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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"><html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"><title>VLSI Solution Oy Evaluation MP3 Player Source Code Documentation</title><link href="doxygen.css" rel="stylesheet" type="text/css"><img src="vlsi_small.gif" hspace="20" bordercolor="#ffffff"  alt="VLSI Solution Oy"><b>VLSI Solution Oy Evaluation MP3 Player Source Code Documentation</b><p></p></head><body><!-- Generated by Doxygen 1.3.7 --><div class="qindex"><a class="qindex" href="index.html">Main&nbsp;Page</a> | <a class="qindex" href="annotated.html">Class&nbsp;List</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="functions.html">Class&nbsp;Members</a> | <a class="qindex" href="globals.html">File&nbsp;Members</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a></div><h1>vs10xx.h File Reference</h1>Headers for interfacing with the mp3 player chip.  <a href="#_details">More...</a><p><code>#include "<a class="el" href="board_8h-source.html">board.h</a>"</code><br><p>Include dependency graph for vs10xx.h:<p><center><img src="vs10xx_8h__incl.png" border="0" usemap="#vs10xx.h_map" alt="Include dependency graph"></center><map name="vs10xx.h_map"><area href="board_8h.html" shape="rect" coords="45,93,96,117" alt=""></map><p>This graph shows which files directly or indirectly include this file:<p><center><img src="vs10xx_8h__dep__incl.png" border="0" usemap="#vs10xx.hdep_map" alt="Included by dependency graph"></center><map name="vs10xx.hdep_map"><area href="player_8c.html" shape="rect" coords="6,18,60,42" alt=""><area href="record_8c.html" shape="rect" coords="84,18,137,42" alt=""><area href="vs10xx_8c.html" shape="rect" coords="161,18,220,42" alt=""></map><p><a href="vs10xx_8h-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0><tr><td></td></tr><tr><td colspan=2><br><h2>Defines</h2></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a0">VS_WRITE_COMMAND</a>&nbsp;&nbsp;&nbsp;0x02</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">VS10xx SCI Write Command byte is 0x02.  <a href="#a0"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a1">VS_READ_COMMAND</a>&nbsp;&nbsp;&nbsp;0x03</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">VS10xx SCI Read Command byte is 0x03.  <a href="#a1"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a2">SPI_MODE</a>&nbsp;&nbsp;&nbsp;0x0   /**&lt; VS10xx register */</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">VS10xx register.  <a href="#a2"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a3">SPI_STATUS</a>&nbsp;&nbsp;&nbsp;0x1   /**&lt; VS10xx register */</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">VS10xx register.  <a href="#a3"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a4">SPI_BASS</a>&nbsp;&nbsp;&nbsp;0x2   /**&lt; VS10xx register */</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">VS10xx register.  <a href="#a4"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a5">SPI_CLOCKF</a>&nbsp;&nbsp;&nbsp;0x3   /**&lt; VS10xx register */</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">VS10xx register.  <a href="#a5"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a6">SPI_DECODE_TIME</a>&nbsp;&nbsp;&nbsp;0x4   /**&lt; VS10xx register */</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">VS10xx register.  <a href="#a6"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a7">SPI_AUDATA</a>&nbsp;&nbsp;&nbsp;0x5   /**&lt; VS10xx register */</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">VS10xx register.  <a href="#a7"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a8">SPI_WRAM</a>&nbsp;&nbsp;&nbsp;0x6   /**&lt; VS10xx register */</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">VS10xx register.  <a href="#a8"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a9">SPI_WRAMADDR</a>&nbsp;&nbsp;&nbsp;0x7   /**&lt; VS10xx register */</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">VS10xx register.  <a href="#a9"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a10">SPI_HDAT0</a>&nbsp;&nbsp;&nbsp;0x8   /**&lt; VS10xx register */</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">VS10xx register.  <a href="#a10"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a11">SPI_HDAT1</a>&nbsp;&nbsp;&nbsp;0x9   /**&lt; VS10xx register */</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">VS10xx register.  <a href="#a11"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a12">SPI_AIADDR</a>&nbsp;&nbsp;&nbsp;0xa   /**&lt; VS10xx register */</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">VS10xx register.  <a href="#a12"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a13">SPI_VOL</a>&nbsp;&nbsp;&nbsp;0xb   /**&lt; VS10xx register */</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">VS10xx register.  <a href="#a13"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a14">SPI_AICTRL0</a>&nbsp;&nbsp;&nbsp;0xc   /**&lt; VS10xx register */</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">VS10xx register.  <a href="#a14"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a15">SPI_AICTRL1</a>&nbsp;&nbsp;&nbsp;0xd   /**&lt; VS10xx register */</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">VS10xx register.  <a href="#a15"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a16">SPI_AICTRL2</a>&nbsp;&nbsp;&nbsp;0xe   /**&lt; VS10xx register */</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">VS10xx register.  <a href="#a16"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a17">SPI_AICTRL3</a>&nbsp;&nbsp;&nbsp;0xf   /**&lt; VS10xx register */</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">VS10xx register.  <a href="#a17"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a18">SM_DIFF</a>&nbsp;&nbsp;&nbsp;0x01   /**&lt; VS10xx register */</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">VS10xx register.  <a href="#a18"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a19">SM_JUMP</a>&nbsp;&nbsp;&nbsp;0x02   /**&lt; VS10xx register */</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">VS10xx register.  <a href="#a19"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a20">SM_RESET</a>&nbsp;&nbsp;&nbsp;0x04   /**&lt; VS10xx register */</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">VS10xx register.  <a href="#a20"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a21">SM_OUTOFWAV</a>&nbsp;&nbsp;&nbsp;0x08   /**&lt; VS10xx register */</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">VS10xx register.  <a href="#a21"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a22">SM_PDOWN</a>&nbsp;&nbsp;&nbsp;0x10   /**&lt; VS10xx register */</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">VS10xx register.  <a href="#a22"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a23">SM_TESTS</a>&nbsp;&nbsp;&nbsp;0x20   /**&lt; VS10xx register */</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">VS10xx register.  <a href="#a23"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a24">SM_STREAM</a>&nbsp;&nbsp;&nbsp;0x40   /**&lt; VS10xx register */</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">VS10xx register.  <a href="#a24"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a25">SM_PLUSV</a>&nbsp;&nbsp;&nbsp;0x80   /**&lt; VS10xx register */</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">VS10xx register.  <a href="#a25"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a26">SM_DACT</a>&nbsp;&nbsp;&nbsp;0x100   /**&lt; VS10xx register */</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">VS10xx register.  <a href="#a26"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a27">SM_SDIORD</a>&nbsp;&nbsp;&nbsp;0x200   /**&lt; VS10xx register */</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">VS10xx register.  <a href="#a27"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a28">SM_SDISHARE</a>&nbsp;&nbsp;&nbsp;0x400   /**&lt; VS10xx register */</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">VS10xx register.  <a href="#a28"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a29">SM_SDINEW</a>&nbsp;&nbsp;&nbsp;0x800   /**&lt; VS10xx register */</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">VS10xx register.  <a href="#a29"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a30">SM_ADPCM</a>&nbsp;&nbsp;&nbsp;0x1000   /**&lt; VS10xx register */</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">VS10xx register.  <a href="#a30"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a31">SM_ADPCM_HP</a>&nbsp;&nbsp;&nbsp;0x2000   /**&lt; VS10xx register */</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">VS10xx register.  <a href="#a31"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a32">Mp3WriteRegister</a>(addressbyte, highbyte, lowbyte)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Write VS10xx register.  <a href="#a32"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a33">Mp3SetVolume</a>(leftchannel, rightchannel)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set VS10xx Volume Register.  <a href="#a33"></a><br><br></td></tr><tr><td colspan=2><br><h2>Functions</h2></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a35">VsSineTest</a> ()</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Execute VS1011/VS1002 Sine Test Function.  <a href="#a35"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a36">Mp3Reset</a> ()</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Reset VS10xx.  <a href="#a36"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a37">Mp3SoftReset</a> ()</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Soft Reset of VS10xx (Between songs).  <a href="#a37"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a38">Mp3ReadRegister</a> (unsigned char addressbyte)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Read the 16-bit value of a VS10xx register.  <a href="#a38"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a39">SendZerosToVS10xx</a> ()</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Send 2048 zeros.  <a href="#a39"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>unsigned char&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a40">PlayDiskSectors</a> (unsigned int nSectorsToPlay)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Play disk sectors from disk.  <a href="#a40"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a41">AvailableProcessorTime</a> ()</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">This is called when there is free processor time, implement externally.  <a href="#a41"></a><br><br></td></tr><tr><td colspan=2><br><h2>Variables</h2></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>xdata unsigned char&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="vs10xx_8h.html#a34">playingState</a></td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Playing State Global, 0=normal playing, 1=abort playing.  <a href="#a34"></a><br><br></td></tr></table><hr><a name="_details"></a><h2>Detailed Description</h2>Headers for interfacing with the mp3 player chip. <p>Interfacing the New Way, not handling BSYNC -&gt; not compatible with VS1001.<p>Definition in file <a class="el" href="vs10xx_8h-source.html">vs10xx.h</a>.<hr><h2>Define Documentation</h2><a class="anchor" name="a33" doxytag="vs10xx.h::Mp3SetVolume" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0">  <tr>    <td class="mdRow">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> #define Mp3SetVolume          </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="md" nowrap valign="top">leftchannel,         <tr>          <td class="md" nowrap align="right"></td>          <td></td>          <td class="md" nowrap>rightchannel&nbsp;</td>          <td class="mdname1" valign="top" nowrap>          </td>          <td class="md" valign="top">&nbsp;)&nbsp;</td>          <td class="md" nowrap></td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p><b>Value:</b><pre class="fragment"><div>{\ <a class="code" href="vs10xx_8h.html#a32">Mp3WriteRegister</a>(11,(leftchannel),(rightchannel));}</div></pre>Set VS10xx Volume Register. <p><p>Definition at line <a class="el" href="vs10xx_8h-source.html#l00078">78</a> of file <a class="el" href="vs10xx_8h-source.html">vs10xx.h</a>.<p>Referenced by <a class="el" href="player_8c-source.html#l00332">AvailableProcessorTime()</a>, and <a class="el" href="vs10xx_8c-source.html#l00069">Mp3Reset()</a>.    </td>  </tr></table><a class="anchor" name="a32" doxytag="vs10xx.h::Mp3WriteRegister" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0">  <tr>    <td class="mdRow">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> #define Mp3WriteRegister          </td>          <td class="md" valign="top">(&nbsp;</td>          <td class="md" nowrap valign="top">addressbyte,         <tr>          <td class="md" nowrap align="right"></td>          <td></td>          <td class="md" nowrap>highbyte,         <tr>          <td class="md" nowrap align="right"></td>          <td></td>          <td class="md" nowrap>lowbyte&nbsp;</td>          <td class="mdname1" valign="top" nowrap>          </td>          <td class="md" valign="top">&nbsp;)&nbsp;</td>          <td class="md" nowrap></td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p><b>Value:</b><pre class="fragment"><div>{ \ <a class="code" href="board_8h.html#a4">Mp3SelectControl</a>(); \ <a class="code" href="board_8h.html#a45">SPIPutCharWithoutWaiting</a>(VS_WRITE_COMMAND); \ <a class="code" href="board_8h.html#a44">SPIPutChar</a>((addressbyte)); \ <a class="code" href="board_8h.html#a44">SPIPutChar</a>((highbyte)); \ <a class="code" href="board_8h.html#a44">SPIPutChar</a>((lowbyte)); \ <a class="code" href="board_8h.html#a43">SPIWait</a>(); \ <a class="code" href="board_8h.html#a5">Mp3DeselectControl</a>();}</div></pre>Write VS10xx register. <p><p>Definition at line <a class="el" href="vs10xx_8h-source.html#l00068">68</a> of file <a class="el" href="vs10xx_8h-source.html">vs10xx.h</a>.<p>Referenced by <a class="el" href="player_8c-source.html#l00332">AvailableProcessorTime()</a>, <a class="el" href="player_8c-source.html#l00265">LoadPatch()</a>, <a class="el" href="vs10xx_8c-source.html#l00069">Mp3Reset()</a>, <a class="el" href="vs10xx_8c-source.html#l00035">Mp3SoftReset()</a>, <a class="el" href="player_8c-source.html#l00724">PlayCurrentFile()</a>, <a class="el" href="vs10xx_8c-source.html#l00202">PlayDiskSectors()</a>, and <a class="el" href="record_8c-source.html#l00101">Record()</a>.    </td>  </tr></table><a class="anchor" name="a30" doxytag="vs10xx.h::SM_ADPCM" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0">  <tr>    <td class="mdRow">      <table cellpadding="0" cellspacing="0" border="0">        <tr>          <td class="md" nowrap valign="top"> #define SM_ADPCM&nbsp;&nbsp;&nbsp;0x1000   /**&lt; VS10xx register */          </td>        </tr>      </table>    </td>  </tr></table><table cellspacing=5 cellpadding=0 border=0>  <tr>    <td>      &nbsp;    </td>    <td><p>VS10xx register. <p><p>Definition at line <a class="el" href="vs10xx_8h-source.html#l00048">48</a> of file <a class="el" href="vs10xx_8h-source.html">vs10xx.h</a>.    </td>

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亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频
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