?? tic_mfcdlg.cpp
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// Tic_MFCDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Tic_MFC.h"
#include "Tic_MFCDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#define GRID 100
#define EMPTY 0
#define PLAYER 1
#define COMPUTER 2
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTic_MFCDlg dialog
CTic_MFCDlg::CTic_MFCDlg(CWnd* pParent /*=NULL*/)
: CDialog(CTic_MFCDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CTic_MFCDlg)
m_dept = 0;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CTic_MFCDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CTic_MFCDlg)
DDX_Text(pDX, IDC_EDIT1, m_dept);
DDV_MinMaxInt(pDX, m_dept, 1, 8);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CTic_MFCDlg, CDialog)
//{{AFX_MSG_MAP(CTic_MFCDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_LBUTTONDOWN()
ON_BN_CLICKED(IDC_BUTTON1, OnStartCom)
ON_BN_CLICKED(IDC_BUTTON2, OnStartPly)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTic_MFCDlg message handlers
BOOL CTic_MFCDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
turn = -1;
m_dept = 2;
UpdateData(false);
return TRUE; // return TRUE unless you set the focus to a control
}
void CTic_MFCDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
//初始化數組
const CRect CTic_MFCDlg::m_chessSquares[9] =
{
CRect ( 150, 25, 150+GRID, 25+GRID),
CRect ( 250, 25, 250+GRID, 25+GRID),
CRect ( 350, 25, 350+GRID, 25+GRID),
CRect ( 150, 125, 150+GRID, 125+GRID),
CRect ( 250, 125, 250+GRID, 125+GRID),
CRect ( 350, 125, 350+GRID, 125+GRID),
CRect ( 150, 225, 150+GRID, 225+GRID),
CRect ( 250, 225, 250+GRID, 225+GRID),
CRect ( 350, 225, 350+GRID, 225+GRID)
};
int CTic_MFCDlg::winPattern[8][3]=
{
0, 1, 2,
3, 4, 5,
6, 7, 8,
0, 3, 6,
1, 4, 7,
2, 5, 8,
0, 4, 8,
2, 4, 6
};
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CTic_MFCDlg::OnPaint()
{
CPaintDC dc(this);
DrawBoard( &dc );
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CTic_MFCDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
//********************************************************************************************************
//完成功能:鼠標左鍵相應,在點擊的那格放置玩家棋子,之后再相應計算機走下一步
//*********************************************************************************************************
void CTic_MFCDlg::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
CDialog::OnLButtonDown(nFlags, point);
if (turn == -1)
{
MessageBox (_T ("請先在左方控制臺開始游戲!"), _T ("游戲未開始"),MB_ICONEXCLAMATION | MB_OK);
return;
}
CClientDC dc (this);
int i;
int Pos = 0;
for (i=0; i<9; i++)
{
if (m_chessSquares[i].PtInRect (point))
{
if (Chess[i] == EMPTY)
{
Pos = i;
Chess[i] = turn;
break;
}
}
}
//i!=9說明玩家可以擺放棋子
if ( i != 9)
{
PutAChess(&dc,Pos);
//玩家放完后,機器下棋,首先判斷棋盤有沒有滿
for (i=0; i<9; i++)
{
if (Chess[i] == EMPTY)
break;
}
if (i!=9)
{
int result;
AlphaBeta(Chess,SearchDepth,COMPUTER,-100,100,&result);
Chess[result] = turn;
PutAChess(&dc,result);
}
}
}
//********************************************************************************************************
//完成功能:在棋盤上畫一個X,玩家
//*********************************************************************************************************
void CTic_MFCDlg::DrawX(CDC *pDC, int Pos)
{
CPen pen (PS_SOLID, 2, RGB (255, 0, 0));
CPen* pOldPen = pDC->SelectObject (&pen);
CRect rect = m_chessSquares[Pos];
rect.DeflateRect (16, 16);
pDC->MoveTo (rect.left, rect.top);
pDC->LineTo (rect.right, rect.bottom);
pDC->MoveTo (rect.left, rect.bottom);
pDC->LineTo (rect.right, rect.top);
pDC->SelectObject (pOldPen);
}
//********************************************************************************************************
//完成功能:在棋盤上畫一個O,電腦
//*********************************************************************************************************
void CTic_MFCDlg::DrawO(CDC *pDC, int Pos)
{
CPen pen (PS_SOLID, 2, RGB (0, 0, 255));
CPen* pOldPen = pDC->SelectObject (&pen);
pDC->SelectStockObject (NULL_BRUSH);
CRect rect = m_chessSquares[Pos];
rect.DeflateRect (16, 16);
pDC->Ellipse (rect);
pDC->SelectObject (pOldPen);
}
//********************************************************************************************************
//完成功能:根據Chess棋盤數組 畫出棋盤
//*********************************************************************************************************
void CTic_MFCDlg::DrawBoard(CDC *pDC)
{
CPen pen (PS_SOLID, 1, RGB (0, 0, 0));
CPen* pOldPen = pDC->SelectObject (&pen);
pDC->MoveTo (250, 25);
pDC->LineTo (250, 325);
pDC->MoveTo (350, 25);
pDC->LineTo (350, 325);
pDC->MoveTo (150, 125);
pDC->LineTo (450, 125);
pDC->MoveTo (150, 225);
pDC->LineTo (450, 225);
pDC->MoveTo (150, 25);
pDC->LineTo (450, 25);
pDC->MoveTo (450, 25);
pDC->LineTo (450, 325);
pDC->MoveTo (450, 325);
pDC->LineTo (150, 325);
pDC->MoveTo (150, 325);
pDC->LineTo (150, 25);
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