0x16}, //0x10 ; [4:0]Vertical Negative Edge Enhancement Gain ( X0 ~ X1 )
 
 // Snapshot Mode change
 {0xec, 0x00},   
 {0x73, 0x00}, //0x00 : FrameRate
 {0x74, 0x00}, //flicker off
 {0x7b, 0xff}, //0x00 : 00h(Fastest) ~ FEh(Slowest) FFh : AE, AWB Stop
 {0x02, 0x00}, //SXGA scale down
 
 {0xec, 0x01},
 {0x6a,0x05}

};

//=============================================================================
const unsigned char S5K3BAFB_YCbCr8bit_QCIF[][2] = 	// //UXGA, Meritech SMT604A Board, 2Mpixel Camera
{
	// PLL SETTING Input = 25Mhz, Output = 64Mhz, UXGA (2Mpixel)
	// 1. initial setting 

	{0xfc, 0x01},                
	{0x04, 0x03},		//ARM Clock divider(1/4)     

	//In case of PCLK = 64MHz 
	{0xfc, 0x02},
	{0x52, 0x80},		//PLL M
	
	{0xfc, 0x02},
	{0x50, 0x19},      	//PLL S,P
	
	{0xfc, 0x07},
	{0x58, 0x10},
	{0x59, 0x00},
	{0x5A, 0x00},
	{0x5B, 0x6c},

	{0xfc, 0xf0}, 
	{0x00, 0x40}, 

	{0xfc, 0x00},
	{0x62, 0x02},
	{0xbc, 0xe0},		// AWB_AE_DIFF

	{0xfc, 0x03},	
	{0x2d, 0x02}, 
	{0xfc, 0x01},  
	{0x02, 0x02},   	// YCbCr Order

	{0xfc, 0x02},	  
	{0x4a, 0xc1}, 	// SC type selection
	{0x37, 0x18},		//16 	// SC type global gain 
	{0x47, 0xc4},     	// r-ramp  by chin

	                                   
	{0xfc, 0x01},		//AWB Window Area (except sky)     
	{0xc4, 0x01},		
	{0xc5, 0x4e},           
	{0xc7, 0x6e},

	{0xfc, 0x02},
	{0x30, 0x84},		//Analog offset

	{0xfc, 0x00},
	{0x3d, 0x10},		//AWB Low Y limit 

	{0xfc, 0x02},
	{0x3d, 0x06},		//ADLC OFF 
	{0x44, 0x5b},		//clamp enable
	{0x55, 0x03},

	{0xfc, 0x06}, 
	{0x0c, 0x01}, 
	{0x0d, 0x4e}, 
	{0x0f, 0x6e},  

	{0xfc, 0x00},
	{0x78, 0x58},		//AGC MAX (30lux_Micron灌扁Y=60code)

	{0xfc, 0x02},
	{0x45, 0x8c},		//CDS timing_歷煉檔 greenish 秦搬(15fps)
	{0x49, 0x80},		// APS Current 2uA

	{0xfc, 0x01},
	{0x25, 0x14},		//10	//Digital Clamp

	{0xfc, 0x00},
	{0x6c, 0xac},		//AE target (Macbeth white=240) 
	{0x6d, 0x00},

	// 2. ISP tuning 
	// ISP_tuning
	{0xfc, 0x00},  
	{0x01, 0x00},    	// I2C hold mode off 

	{0xfc, 0x01},  
	{0x00, 0x00},  	// ISP BPR Off
	{0x0c, 0x02},  	// Full YC
	{0xc8, 0x19}, 	// AWB Y Max

	{0xfc, 0x00},
	{0x81, 0x00},  	// AWB G gain suppress disable
	{0x29, 0x04},
	{0x2a, 0x00},
	{0x2b, 0x04},		// color level                  
	{0x2c, 0x00},  

	{0xfc, 0x07},  
	{0x11, 0x00},  	// G offset
	{0x37, 0x00},  	// Flicker Add

	{0xfc, 0x00},  
	{0x72, 0xa0},  	// Flicker for 32MHz
	{0x74, 0x18},  	// Flicker
	{0x73, 0x00},		// Frame AE

