?? karl.as
字號(hào):
?package Classes.Enemies.Emplacements
{
import flash.display.*;
import flash.geom.*;
import Classes.Weapons.*;
import Classes.Elements.*;
import Classes.Weapons.Bullets.*;
import Classes.Enemies.*;
import Classes.Utils.*;
import Classes.Sounds.GameSound;
public class Karl extends Emplacement{
public function Karl(){
pointable = true;
aFirePoints = [[0,-35]];
omega = 2.5;
life = 150;
hp = 150;
execution = 30;
weaponType = WeaponType.KarlBullet;
score = UnitType.Karl.score;
}
override public function fire():void{
if((inc + 4) % weaponType.interval == 0){
GameSound.KarlBulletShoot.play();
gotoAndPlay("fire");
pointable = false;
}
if(inc % weaponType.interval == 0){
var kb:KarlBullet = new KarlBullet();
var gpos:Array = getGolbalFirePoints();
kb.aTargets = this.aTargets;
kb.rotation = this.rotation;
kb.angle = -this.rotation;
kb.sender = this;
kb.x = gpos[0][0];
kb.y = gpos[0][1];
bulletLayer.addChild(kb);
pointable = true;
}
}
override protected function move():void{
inc++;
super.move();
if(pointable)
Moving.pointTo(this,aTargets[0],omega);
if(fireable)
fire();
}
}
}
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