?? adv-metal-steel.dmt
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V6.0
#
#
# PGL Version 6.0
#
#
# material name
material_name "ref_color270"
# material label
material_label "adv-steel"
# material description
material_description "photolux appearance representing steel material"
# material keywords
material_keywords "ptc advanced photolux steel metal"
shader_type metal_shader "generic_metal"
color_param 0.588235 0.568627 0.549020 "diffuse"
color_param 1.000000 1.000000 1.000000 "refl_color"
float_param 0.800000 "diffuse_weight"
float_param 0.400000 "reflectivity"
float_param 1.000000 "refl_gloss"
shader_enabled 1
# ambient color
ambient_color 0.588235 0.568627 0.549020 1.000000
# diffuse color
diffuse_color 0.588235 0.568627 0.549020 1.000000
# specular color
specular_color 1.000000 1.000000 1.000000 1.000000
# diffuse
diffuse 0.800000
# ambient
ambient 0.200000
# shine
shine 1.000000
# shine intensity
intensity 0.500000
# reflection
reflection 0.400000
# bump_type
bump_type 0
# amplitude
amplitude 1.000000
# scale
scale 0.100000
# exponent
exponent 3.000000
# rotation
rotation 0.000000
# color_tex_type
color_tex_type 0
# color_tex_scale
color_tex_scale 0.100000
# color_tex_rotation
color_tex_rotation 0.000000
# decal_type
decal_type 0
# transparency
transparency 0.000000
# fresnel index of refraction
index_of_refraction 1.000000
# fresnel reflections
fresnel_reflections 0
# material name
material_name "ref_color271"
# material label
material_label "adv-steel-brushed"
# material description
material_description "photolux appearance representing brushed steel material"
# material keywords
material_keywords "ptc advanced photolux brushed steel metal"
shader_type metal_shader "generic_metal"
color_param 0.588235 0.568627 0.549020 "diffuse"
color_param 1.000000 1.000000 1.000000 "refl_color"
float_param 0.800000 "diffuse_weight"
float_param 0.700000 "reflectivity"
float_param 1.000000 "refl_gloss"
shader_enabled 1
# ambient color
ambient_color 0.588235 0.568627 0.549020 1.000000
# diffuse color
diffuse_color 0.588235 0.568627 0.549020 1.000000
# specular color
specular_color 1.000000 1.000000 1.000000 1.000000
# diffuse
diffuse 0.800000
# ambient
ambient 0.200000
# shine
shine 1.000000
# shine intensity
intensity 0.500000
# reflection
reflection 0.700000
# bump_type
bump_type 4
# amplitude
amplitude 1.000000
# scale
scale 0.100000
# exponent
exponent 3.000000
# rotation
rotation 0.000000
# color_tex_type
color_tex_type 0
# color_tex_scale
color_tex_scale 0.100000
# color_tex_rotation
color_tex_rotation 0.000000
# decal_type
decal_type 0
# transparency
transparency 0.000000
# fresnel index of refraction
index_of_refraction 1.000000
# fresnel reflections
fresnel_reflections 0
# bump texture map
bump_map Brushed-bump.jpg
# bump enabled
bump_enabled 1
# material name
material_name "ref_color272"
# material label
material_label "adv-steel-galvanized"
# material description
material_description "photolux appearance representing galvanized steel material"
# material keywords
material_keywords "ptc advanced photolux galvanized steel metal"
shader_type metal_shader "generic_metal"
color_param 0.588235 0.568627 0.549020 "diffuse"
color_param 1.000000 1.000000 1.000000 "refl_color"
float_param 0.600000 "diffuse_weight"
float_param 0.800000 "reflectivity"
float_param 1.000000 "refl_gloss"
shader_enabled 1
# ambient color
ambient_color 0.588235 0.568627 0.549020 1.000000
# diffuse color
diffuse_color 0.588235 0.568627 0.549020 1.000000
# specular color
specular_color 1.000000 1.000000 1.000000 1.000000
# diffuse
diffuse 0.600000
# ambient
ambient 0.200000
# shine
shine 1.000000
# shine intensity
intensity 0.500000
# reflection
reflection 0.800000
# bump_type
bump_type 5
# amplitude
amplitude 20.00000
# scale
scale
0.002500# exponent
exponent 3.000000
# rotation
rotation 0.000000
# color_tex_type
color_tex_type 2
# color_tex_scale
color_tex_scale 0.002500# color_tex_rotation
color_tex_rotation 0.000000
# decal_type
decal_type 0
# transparency
transparency 0.000000
# fresnel index of refraction
index_of_refraction 1.000000
# fresnel reflections
fresnel_reflections 0
# color texture map
color_map Galvanized.jpg
# texture enabled
texture_enabled 0
