?? horse.h
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#ifndef _HORSE_H_
#define _HORSE_H_
#include <List>
using namespace std;
#define HSEX_TYPE_MAX 2
#define HRIDER_TYPE_MAX 3
#define HHORSE_TYPE_MAX 3
#define HWEAPON_TYPE_MAX 19//26
#define HGUARD_TYPE_MAX 7
#define HGRADE_MAX 2
#define HRIDER_GRADE_MAX 3
#define HHORSE_GRADE_MAX 2
#define HTYPE_WOMAN 0
#define HTYPE_MAN 1
#define HSRIDER 0
#define HSHORSE 1
#define HSWEAPON 2
#define HSSHEILD 3
#define HSRBAND 4
#define HSSADDLE 5
#define HHORSE 0
#define HCOW 1
#define HPENTHOM 2
// Weapon Sprite File Number
#define HONEHAND_SWORD1 0 // 0
#define HONEHAND_SWORD2 1 // 0
#define HONEHAND_FIRE_SWORD 2 // 1
#define HONEHAND_ICE_SWORD 3 // 2
#define HONEHAND_ELECT_SWORD 4 // 3
#define HONEHAND_AXE1 5 // 4
#define HONEHAND_AXE2 6 // 4
#define HTWOHAND_AXE1 7 // 5
#define HTWOHAND_AXE2 8 // 5
#define HMACE 9 // 6
#define HTWOHAND_HAMMER 10 // 7
#define HWHIRL1 11 // 8
#define HWHIRL2 12 // 8
#define HLENCE1 13 // 9
#define HLENCE2 14 // 9
#define HWAND1 15 // 10
#define HWAND2 16 // 10
#define HKNIFE1 17 // 11
#define HKNIFE2 18 // 11
#define HBOW1 19 // 12
#define HBOW2 20 // 12
#define HTWOHAND_SWORD1 21 // 13 WOMAN -> 13
#define HTWOHAND_SWORD2 22 // 13 WOMAN -> 13
#define HTWOHAND_FIRE_SWORD 23 // 14
#define HTWOHAND_ICE_SWORD 24 // 15
#define HTWOHAND_ELECT_SWORD 25 // 16
#define HSHIELD1 0 // 17
#define HSHIELD2 1
#define HSHIELD3 2
#define HSHIELD4 3
#define HSHIELD5 4
#define HSHIELD6 5
#define HSHIELD7 6
class cHorseRider
{
char* RiderPicBuffer[2][3];
Spr RiderPic[2][3][8][75]; // 2輛幅 // 3啊瘤 // 8規氫 // 75橇飯烙
char* RiderBandPicBuffer[2][3]; // 鵝
Spr RiderBandPic[2][3][8][75];
char* HorsePicBuffer[3];
Spr HorsePic[3][8][75]; // 3輛幅 // 8規氫 // 75橇飯烙
char* HorseSaddlePicBuffer[3];
Spr HorseSaddlePic[3][8][75]; // 3輛幅 // 8規氫 // 75橇飯烙
char* WeaponPicBuffer[2][24];
Spr WeaponPic[2][24][8][75]; // 2輛豐 // 19啊瘤 // 8規氫 // 75橇飯烙
char* GuardPicBuffer[2];
Spr GuardPic[2][8][75]; // 2啊瘤 // 8規氫 // 75橇飯烙
char* RiderGradePicBuffer[2][3][2];
Spr RiderGradePic[2][3][2][8][75]; // 2輛幅 // 3啊瘤 // 8規氫 // 75橇飯烙
char* HorseGradePicBuffer[3][2];
Spr HorseGradePic[3][2][8][75]; // 3輛幅 // 2啊瘤 // 8規氫 // 75橇飯烙
char* RiderMantlePicBuffer[2]; // 2輛幅
Spr RiderMantlePic[2][8][75];
PCANIMATIONTABLE HorseRiderAniTable[2][3][MAX_ANIMATION]; // LTS HORSERIDER SOUND
inline void PutConfusion(LPCHARACTER ch);
inline void PutPoison(LPCHARACTER ch);
inline void PutStone(LPCHARACTER ch);
inline void PutSlow(LPCHARACTER ch);
inline void PutFrozen(LPCHARACTER ch);
inline void PutCurse(LPCHARACTER ch);
inline void PutTransparency(LPCHARACTER ch);
inline void PutTree(LPCHARACTER ch);
inline void PutGreen(LPCHARACTER ch);
inline void PutRed(LPCHARACTER ch);
inline void PutGhost(LPCHARACTER ch);
inline void DrawRider(LPCHARACTER ch);
inline void DrawRiderColor(LPCHARACTER ch,DWORD Color1,DWORD Color2);
inline void DrawRiderFX(LPCHARACTER ch,int Trans,int Operation);
inline void DrawRiderVoid(LPCHARACTER ch);
inline void DrawHorse(LPCHARACTER ch);
inline void DrawHorseColor(LPCHARACTER ch,DWORD Color1,DWORD Color2);
inline void DrawHorseFX(LPCHARACTER ch,int Trans,int Operation);
inline void DrawHorseVoid(LPCHARACTER ch);
