?? specular.fp
字號:
!!ARBfp1.0
# specular.fp
#
# per-pixel specular lighting
ATTRIB iPrC = fragment.color.primary;# input primary color
ATTRIB iTC0 = fragment.texcoord[0]; # normal (N)
ATTRIB iTC1 = fragment.texcoord[1]; # light vector (L)
OUTPUT oPrC = result.color; # output color
TEMP N, L, H, NdotL, NdotH;
ALIAS diffuse = NdotL;
ALIAS specular = NdotH;
DP3 N.w, iTC0, iTC0; # normalize normal
RSQ N.w, N.w;
MUL N, iTC0, N.w;
DP3 L.w, iTC1, iTC1; # normalize light vec
RSQ L.w, L.w;
MUL L, iTC1, L.w;
ADD H, L, {0, 0, 1}; # half-angle vector
DP3 H.w, H, H; # normalize it
RSQ H.w, H.w;
MUL H, H, H.w;
DP3 NdotL, N, L; # N . L
MAX NdotL, NdotL, 0.0; # max(N . L, 0)
MUL diffuse, iPrC, NdotL; # diffuse color
DP3 NdotH, N, H; # N . H
MAX NdotH, NdotH, 0.0; # max(N . H, 0)
POW specular, NdotH.x, 128.0.x; # NdotH^128
ADD oPrC.rgb, diffuse, specular; # diffuse + specular
MOV oPrC.a, iPrC.a; # preserve alpha
END
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -