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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"><html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"><title>VLSI Solution Oy Evaluation MP3 Player Source Code Documentation</title><link href="doxygen.css" rel="stylesheet" type="text/css"><img src="vlsi_small.gif" hspace="20" bordercolor="#ffffff" alt="VLSI Solution Oy"><b>VLSI Solution Oy Evaluation MP3 Player Source Code Documentation</b><p></p></head><body><!-- Generated by Doxygen 1.3.7 --><div class="qindex"><a class="qindex" href="index.html">Main Page</a> | <a class="qindex" href="annotated.html">Class List</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="functions.html">Class Members</a> | <a class="qindex" href="globals.html">File Members</a> | <a class="qindex" href="pages.html">Related Pages</a></div><h1>board.h File Reference</h1>Definitions for target PCB hardware (VS1002/11 Eval V1.6 SK). <a href="#_details">More...</a><p><code>#include "AT89C51ED2-SFR.h"</code><br><p>Include dependency graph for board.h:<p><center><img src="board_8h__incl.png" border="0" usemap="#board.h_map" alt="Include dependency graph"></center><p>This graph shows which files directly or indirectly include this file:<p><center><img src="board_8h__dep__incl.png" border="0" usemap="#board.hdep_map" alt="Included by dependency graph"></center><map name="board.hdep_map"><area href="board_8c.html" shape="rect" coords="7,93,57,117" alt=""><area href="display_8c.html" shape="rect" coords="81,93,140,117" alt=""><area href="filesys_8c.html" shape="rect" coords="168,18,224,42" alt=""><area href="filesys_8h.html" shape="rect" coords="265,93,321,117" alt=""><area href="player_8c.html" shape="rect" coords="267,18,320,42" alt=""><area href="vs10xx_8h.html" shape="rect" coords="478,93,537,117" alt=""><area href="record_8c.html" shape="rect" coords="358,18,412,42" alt=""><area href="vs10xx_8c.html" shape="rect" coords="464,18,522,42" alt=""><area href="lcd_8c.html" shape="rect" coords="345,93,382,117" alt=""><area href="mmc_8c.html" shape="rect" coords="406,93,454,117" alt=""><area href="storage_8c.html" shape="rect" coords="561,93,622,117" alt=""></map><p><a href="board_8h-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0><tr><td></td></tr><tr><td colspan=2><br><h2>Classes</h2></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>union </td><td class="memItemRight" valign=bottom><a class="el" href="unionTemp.html">Temp</a></td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Generic temp variable for non-reentrant main routines. <a href="unionTemp.html#_details">More...</a><br><br></td></tr><tr><td colspan=2><br><h2>Defines</h2></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a0">MP3_XRESET</a> P2_4</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Chip Reset. <a href="#a0"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a1">Mp3PutInReset</a>() {MP3_XRESET=0;}</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Put the MP3 player chip in reset. <a href="#a1"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a2">Mp3ReleaseFromReset</a>() {MP3_XRESET=1;}</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Release the MP3 player chip from reset. <a href="#a2"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a3">MP3_XCS</a> P2_3</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Control Chip Select (for accessing SPI Control/Status registers). <a href="#a3"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a4">Mp3SelectControl</a>() {MP3_XCS=0;}</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Pull the VS10xx Control Chip Select line Low. <a href="#a4"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a5">Mp3DeselectControl</a>() {MP3_XCS=1;}</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Pull the VS10xx Control Chip Select line High. <a href="#a5"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a6">MP3_XDCS</a> P2_5</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Data Chip Select / BSYNC. <a href="#a6"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a7">Mp3SelectData</a>() {MP3_XDCS=0;}</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Pull the VS10xx Data Chip Select line Low. <a href="#a7"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a8">Mp3DeselectData</a>() {MP3_XDCS=1;}</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Pull the VS10xx Data Chip Select line High. <a href="#a8"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a9">MP3_DREQ</a> P3_2</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Data Request: Player asks for more data. <a href="#a9"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a10">RED_LED</a> P3_3</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Red LED in multicolor LED, 0 = on, 1 = off. <a href="#a10"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a11">GREEN_LED</a> P3_7</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Green LED in multicolor LED, 0 = on, 1 = off. <a href="#a11"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a12">LED_ON</a> 0</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">LED is active low. <a href="#a12"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a13">LED_OFF</a> 1</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">LED is inactive high. <a href="#a13"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a14">KEY_BUTTON</a> !