	{0xfc, 0x05},                   
	{0x64, 0x00},  	// Darkslice R
	{0x65, 0x00},  	// Darkslice G
	{0x66, 0x00},  	// Darkslice B

	//Edge                                  
	{0xfc, 0x05}, 
	{0x2c, 0x0a},		//14	// positive gain                   
	{0x30, 0x0a}, 	//10	// negative edge gain
	{0x34, 0x1a},   	// APTCLP  
	{0x35, 0x10}, 	//0a   // APTSC  
	{0x36, 0x0b},   	// ENHANCE 
	{0x3f, 0x00},   	// NON-LIN 
	{0x45, 0x30},   	// EGREF  
	{0x47, 0x00},   	// LLREF
	{0x48, 0x08},   	// by chin
	{0x49, 0x39},   	// CSSEL  EGSEL  CS_DLY by 
	{0x40, 0x41}, 	// Y delay

	{0xfc, 0x00},  
	{0x7e, 0xfc},  
	// s7e8c  //NR GrGb off
	// [7]: BPR [6]:Noise Filter(1D/NR) [4]: GrGb Enable [3]:BPR Data Threshold 
	// [2]: color suppress [1]: Y gain suppress [0]: Digital Clamp

	// GrGb Correction setting
	{0xfc, 0x01},  
	{0x44, 0x0c},  	 
	//s4400 	 
	/// [4]: GrGb full [3]: GrGb On
	/// [2]: GrGb Rb On 
	{0xfc, 0x0b},  
	{0x21, 0x00},  	// Start AGC
	{0x22, 0x10},  	// AGCMIN
	{0x23, 0x50},  	// AGCMAX
	{0x24, 0x18},		// G Th AGCMIN(23d)
	{0x25, 0x52},  	// G Th AGCMAX(50d)
	{0x26, 0x38},		// RB Th AGCMIN
	{0x27, 0x52},  	// RB Th AGCMAX
	// GrGb Correction setting End

	///////////////////////////////////
	// BPR Setting		
	{0xfc, 0x01},         
	{0x3f, 0x00},  	// setting because S/W bug
	           
	{0xfc, 0x0b},  
	{0x0b, 0x00},  	// ISP BPR On Start
	{0x0c, 0x00},  	// Th13 AGC Min
	{0x0d, 0x5a},		// Th13 AGC Max
	{0x0e, 0x01}, 	//00  	// Th1 Max H for AGCMIN
	{0x0f, 0xff}, 	//c0  	// Th1 Max L for AGCMIN
	{0x10, 0x00},  	// Th1 Min H for AGCMAX
	{0x11, 0x10},  	//00	// Th1 Min L for AGCMAX
	{0x12, 0xff},  	// Th3 Max H for AGCMIN
	{0x13, 0xff},     	// Th3 Max L for AGCMIN
	{0x14, 0xff},     	// Th3 Min H for AGCMAX
	{0x15, 0xff},     	// Th3 Min L for AGCMAX

	// NR Setting
	{0xfc, 0x01},  
	{0x4b, 0x01},  	// NR Enable
	// s4b00 	// NR Enable

	{0xfc, 0x0b},                             
	{0x28, 0x00},  	//NR Start AGC	           
	{0x29, 0x00},  	// SIG Th AGCMIN H   
	{0x2a, 0x0a}, 	//14  	// SIG Th AGCMIN L   
	{0x2b, 0x00},  	// SIG Th AGCMAX H   
	{0x2c, 0x0a}, 	//14  	// SIG Th AGCMAX L   
	{0x2d, 0x00},  	// PRE Th AGCMIN H   
	{0x2e, 0xc0}, 	//64  	// PRE Th AGCMIN L(100d)   
	{0x2f, 0x01},  	// PRE Th AGCMAX H(300d)   
	{0x30, 0x2c},  	// PRE Th AGCMAX L   
	{0x31, 0x00},  	// POST Th AGCMIN H  
	{0x32, 0xe0}, 	//64  	// POST Th AGCMIN L(100d)  
	{0x33, 0x01},  	// POST Th AGCMAX H(300d)
	{0x34, 0x2c},  	// POST Th AGCMAX L  
	// NR Setting End

