?? animate_n.h
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/* * This file is part of Ambulant Player, www.ambulantplayer.org. * * Copyright (C) 2003-2007 Stichting CWI, * Kruislaan 413, 1098 SJ Amsterdam, The Netherlands. * * Ambulant Player is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * Ambulant Player is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Ambulant Player; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *//* * @$Id: animate_n.h,v 1.9 2007/02/12 14:14:44 jackjansen Exp $ */#ifndef AMBULANT_SMIL2_ANIMATE_N_H#define AMBULANT_SMIL2_ANIMATE_N_H#include "ambulant/config/config.h"#include "ambulant/lib/colors.h"#include "ambulant/common/region_dim.h"#include "ambulant/common/region_info.h"#include "ambulant/smil2/time_node.h"#include "ambulant/smil2/animate_a.h"namespace ambulant {namespace common { class animation_destination;}namespace smil2 {// Animation registers// One register per linear animateable attribute type// Each animator type uses at most one registerstruct animate_registers { common::region_dim rd; lib::color_t cl; lib::point pt; common::zindex_t zi; int iv; double dv; common::sound_alignment sa;};// An animate_node is the base class for all animation node flavorsclass animate_node : public time_node { public: animate_node(context_type *ctx, const node *n, animate_attrs *aattrs); ~animate_node(); // Scheduler interface virtual void prepare_interval(); // Animation engine interface const lib::node *get_animation_target() const { return m_aattrs->get_target();} const std::string& get_animation_attr() const { return m_aattrs->get_target_attr();} virtual void read_dom_value(common::animation_destination *dst, animate_registers& regs) const; virtual bool set_animated_value(common::animation_destination *dst, animate_registers& regs) const; virtual void apply_self_effect(animate_registers& regs) const; // Timegraph building interface static animate_node* new_instance(context_type *ctx, const node *n, const node* tparent); private: // Internal helpers for timegraph building interface static animate_node* new_regdim_animation(context_type *ctx, const node *n, animate_attrs *aattrs); static animate_node* new_color_animation(context_type *ctx, const node *n, animate_attrs *aattrs); static animate_node* new_zindex_animation(context_type *ctx, const node *n, animate_attrs *aattrs); static animate_node* new_position_animation(context_type *ctx, const node *n, animate_attrs *aattrs); // XXXX Need to add soundlevel animation (similar to zindex) static animate_node* new_soundalign_animation(context_type *ctx, const node *n, animate_attrs *aattrs); protected: // The set of animation related attributes of this node. // Attributes parsing helper animate_attrs *m_aattrs;};} // namespace smil2 } // namespace ambulant#endif // AMBULANT_SMIL2_ANIMATE_N_H
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