(P1_2)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Center push-button, 1 when pressed. <a href="#a14"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a15">KEY_FARRIGHT</a> !(P1_1)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Far-left key, 1 when pressed. <a href="#a15"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a16">KEY_RIGHT</a> !(P1_0)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Left key, 1 when pressed. <a href="#a16"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a17">KEY_LEFT</a> !(P1_3)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Right key, 1 when pressed. <a href="#a17"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a18">KEY_FARLEFT</a> !(P3_4)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Far-right key, 1 when pressed. <a href="#a18"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a19">LCD_DATABUS</a> P0</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">LCD Data pins are connected to DATA bus (P0). <a href="#a19"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a20">LCD_RS</a> P2_0</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">LCD Register Select: 0=Control, 1=Data. <a href="#a20"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a21">LCD_ENABLE</a> P2_2</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">LCD Clock Pulse (Active high). <a href="#a21"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a22">LCD_RW</a> 0</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">LCD is only in write mode, read not possible. <a href="#a22"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a23">LCD_COMMAND_MODE</a> 0</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">LCD RS is 0 in LCD Command Mode. <a href="#a23"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a24">LCD_DATA_MODE</a> 1</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">LCD RS is 1 in LCD Data Mode. <a href="#a24"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a25">RSEN</a> P2_1</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">RS-232 Buffer Enable. <a href="#a25"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a26">YES</a> 1</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">YES = 1. <a href="#a26"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a27">NO</a> 0</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">NO = 0. <a href="#a27"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a28">MMC_OFF</a> P2_7</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">MMC Off (MMC Power Off). <a href="#a28"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a29">MMC_XCS</a> P2_6</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">MMC Chip Select (Active Low). <a href="#a29"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a30">MMC_SELECTED</a> 0</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">MMC is selected when MMC_XCS is low. <a href="#a30"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a31">MMC_NOT_SELECTED</a> 1</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">MMC is not selected when MMC_XCS is high. <a href="#a31"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a32">MMCSelect</a>() {MMC_XCS = MMC_SELECTED;}</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Pull the VS10xx Data Chip Select line Low. <a href="#a32"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a33">MMCDeselect</a>() {MMC_XCS = MMC_NOT_SELECTED;}</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Pull the VS10xx Data Chip Select line High. <a href="#a33"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a34">ClearPCAOverflow</a>() {CCON &= 0x7f;}</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Clear PCA core counter overflow flag. <a href="#a34"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a35">PCARun</a>() {CCON |= 0x40;}</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Start Programmable Counter Array core counter. <a href="#a35"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a36">PCAHalt</a>() {CCON &= 0xBF;}</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Stop Programmable Counter Array core counter. <a href="#a36"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a37">PCAHaltAndClearOV</a>() {CCON &= 0x3F;}</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Stop PCA core counter and clear overflow flag. <a href="#a37"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a38">SetPCAValue</a>(v) {CH = ((unsigned)(v)) >> 8; CL = (v) & 0xff;}</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Set PCA core counter value. <a href="#a38"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a39">SetPCADelayValue</a>(microseconds) {SetPCAValue(65535-(unsigned int)((microseconds)/0.4069010));}</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Calculate and set Time-Until-Overflow to PCA in microseconds. <a href="#a39"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a40">InitiateDelay</a>(microseconds) {PCAHaltAndClearOV(); SetPCADelayValue(microseconds); PCARun();}</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Initiate Delay of n microseconds. <a href="#a40"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a41">WaitOutDelay</a>() {while (!