	// Color suppress setting
	{0xfc, 0x0b},  
	{0x08, 0x50},  	// C suppress AGC MIN
	{0x09, 0x03},  	// C suppress MIN H
	{0x0a, 0x80},  	// C suppress MIN L
	// C Suppress Setting End

	{0xfc, 0x05},
	{0x4a, 0x00},		//01	// Edge Color Suppress, 9/13

	// 1D Y LPF Filter             
	{0xfc, 0x01},                            
	// s05e0 	// Default s60        
	{0x05, 0x60},  	// Default s60        
	// [7]: Y LPF filter On [6]: Clap On
	                              
	{0xfc, 0x0b},                            
	{0x35, 0x00},  	// YLPF Start AGC      
	{0x36, 0x50},  	// YLPF01 AGCMIN       
	{0x37, 0x50},  	// YLPF01 AGCMAX       
	{0x38, 0x00},  	// YLPF SIG01 Th AGCMINH
	{0x39, 0x90},		//00  	// YLPF SIG01 Th AGCMINL   
	{0x3a, 0x01},   	// YLPF SIG01 Th AGCMAXH   
	{0x3b, 0xa0},   	// YLPF SIG01 Th AGCMAXL               
	{0x3c, 0x50},  	// YLPF02 AGCMIN           
	{0x3d, 0x50},   	// YLPF02 AGCMAX           
	{0x3e, 0x00},   	// YLPF SIG02 Th AGCMINH   
	{0x3f, 0xa0},		//00   // YLPF SIG02 Th AGCMINL   
	{0x40, 0x01},   	// YLPF SIG02 Th AGCMAXH   s73
	{0x41, 0xb0},   	// YLPF SIG02 Th AGCMAXL   
	// Y LPF Filter setting End 

	// SET EDGE COLOR SUPPRESS AND Y-LPF 
	{0xfc, 0x05},
	{0x42, 0x1F},
	{0x43, 0x1F},
	{0x44, 0x0E},
	{0x45, 0x8C},    	//
	{0x46, 0x7A},
	{0x47, 0x60},
	{0x48, 0x0C},
	{0x49, 0x39},
	{0x4A, 0x01},
	{0x4B, 0xB1},
	{0x4C, 0x3B},
	{0x4D, 0x14},

	// NR Setting
	{0xfc, 0x01},  
	{0x4b, 0x01},  	// NR Enable

	// Set multipliers (which are not suppressed)
	{0xfc, 0x01},
	{0x48, 0x11},

	// Suppressed parameters
	{0xfc, 0x0B},
	{0x21, 0x00},
	{0x22, 0x10},
	{0x23, 0x60},
	{0x24, 0x10},
	{0x25, 0x28},
	{0x26, 0x08},
	{0x27, 0x20},

	{0x28, 0x00},    	//NR Start AGC	                
	{0x29, 0x00},    	// SIG Th AGCMIN H              
	{0x2A, 0x02},    	// SIG Th AGCMIN L      
	{0x2B, 0x00},    	// SIG Th AGCMAX H              
	{0x2C, 0x14},    	// SIG Th AGCMAX L      
	{0x2D, 0x03},    	// PRE Th AGCMIN H              
	{0x2E, 0x84},    	// PRE Th AGCMIN L
	{0x2F, 0x03},    	// PRE Th AGCMAX H        
	{0x30, 0x84},    	// PRE Th AGCMAX L              
	{0x31, 0x00},    	// POST Th AGCMIN H             
	{0x32, 0x00},    	// POST Th AGCMIN L
	{0x33, 0x00},    	// POST Th AGCMAX H      
	{0x34, 0xC8},    	// POST Th AGCMAX L             

