?? slist.h
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#ifndef SLIST_H
#define SLIST_H
#include <cassert>
template<class T>
class Node
{
public:
T data;
Node<T> *next;
Node() : data(T()), next(0) {}
Node(const T &initdata) : data(initdata), next(0) {}
Node(const T &initdata, Node<T> *p) : data(initdata), next(p) {}
};
template<class T>
class SList
{
protected:
int m_nCount;
Node<T> *m_pHead;
public:
SList();
SList(const T &initdata);
~SList();
public:
int IsEmpty() const;
int GetCount() const;
int InsertBefore(const int pos, const T data);
int InsertAfter(const int pos, const T data);
int AddHead(const T data);
int AddTail(const T data);
void RemoveAt(const int pos);
void RemoveHead();
void RemoveTail();
void RemoveAll();
T& GetTail();
T GetTail() const;
T& GetHead();
T GetHead() const;
T& GetAt(const int pos);
T GetAt(const int pos) const;
void SetAt(const int pos, T data);
int Find(const T data) const;
};
template<class T>
SList<T>::SList():m_nCount(0), m_pHead(0)
{
}
template<class T>
SList<T>::SList(const T &initdata):m_nCount(0), m_pHead(0)
{
AddHead(initdata);
}
template<class T>
SList<T>::~SList()
{
RemoveAll();
}
template<class T>
int SList<T>::IsEmpty() const
{
return 0 == m_nCount;
}
template<class T>
int SList<T>::AddHead(const T data)
{
Node<T> *pNewNode;
pNewNode = new Node<T>;
if (0 == pNewNode)
return 0;
pNewNode->data = data;
pNewNode->next = m_pHead;
m_pHead = pNewNode;
++m_nCount;
return 1;
}
template<class T>
int SList<T>::AddTail(const T data)
{
return InsertAfter(GetCount(), data);
}
// if success, return the position of the new node.
// if fail, return 0.
template<class T>
int SList<T>::InsertBefore(const int pos, const T data)
{
int i;
int nRetPos;
Node<T> *pTmpNode1;
Node<T> *pTmpNode2;
Node<T> *pNewNode;
pNewNode = new Node<T>;
if (0 == pNewNode)
{
nRetPos = 0;
return nRetPos;
}
pNewNode->data = data;
// if the list is empty, replace the head node with the new node.
if (0 == m_pHead)
{
pNewNode->next = 0;
m_pHead = pNewNode;
nRetPos = 1;
m_nCount++;
return nRetPos;
}
// is pos range valid?
assert(1 <= pos && pos <= m_nCount);
// insert before head node?
if (1 == pos)
{
pNewNode->next = m_pHead;
m_pHead = pNewNode;
nRetPos = 1;
m_nCount++;
return nRetPos;
}
// if the list is not empty and is not inserted before head node,
// seek to the pos of the list and insert the new node before it.
pTmpNode1 = m_pHead;
for (i = 1; i < pos; ++i)
{
pTmpNode2 = pTmpNode1;
pTmpNode1 = pTmpNode1->next;
}
pNewNode->next = pTmpNode1;
pTmpNode2->next = pNewNode;
nRetPos = pos;
m_nCount++;
return nRetPos;
}
// if success, return the position of the new node.
// if fail, return 0.
template<class T>
int SList<T>::InsertAfter(const int pos, const T data)
{
int i;
int nRetPos;
Node<T> *pTmpNode;
Node<T> *pNewNode;
pNewNode = new Node<T>;
if (0 == pNewNode)
{
nRetPos = 0;
return nRetPos;
}
pNewNode->data = data;
// if the list is empty, replace the head node with the new node.
if (0 == m_pHead)
{
pNewNode->next = 0;
m_pHead = pNewNode;
nRetPos = 1;
m_nCount++;
return nRetPos;
}
// is pos range valid?