(CCON & 0x80));}</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Busy loop until the end of the delay time. <a href="#a41"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a42">SPISetFastClock</a>() {SPCON=0x71;} /* 0x73 is much slower*/</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">switch to fast SPI Clock <a href="#a42"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a43">SPIWait</a>() {while(!(SPSTA & 0x80));;}</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Wait for SPI ready to send a new character (previous sent). <a href="#a43"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a44">SPIPutChar</a>(c) {SPIWait();SPDAT=(c);}</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Wait for SPI ready, then initiate character sending. <a href="#a44"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a45">SPIPutCharWithoutWaiting</a>(c) {SPDAT=(c);}</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Initiate SPI character sending. <a href="#a45"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a46">SPI_RESULT_BYTE</a> SPDAT</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">SPI data return register. <a href="#a46"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a47">Public</a></td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">"Public" has no code meaning but it is meant for the programmer to remember that this function is called from outside the module <a href="#a47"></a><br><br></td></tr><tr><td colspan=2><br><h2>Functions</h2></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>unsigned char </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a49">SPIGetChar</a> ()</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Send 8 ones to SPI bus and receive the result byte. <a href="#a49"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a50">SPI8Clocks</a> (unsigned char nClocks)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Send nClocks x 8 clock transitions with MOSI=1 (0xff). <a href="#a50"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a51">Delay</a> (int milliseconds)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Busy loop delay function. <a href="#a51"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a52">InitBoard</a> ()</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Startup initialization of the microcontroller board. <a href="#a52"></a><br><br></td></tr><tr><td colspan=2><br><h2>Variables</h2></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="unionTemp.html">Temp</a> </td><td class="memItemRight" valign=bottom><a class="el" href="board_8h.html#a48">temp</a></td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">Generic temp variable for non-reentrant main routines. <a href="#a48"></a><br><br></td></tr></table><hr><a name="_details"></a><h2>Detailed Description</h2>Definitions for target PCB hardware (VS1002/11 Eval V1.6 SK). <p>--Define PCB2 for Evakit PCB V2.0+ Board related utility functions such as delay()<p>Required modules: -<p>Board Description:<p>VLSI Solution VS1011/VS1012/ Standard LCD Module: Tianma TM161A<p>Definition in file <a class="el" href="board_8h-source.html">board.h</a>.<hr><h2>Define Documentation</h2><a class="anchor" name="a34" doxytag="board.h::ClearPCAOverflow" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> #define ClearPCAOverflow </td> <td class="md" valign="top">( </td> </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> {CCON &= 0x7f;}</td> </tr> </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>Clear PCA core counter overflow flag. <p><p>Definition at line <a class="el" href="board_8h-source.html#l00191">191</a> of file <a class="el" href="board_8h-source.html">board.h</a>. </td> </tr></table><a class="anchor" name="a11" doxytag="board.h::GREEN_LED" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> #define GREEN_LED P3_7 </td> </tr> </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>Green LED in multicolor LED, 0 = on, 1 = off. <p><p>Definition at line <a class="el" href="board_8h-source.html#l00081">81</a> of file <a class="el" href="board_8h-source.html">board.h</a>.<p>Referenced by <a class="el" href="aviplay_8c-source.html#l00015">GetAVIBlock()</a>, <a class="el" href="vs10xx_8c-source.html#l00202">PlayDiskSectors()</a>, <a class="el" href="record_8c-source.html#l00101">Record()</a>, and <a class="el" href="vs10xx_8c-source.html#l00112">VsSineTest()</a>. </td> </tr></table><a class="anchor" name="a40" doxytag="board.h::InitiateDelay" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> #define InitiateDelay </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">microseconds </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap> {PCAHaltAndClearOV(); SetPCADelayValue(microseconds); PCARun();}</td> </tr> </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>Initiate Delay of n microseconds. <p><p>Definition at line <a class="el" href="board_8h-source.html#l00210">210</a> of file <a class="el" href="board_8h-source.html">board.h</a>.<p>Referenced by <a class="el" href="board_8c-source.html#l00036">Delay()</a>, <a class="el" href="board_8c-source.html#l00044">InitBoard()</a>, <a class="el" href="lcd_8c-source.html#l00111">LcdFadeIn()</a>, <a class="el" href="lcd_8c-source.html#l00128">LcdFadeOut()</a>, <a class="el" href="lcd_8c-source.html#l00017">LcdPutChar()</a>, and <a class="el" href="lcd_8c-source.html#l00056">LcdReset()</a>. </td> </tr></table>
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