	{0x35, 0x00},		// 1D Y filter setting 
	{0x36, 0x10},
	{0x37, 0x50},
	{0x38, 0x00},
	{0x39, 0x14},
	{0x3A, 0x00},
	{0x3B, 0x50},
	{0x3C, 0x10},
	{0x3D, 0x50},
	{0x3E, 0x00},
	{0x3F, 0x28},
	{0x40, 0x00},
	{0x41, 0xA0},

	// To avoid AWB tracking @ max AGC gain even though AE is unstable state
	{0xfc, 0x00},
	{0xba, 0x50},   	// AE Target minus AE Average
	{0xbb, 0x00},
	{0xbc, 0x00},
	
	// 3. AE weight & etc linear
	// AE Window Weight linear(EVT1)0929   
	{0xfc, 0x20},		// upper window weight zero

	{0x60, 0x11},
	{0x61, 0x11},
	{0x62, 0x11},
	{0x63, 0x11},
	{0x64, 0x11},
	{0x65, 0x11},
	{0x66, 0x11},
	{0x67, 0x11},
	{0x68, 0x11},
	{0x69, 0x11},
	{0x6a, 0x11},
	{0x6b, 0x11},
	{0x6c, 0x11},
	{0x6d, 0x11},
	{0x6e, 0x11},
	{0x6f, 0x11},
	{0x70, 0x11},
	{0x71, 0x11},
	{0x72, 0x11},
	{0x73, 0x11},
	{0x74, 0x11},
	{0x75, 0x11},
	{0x76, 0x11},
	{0x77, 0x11},
	{0x78, 0x11},
	{0x79, 0x11},
	{0x7a, 0x11},
	{0x7b, 0x11},
	{0x7c, 0x11},
	{0x7d, 0x11},
	{0x7e, 0x11},
	{0x7f, 0x11},

	// AE window Weight setting End
	//hue gain linear
	{0xfc, 0x00},                          
	          
	{0x48, 0x40},     
	{0x49, 0x40},   
	{0x4a, 0x00},     
	{0x4b, 0x00},     
	{0x4c, 0x40},     
	{0x4d, 0x40},     
	{0x4e, 0x00},     
	{0x4f, 0x00},     
	{0x50, 0x40},     
	{0x51, 0x40},     
	{0x52, 0x00},     
	{0x53, 0x00},     
	{0x54, 0x40},     
	{0x55, 0x40},     
	{0x56, 0x00},     
	{0x57, 0x00},     
	{0x58, 0x40},     
	{0x59, 0x40},     
	{0x5a, 0x00},     
	{0x5b, 0x00},    
	{0x5c, 0x40},     
	{0x5d, 0x40},     
	{0x5e, 0x00},     
	{0x5f, 0x00}, 
	{0x62, 0x00},		//hue enable OFF

