?? hong_light.h
字號:
#define LIGHT_COL 80
#define LIGHT_ROW 44
#define LIGHT_MAX_ 100
////////////////////// 撈痹繞 1029 ///////////////////////
#define MAX_OUTLIGHT_ 50
//////////////////////////////////////////////////////////
////////////////////// 撈痹繞 薦瀝 1030 ///////////////////////
typedef struct tagLIGHT{
int x, y;
int light;
int flag;
int frame;
int terminateFrame;
}LIGHT, *LPLIGHT;
extern int MapBright( void );
extern void LoadBrightData( void );
extern void MakergbTable( void);
extern void OutputLight( int x, int y, int lightness, int color=0 );
extern int LightT[LIGHT_ROW][LIGHT_COL];
extern int LightTableX;
extern int LightTableY;
extern int DayLightControl;
extern char *BrightSprBuf[ 21][2];
extern int LightCount;
extern LIGHT Light[ LIGHT_MAX_];
extern LIGHT g_OutLight[ MAX_OUTLIGHT_];
extern char BrightBuf[ (GAME_SCREEN_XSIZE/2) * (GAME_SCREEN_YSIZE/2) ];;
extern WORD rgbTable[32 * 65536];
//////////////////// 0807 lkh 眠啊 //////////////////
extern void PutCharacterLight(LPCHARACTER lpChar, int time);
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