?? smil-anim.mod
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<!-- ====================================================================== --><!-- SMIL Animation Module =============================================== --><!-- file: SMIL-anim.mod This is SMIL 2.1. Copyright: 1998-2001,2005 W3C (MIT, ERCIM, Keio), All Rights Reserved. See http://www.w3.org/Consortium/Legal/. Author: Jacco van Ossenbruggen Editor for SMIL 2.1: Sjoerd Mullender, CWI $Revision: 1.3 $ This DTD module is identified by the PUBLIC and SYSTEM identifiers: PUBLIC "-//W3C//ELEMENTS SMIL 2.1 Animation//EN" SYSTEM "http://www.w3.org/2005/SMIL21/WD/SMIL-anim.mod" ====================================================================== --><!-- ============================= Dependencies =========================== --><!-- The integrating profile is expected to define the following entities, Unless the defaults provided are sufficient. --><!-- SMIL.SplineAnimation.module entity: Define as "INCLUDE" if the integrating profile includes the SMIL 2.1 SplineAnimation Module, "IGNORE" if not. The default is "IGNORE", i.e. by default SplineAnimation is not included in the integrating language profile. --><!ENTITY % SMIL.SplineAnimation.module "IGNORE"><!-- Animation depends on SMIL Timing, importing the attributes listed in the SMIL.AnimationTime.attrib entity. If the integrating profile does include the SMIL.MinMaxTiming.module, its default value includes the attributes defined in SMIL.BasicInlineTiming.attrib and SMIL.MinMaxTiming.attrib. Otherwise, it is defaulted to SMIL.BasicInlineTiming.attrib, which is the minimum requirement. Note that the profile can override these defaults by redefining SMIL.AnimationTime.attrib. The profile is also expected to define SMIL.fill.attrib and SMIL.fillDefault.attrib. --><!ENTITY % SMIL.MinMaxTiming.module "IGNORE"><![%SMIL.MinMaxTiming.module;[ <!ENTITY % SMIL.AnimationTime.attrib " %SMIL.BasicInlineTiming.attrib; %SMIL.BasicInlineTiming-deprecated.attrib; %SMIL.MinMaxTiming.attrib; ">]]><!ENTITY % SMIL.AnimationTime.attrib "%SMIL.BasicInlineTiming.attrib;"><!ENTITY % SMIL.fill.attrib ""><!ENTITY % SMIL.animTimingAttrs " %SMIL.AnimationTime.attrib; %SMIL.fill.attrib; %SMIL.fillDefault.attrib; "><!-- Language Designer chooses to integrate targetElement or xlink attributes. To integrate the targetElement attribute, define the entity animation-targetElement as "INCLUDE"; to integrate the XLink attributes, define animation-XLinkTarget as "INCLUDE". One or the other MUST be defined. It is strongly recommended that only one of the two be defined.--><!ENTITY % SMIL.animation-targetElement "IGNORE"><![%SMIL.animation-targetElement;[ <!ENTITY % SMIL.animTargetElementAttr "targetElement IDREF #IMPLIED" >]]><!ENTITY % SMIL.animTargetElementAttr ""><!ENTITY % SMIL.animation-XLinkTarget "IGNORE"><![%SMIL.animation-XLinkTarget;[ <!ENTITY % SMIL.animTargetElementXLink " actuate (onRequest|onLoad) 'onLoad' href %URI.datatype; #IMPLIED show (new | embed | replace) #FIXED 'embed' type (simple | extended | locator | arc) #FIXED 'simple'">]]><!ENTITY % SMIL.animTargetElementXLink ""><!-- ========================== Attribute Groups ========================== --><!-- All animation elements include these attributes --><!ENTITY % SMIL.animAttrsCommon "%Core.attrib; %I18n.attrib; %SMIL.Test.attrib; %SMIL.animTimingAttrs; %SMIL.animTargetElementAttr; %SMIL.animTargetElementXLink;"><!-- All except animateMotion need an identified target attribute --><!ENTITY % SMIL.animAttrsNamedTarget "%SMIL.animAttrsCommon; attributeName CDATA #REQUIRED attributeType CDATA #IMPLIED"><!-- All except set support the full animation-function specification, additive and cumulative animation. SplineAnimation adds the attributes keyTimes, keySplines and path, and the calcMode value "spline", to those of BasicAnimation. --><![%SMIL.SplineAnimation.module;[ <!ENTITY % SMIL.splineAnimCalcModeValues "| spline"> <!ENTITY % SMIL.splineAnimValueAttrs "keyTimes CDATA #IMPLIED keySplines CDATA #IMPLIED" > <!ENTITY % SMIL.splineAnimPathAttr "path CDATA #IMPLIED" >]]><!ENTITY % SMIL.splineAnimCalcModeValues ""><!ENTITY % SMIL.splineAnimValueAttrs ""><!ENTITY % SMIL.splineAnimPathAttr ""><!ENTITY % SMIL.animValueAttrs " %SMIL.BasicAnimation.attrib; calcMode (discrete|linear|paced %SMIL.splineAnimCalcModeValues;) 'linear' %SMIL.splineAnimValueAttrs; additive (replace | sum) 'replace' accumulate (none | sum) 'none'"><!-- ========================== Animation Elements ======================== --><!ENTITY % SMIL.animate.attrib ""><!ENTITY % SMIL.animate.content "EMPTY"><!ENTITY % SMIL.animate.qname "animate"><!ELEMENT %SMIL.animate.qname; %SMIL.animate.content;><!ATTLIST %SMIL.animate.qname; %SMIL.animate.attrib; %SMIL.animAttrsNamedTarget; %SMIL.animValueAttrs;><!ENTITY % SMIL.set.attrib ""><!ENTITY % SMIL.set.content "EMPTY"><!ENTITY % SMIL.set.qname "set"><!ELEMENT %SMIL.set.qname; %SMIL.set.content;><!ATTLIST %SMIL.set.qname; %SMIL.set.attrib; %SMIL.animAttrsNamedTarget; to CDATA #IMPLIED><!ENTITY % SMIL.animateMotion.attrib ""><!ENTITY % SMIL.animateMotion.content "EMPTY"><!ENTITY % SMIL.animateMotion.qname "animateMotion"><!ELEMENT %SMIL.animateMotion.qname; %SMIL.animateMotion.content;><!ATTLIST %SMIL.animateMotion.qname; %SMIL.animateMotion.attrib; %SMIL.animAttrsCommon; %SMIL.animValueAttrs; %SMIL.splineAnimPathAttr; origin (default) "default"><!ENTITY % SMIL.animateColor.attrib ""><!ENTITY % SMIL.animateColor.content "EMPTY"><!ENTITY % SMIL.animateColor.qname "animateColor"><!ELEMENT %SMIL.animateColor.qname; %SMIL.animateColor.content;><!ATTLIST %SMIL.animateColor.qname; %SMIL.animateColor.attrib; %SMIL.animAttrsNamedTarget; %SMIL.animValueAttrs;><!-- ========================== End Animation ============================= --><!-- end of SMIL-anim.mod -->
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