	// 4. shading (Flex氫 3000K manual shading) 
	{0xfc, 0x09},
	// DSP9_SH_WIDTH_H 
	{0x01, 0x06},
	{0x02, 0x40},
	// DSP9_SH_HEIGHT_H 
	{0x03, 0x04},
	{0x04, 0xB0},
	{0x05, 0x03},
	{0x06, 0x13},
	{0x07, 0x02},
	{0x08, 0x5A},
	{0x09, 0x03},
	{0x0A, 0x15},
	{0x0B, 0x02},
	{0x0C, 0x5B},
	{0x0D, 0x03},
	{0x0E, 0x0D},
	{0x0F, 0x02},
	{0x10, 0x5D},
	{0x1D, 0x80},
	{0x1E, 0x00},
	{0x1F, 0x80},
	{0x20, 0x00},
	{0x23, 0x80},
	{0x24, 0x00},
	{0x21, 0x80},
	{0x22, 0x00},
	{0x25, 0x80},
	{0x26, 0x00},
	{0x27, 0x80},
	{0x28, 0x00},
	{0x2B, 0x80},
	{0x2C, 0x00},
	{0x29, 0x80},
	{0x2A, 0x00},
	{0x2D, 0x80},
	{0x2E, 0x00},
	{0x2F, 0x80},
	{0x30, 0x00},
	{0x33, 0x80},
	{0x34, 0x00},
	{0x31, 0x80},
	{0x32, 0x00},
	// DSP9_SH_VAL_R0H 
	{0x35, 0x01},
	{0x36, 0x00},
	{0x37, 0x01},
	{0x38, 0x0F},
	{0x39, 0x01},
	{0x3A, 0x42},
	{0x3B, 0x01},
	{0x3C, 0x9C},
	{0x3D, 0x01},
	{0x3E, 0xD0},
	{0x3F, 0x02},
	{0x40, 0x0F},
	{0x41, 0x02},
	{0x42, 0x3D},
	{0x43, 0x02},
	{0x44, 0x5E},
	{0x45, 0x01},
	{0x46, 0x00},
	{0x47, 0x01},
	{0x48, 0x0A},
	{0x49, 0x01},
	{0x4A, 0x2E},
	{0x4B, 0x01},
	{0x4C, 0x66},
	{0x4D, 0x01},
	{0x4E, 0x89},
	{0x4F, 0x01},
	{0x50, 0xB7},
	{0x51, 0x01},
	{0x52, 0xD8},
	{0x53, 0x01},
	{0x54, 0xFA},
	// DS9_SH_VAL_B0H
	{0x55, 0x01},
	{0x56, 0x00},
	{0x57, 0x01},
	{0x58, 0x0A},
	{0x59, 0x01},
	{0x5A, 0x28},
	{0x5B, 0x01},
	{0x5C, 0x59},
	{0x5D, 0x01},
	{0x5E, 0x7A},
	{0x5F, 0x01},
	{0x60, 0xA1},
	{0x61, 0x01},
	{0x62, 0xC0},
	{0x63, 0x01},
	{0x64, 0xDC},
	// DSP9_SH_M_R2_R1H 
	{0x65, 0x00},
	{0x66, 0x9F},
	{0x67, 0xE6},
	{0x68, 0x02},
	{0x69, 0x7F},
	{0x6A, 0x9B},
	{0x6B, 0x05},
	{0x6C, 0x9F},
	{0x6D, 0x1E},
	{0x6E, 0x07},
	{0x6F, 0xA6},
	{0x70, 0xCC},
	{0x71, 0x09},
	{0x72, 0xFE},
	{0x73, 0x6E},
	{0x74, 0x0C},
	{0x75, 0xA6},
	{0x76, 0x04},
	{0x77, 0x0F},
	{0x78, 0x9D},
	{0x79, 0x8C},
	// DSP9_SH_M_R2_G1H 
	{0x7A, 0x00},
	{0x7B, 0x9F},
	{0x7C, 0x95},
	{0x7D, 0x02},
	{0x7E, 0x7E},
	{0x7F, 0x54},
	{0x80, 0x05},
	{0x81, 0x9C},
	{0x82, 0x3E},
	{0x83, 0x07},
	{0x84, 0xA2},
	{0x85, 0xE3},
	{0x86, 0x09},
	{0x87, 0xF9},
	{0x88, 0x53},
	{0x89, 0x0C},
	{0x8A, 0x9F},
	{0x8B, 0x8D},
	{0x8C, 0x0F},
	{0x8D, 0x95},
	{0x8E, 0x91},
	// DSP9_SH_M_R2_B1H 
	{0x8F, 0x00},
	{0x90, 0xA1},
	{0x91, 0xFF},
	{0x92, 0x02},
	{0x93, 0x87},
	{0x94, 0xFD},
	{0x95, 0x05},
	{0x96, 0xB1},
	{0x97, 0xFA},
	{0x98, 0x07},
	{0x99, 0xC0},
	{0x9A, 0x79},
	{0x9B, 0x0A},
	{0x9C, 0x1F},
	{0x9D, 0xF6},
	{0x9E, 0x0C},
	{0x9F, 0xD0},
	{0xA0, 0x74},

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