inline void Draw1(LPCHARACTER ch,int LocationX,int LocationY,Spr* First,Spr* Second);
inline void DrawRGB1(LPCHARACTER ch,int LocateX,int LocateY,Spr* First,Spr* Second,DWORD Color);
inline void Draw2(LPCHARACTER ch,int LocationX,int LocationY,Spr* First,Spr* Second);
inline void DrawRGB2(LPCHARACTER ch,int LocateX,int LocateY,Spr* First,Spr* Second,DWORD Color);
inline void DrawAction(LPCHARACTER ch);
inline void DrawRGBColor(LPCHARACTER ch,DWORD Color1,DWORD Color2);
inline void DrawFX(LPCHARACTER ch,int Trans,int Operation);
inline void DrawVoid(LPCHARACTER ch);
inline int CheckSex(LPCHARACTER ch);
inline int CheckRiderKind(LPCHARACTER ch);
inline int CheckHorseKind(LPCHARACTER ch);
inline int CheckWeaponKind(LPCHARACTER ch);
inline int CheckGuardKind(LPCHARACTER ch);
inline int CheckRiderGrade(LPCHARACTER ch);
inline int CheckHorseGrade(LPCHARACTER ch);
inline int CheckWeaponSpriteData(int SexType,int SpriteKind);
inline void GetWeaponFileName(int SexType,int SpriteKind,char* FileName);
inline void FreeRiderSprite(int SexType,int SpriteKind);
inline void ClearRiderSprite();
inline void FreeRiderBandSprite(int SexType,int SpriteKind);
inline void ClearRiderBandSprite();
inline void FreeHorseSprite(int SpriteKind);
inline void ClearHorseSprite();
inline void FreeHorseSaddleSprite(int SpriteKind);
inline void ClearHorseSaddleSprite();
inline void FreeWeaponSprite(int SexType,int SpriteKind);
inline void ClearWeaponSprite();
inline void FreeGuardSprite(int SexType,int SpriteKind);
inline void ClearGuardSprite();
inline void FreeRiderGradeSprite(int SexType,int SpriteKind,int GradeType);
inline void ClearRiderGradeSprite();
inline void FreeHorseGradeSprite(int SpriteKind,int GradeType);
inline void ClearHorseGradeSprite();
inline void FreeRiderMantleSprite(int SexType);
inline void ClearRiderMantleSprite();
inline int DirectionChange(LPCHARACTER ch,int WeaponKind);
inline Spr* GetSpriteData(int SexType,int SpriteType,int SpriteKind,int Direction,int Frame);
// Loading Routine Intergration Need..
int LoadRiderSprite(int SexType,int SpriteKind); // Rider Sprite Data
int LoadRiderGradeSprite(int SexType,int SpriteKind,int GradeKind); // Rider Grade Sprite Data
int LoadRiderBandSprite(int SexType,int SpriteKind); // Rider Band Data
int LoadHorseSprite(int SpriteKind); // Horse Sprite Data
int LoadHorseSaddleSprite(int SpriteKind); // Horse Saddle Data
int LoadHorseGradeSprite(int HorseType,int GradeKind); // Horse Grade Sprite Data
int LoadRiderMantleSprite(int SexType); // Mantle Data
int LoadWeaponSprite(int SexType,int SpriteKind);
int LoadGuardSprite(int SexType,int SpriteKind); // 肺靛竊薦 裹儈風憑欄肺 父電促.
public :
cHorseRider();
~cHorseRider();
void LoadHorseData(LPCHARACTER ch);
// void LoadHorseRiderAniMationTable(char* FileName);
void LoadHorseRiderAniMationTable(int Sex,int HorseNo,char* FileName);
void CheckAnimation(LPCHARACTER ch);
void CheckDeathAnimation(LPCHARACTER ch);
void CheckMoveAnimation(LPCHARACTER ch);
void CheckAttackAnimation(LPCHARACTER ch);
int GetDistance(LPCHARACTER ch);
void ClearSpriteAll();
void DrawHorseRider(LPCHARACTER ch);
int GetWaveNo(LPCHARACTER ch);
int GetEffectWaveNo(LPCHARACTER ch);
};
#endif
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