?? buzzerdlg.cpp
字號:
// BuzzerDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Buzzer.h"
#include "BuzzerDlg.h"
#include "pkfuncs.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#define IOCTL_HAL_SET_BUZZER_INFO CTL_CODE(FILE_DEVICE_HAL, 70, METHOD_BUFFERED, FILE_ANY_ACCESS)
/////////////////////////////////////////////////////////////////////////////
// CBuzzerDlg dialog
CBuzzerDlg::CBuzzerDlg(CWnd* pParent /*=NULL*/)
: CDialog(CBuzzerDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CBuzzerDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CBuzzerDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CBuzzerDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CBuzzerDlg, CDialog)
//{{AFX_MSG_MAP(CBuzzerDlg)
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CBuzzerDlg message handlers
BOOL CBuzzerDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
CenterWindow(GetDesktopWindow()); // center to the hpc screen
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CBuzzerDlg::OnButton1()
{
DWORD dwDuration=0;//延時時間,設為0,系統給定缺省時間
// TODO: Add your control notification handler code here
KernelIoControl(IOCTL_HAL_SET_BUZZER_INFO,NULL,(DWORD)dwDuration,NULL,0,NULL);
}
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