?? dialogdlg.h
字號:
// dialogDlg.h : header file
//
#if !defined(AFX_DIALOGDLG_H__C9B7C0F6_09E5_11D3_9FB6_00104B0CB6E3__INCLUDED_)
#define AFX_DIALOGDLG_H__C9B7C0F6_09E5_11D3_9FB6_00104B0CB6E3__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
/////////////////////////////////////////////////////////////////////////////
// CDialogDlg dialog
class CDialogDlg : public CDialog
{
// Construction
public:
//關于變量、函數的作用,詳細請參見.cpp文件的相關注釋
void GetShiCha(float x1,float y1,float h1,float x2,float y2,float h2,float normal[3]);
int px,py,pz;
double lookx,looky,lookz;
void readdem();
void GetVertexNormal(int i,int j, float normal[3]);
void draw_scence();
HGLRC m_hrc;
void SetThePixelFormat(CDC* pDC);
CDialogDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CDialogDlg)
enum { IDD = IDD_DIALOG_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDialogDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CDialogDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void exit_system();
afx_msg void create_display_list();
afx_msg void move_scence();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void stop_move();
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DIALOGDLG_H__C9B7C0F6_09E5_11D3_9FB6_00104B0CB6E3__INCLUDED_)
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