?? archer.as
字號:
?package Classes.Enemies.Aero
{
import flash.events.Event;
import flash.display.Sprite;
import Classes.*;
import Classes.Elements.*;
import Classes.Utils.*;
import Classes.Weapons.Weapon;
import Classes.Weapons.Rockets.*;
import Classes.Interface.*;
public class Archer extends Aircraft implements ICarry{
public var aCarriee:Array;
public function Archer(){
speed = 4;
life = 15;
hp = 15;
execution = 20;
crtspeed = 4;
accelerate = .5;
aCarriee = [];
condition = 100;
score = UnitType.Archer.score;
}
override protected function move():void{
this.hstate = this.x>(this.moverange[1]+this.moverange[0])/2?1:-1;
carry();
if(this.y<condition){
Moving.moveDirectly(this,speed);
}
else{
if(aCarriee[0]){
aCarriee[0].isdrop = true;
aCarriee[0].sender = null;
}
if(crtspeed<speed)
crtspeed += accelerate;
Moving.moveSlanting(this,crtspeed,this.hstate*(this.y-condition)/10,0);
}
hitTest();
}
public function carry():void{
if(aCarriee.length>0){
if(!aCarriee[0].isdrop){
aCarriee[0].x = this.x;
aCarriee[0].y = this.y + 10;
}
}
}
public function createCarriee():void{
var torpedo:Torpedo = new Torpedo();
torpedo.x = this.x;
torpedo.y = -15;
torpedo.aTargets = aTargets;
torpedo.dimension = dimension;
torpedo.moverange = moverange;
torpedo.sender = this;
dimension.addChildAt(torpedo,0);
aCarriee.push(torpedo);
aFriends.push(torpedo);
}
}
}
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