# bump texture map
bump_map Galvanized.jpg
# bump enabled
bump_enabled 0
# material name
material_name "ref_color273"
# material label
material_label "adv-steel-machined"
# material description
material_description "photolux appearance representing machined steel material"
# material keywords
material_keywords "ptc advanced photolux machined steel metal"
shader_type metal_shader "generic_metal"
color_param 0.588235 0.588235 0.588235 "diffuse"
color_param 1.000000 1.000000 1.000000 "refl_color"
float_param 0.800000 "diffuse_weight"
float_param 0.700000 "reflectivity"
float_param 0.800000 "refl_gloss"
shader_enabled 1
# ambient color
ambient_color 0.588235 0.588235 0.588235 1.000000
# diffuse color
diffuse_color 0.588235 0.588235 0.588235 1.000000
# specular color
specular_color 1.000000 1.000000 1.000000 1.000000
# diffuse
diffuse 0.800000
# ambient
ambient 0.200000
# shine
shine 0.800000
# shine intensity
intensity 0.500000
# reflection
reflection 0.700000
# bump_type
bump_type 0
# amplitude
amplitude 1.000000
# scale
scale 0.100000
# exponent
exponent 3.000000
# rotation
rotation 0.000000
# color_tex_type
color_tex_type 0
# color_tex_scale
color_tex_scale 0.100000
# color_tex_rotation
color_tex_rotation 0.000000
# decal_type
decal_type 0
# transparency
transparency 0.000000
# fresnel index of refraction
index_of_refraction 1.000000
# fresnel reflections
fresnel_reflections 0
# material name
material_name "ref_color274"
# material label
material_label "adv-steel-stainless"
# material description
material_description "photolux appearance representing stainless steel material"
# material keywords
material_keywords "ptc advanced photolux stainless steel metal"
shader_type metal_shader "generic_metal"
color_param 0.588235 0.588235 0.588235 "diffuse"
color_param 1.000000 1.000000 1.000000 "refl_color"
float_param 0.800000 "diffuse_weight"
float_param 0.900000 "reflectivity"
float_param 1.000000 "refl_gloss"
shader_enabled 1
# ambient color
ambient_color 0.588235 0.588235 0.588235 1.000000
# diffuse color
diffuse_color 0.588235 0.588235 0.588235 1.000000
# specular color
specular_color 1.000000 1.000000 1.000000 1.000000
# diffuse
diffuse 0.800000
# ambient
ambient 0.200000
# shine
shine 1.000000
# shine intensity
intensity 0.500000
# reflection
reflection 0.900000
# bump_type
bump_type 0
# amplitude
amplitude 1.000000
# scale
scale 0.100000
# exponent
exponent 3.000000
# rotation
rotation 0.000000
# color_tex_type
color_tex_type 0
# color_tex_scale
color_tex_scale 0.100000
# color_tex_rotation
color_tex_rotation 0.000000
# decal_type
decal_type 0
# transparency
transparency 0.000000
# fresnel index of refraction
index_of_refraction 1.000000
# fresnel reflections
fresnel_reflections 0
# material name
material_name "ref_color275"
# material label
material_label "adv-steel-stainless-scratch"
# material description
material_description "photolux appearance representing scratched stainless steel material"
# material keywords
material_keywords "ptc advanced photolux scratched stainless steel metal"
shader_type metal_shader "generic_metal"
color_param 0.588235 0.588235 0.588235 "diffuse"
color_param 1.000000 1.000000 1.000000 "refl_color"
float_param 0.800000 "diffuse_weight"
float_param 0.500000 "reflectivity"
float_param 1.000000 "refl_gloss"
shader_enabled 1
# ambient color
ambient_color 0.588235 0.588235 0.588235 1.000000
# diffuse color
diffuse_color 0.588235 0.588235 0.588235 1.000000
# specular color
specular_color 1.000000 1.000000 1.000000 1.000000
# diffuse
diffuse 0.800000
# ambient
ambient 0.200000
# shine
shine 1.000000
# shine intensity
intensity 0.500000
# reflection
reflection 0.500000
# bump_type
bump_type 5
# amplitude
amplitude -5.000000
# scale
scale 0.012500# exponent
exponent 3.000000
# rotation
rotation 0.000000
# color_tex_type
color_tex_type 0
# color_tex_scale
color_tex_scale 0.100000
# color_tex_rotation
color_tex_rotation 0.000000
# decal_type
decal_type 0
# transparency
transparency 0.000000
# fresnel index of refraction
index_of_refraction 1.000000
# fresnel reflections
fresnel_reflections 0
# bump texture map
bump_map Scratches-bump.jpg
# bump enabled
bump_enabled 0
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