assert(1 <= pos && pos <= m_nCount);
// if the list is not empty,
// seek to the pos of the list and insert the new node after it.
pTmpNode = m_pHead;
for (i = 1; i < pos; ++i)
{
pTmpNode = pTmpNode->next;
}
pNewNode->next = pTmpNode->next;
pTmpNode->next = pNewNode;
nRetPos = pos + 1;
m_nCount++;
return nRetPos;
}
template<class T>
int SList<T>::GetCount() const
{
return m_nCount;
}
template<class T>
void SList<T>::RemoveAt(const int pos)
{
assert(1 <= pos && pos <= m_nCount);
int i;
Node<T> *pTmpNode1;
Node<T> *pTmpNode2;
pTmpNode1 = m_pHead;
// head node?
if (1 == pos)
{
m_pHead = m_pHead->next;
}
else
{
for (i = 1; i < pos; ++i)
{
// we will get the previous node of the target node after
// the for loop finished, and it would be stored into pTmpNode2
pTmpNode2 = pTmpNode1;
pTmpNode1 = pTmpNode1->next;
}
pTmpNode2->next = pTmpNode1->next;
}
delete pTmpNode1;
--m_nCount;
}
template<class T>
void SList<T>::RemoveHead()
{
assert(0 != m_nCount);
RemoveAt(1);
}
template<class T>
void SList<T>::RemoveTail()
{
assert(0 != m_nCount);
RemoveAt(m_nCount);
}
template<class T>
void SList<T>::RemoveAll()
{
int i;
//int m_nCount;
Node<T> *pTmpNode;
//m_nCount = m_nCount;
for (i = 0; i < m_nCount; ++i)
{
pTmpNode = m_pHead->next;
delete m_pHead;
m_pHead = pTmpNode;
}
m_nCount = 0;
}
template<class T>
T& SList<T>::GetTail()
{
assert(0 != m_nCount);
int i;
Node<T> *pTmpNode = m_pHead;
for (i = 1; i < m_nCount; ++i)
{
pTmpNode = pTmpNode->next;
}
return pTmpNode->data;
}
template<class T>
T SList<T>::GetTail() const
{
assert(0 != m_nCount);
int i;
Node<T> *pTmpNode = m_pHead;
for (i = 1; i < m_nCount; ++i)
{
pTmpNode = pTmpNode->next;
}
return pTmpNode->data;
}
template<class T>
T& SList<T>::GetHead()
{
assert(0 != m_nCount);
return m_pHead->data;
}
template<class T>
T SList<T>::GetHead() const
{
assert(0 != m_nCount);
return m_pHead->data;
}
template<class T>
T& SList<T>::GetAt(const int pos)
{
assert(1 <= pos && pos <= m_nCount);
int i;
Node<T> *pTmpNode = m_pHead;
for (i = 1; i < pos; ++i)
{
pTmpNode = pTmpNode->next;
}
return pTmpNode->data;
}
template<class T>
T SList<T>::GetAt(const int pos) const
{
assert(1 <= pos && pos <= m_nCount);
int i;
Node<T> *pTmpNode = m_pHead;
for (i = 1; i < pos; ++i)
{
pTmpNode = pTmpNode->next;
}
return pTmpNode->data;
}
template<class T>
void SList<T>::SetAt(const int pos, T data)
{
assert(1 <= pos && pos <= m_nCount);
int i;
Node<T> *pTmpNode = m_pHead;
for (i = 1; i < pos; ++i)
{
pTmpNode = pTmpNode->next;
}
pTmpNode->data = data;
}
template<class T>
int SList<T>::Find(const T data) const
{
int i;
int m_nCount;
Node<T> *pTmpNode = m_pHead;
m_nCount = m_nCount;
for (i = 0; i < m_nCount; ++i)
{
if (data == pTmpNode->data)
return i + 1;
pTmpNode = pTmpNode->next;
}
return 0;
}
#endif//SLIST_H
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