?? talkdialog.cpp
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// TalkDialog.cpp : implementation file
//
#include "stdafx.h"
#include "MyChess.h"
#include "TalkDialog.h"
// TalkDialog dialog
IMPLEMENT_DYNAMIC(TalkDialog, CDialog)
TalkDialog::TalkDialog(CMyChessView * pview,CWnd* pParent /*=NULL*/)
: CDialog(TalkDialog::IDD, pParent),m_pTalkView(pview)
, m_talk(_T(""))
{
}
TalkDialog::~TalkDialog()
{
m_pTalkView=NULL;
}
void TalkDialog::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Control(pDX, IDC_DIALIST, m_talkList);
DDX_Text(pDX, IDC_EDIT1, m_talk);
}
BEGIN_MESSAGE_MAP(TalkDialog, CDialog)
ON_BN_CLICKED(IDC_BUTTON1, &TalkDialog::OnBnClickedSend)
ON_WM_CLOSE()
ON_WM_CHAR()
END_MESSAGE_MAP()
// TalkDialog message handlers
void TalkDialog::OnBnClickedSend()
{
if (!m_pTalkView->m_pClientSocket)
{
return;
}
// TODO: Add your control notification handler code here
UpdateData(true);
userMSG talkMSG;
talkMSG.msgType=2;
//memcpy(talkMSG.msgContent,m_talk,m_talk.GetLength());
//strcpy(talkMSG.msgContent,"shdjkhshd");
/*
char *pChar=new char[m_talk.GetLength()+1];
memcpy(pChar,m_talk.GetBuffer(m_talk.GetLength()),m_talk.GetLength());
pChar[m_talk.GetLength()]='\0';
strcpy(talkMSG.msgContent,pChar);*/
for (int i=0;i<m_talk.GetLength();i++)
{
talkMSG.msgContent[i]=m_talk[i];
}
//memcpy(talkMSG.msgContent,&m_talk,m_talk.GetLength());
talkMSG.msgContent[m_talk.GetLength()]='\0';
if (m_talk.GetLength())
{
if (m_pTalkView&&m_pTalkView->m_pClientSocket)
{
m_pTalkView->m_pClientSocket->Send((char*)&talkMSG,sizeof(talkMSG));
}
}
//delete []pChar;
int i=m_talkList.GetCount();
m_talk="我說:"+m_talk;
m_talkList.InsertString(i,m_talk);
m_talk=' ';
UpdateData(false);
}
void TalkDialog::OnClose()
{
// TODO: Add your message handler code here and/or call default
m_pTalkView->m_TalkDlg=false;
CDialog::OnClose();
}
void TalkDialog::OnChar(UINT nChar, UINT nRepCnt, UINT nFlags)
{
//MessageBox("dsdsd");
// TODO: Add your message handler code here and/or call default
CDialog::OnChar(nChar, nRepCnt, nFlags);
/*
if (nChar==VK_RETURN)
{
MessageBox("dsdsd");
OnBnClickedSend();
}
*/
}
void TalkDialog::OnOK()
{
// TODO: Add your specialized code here and/or call the base class
OnBnClickedSend();
//CDialog::OnOK();
}
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