?? time_nctx.h
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/* * This file is part of Ambulant Player, www.ambulantplayer.org. * * Copyright (C) 2003-2007 Stichting CWI, * Kruislaan 413, 1098 SJ Amsterdam, The Netherlands. * * Ambulant Player is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * Ambulant Player is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Ambulant Player; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *//* * @$Id: time_nctx.h,v 1.14 2007/02/12 14:14:45 jackjansen Exp $ */#ifndef AMBULANT_SMIL2_TIME_NCTX_H#define AMBULANT_SMIL2_TIME_NCTX_H#include "ambulant/config/config.h"#include "ambulant/lib/node.h"#include "ambulant/common/playable.h"#include "ambulant/common/player.h"#include "ambulant/smil2/smil_time.h"#include <string>namespace ambulant {namespace lib { class timer;}namespace smil2 {class animation_engine;enum src_playstate { src_play, src_pause, src_replace };enum dst_playstate { dst_play, dst_pause, dst_external };// Time nodes context requirements// This interface is used by time nodes to communicate with their environment// This interface is used by the timegraph builder class time_node_context : public common::player_feedback { public: // Services virtual time_traits::value_type elapsed() const = 0; virtual lib::timer* get_timer() = 0; virtual void show_link(const lib::node *n, const net::url& href, src_playstate srcstate=src_replace, dst_playstate dststate=dst_play) = 0; virtual animation_engine* get_animation_engine() = 0; virtual bool wait_for_eom() const = 0; virtual void set_wait_for_eom(bool b) = 0; // Playable commands virtual common::playable *create_playable(const lib::node *n) = 0; virtual void start_playable(const lib::node *n, double t, const lib::transition_info *trans = 0) = 0; virtual void stop_playable(const lib::node *n) = 0; virtual void pause_playable(const lib::node *n, common::pause_display d = common::display_show) = 0; virtual void resume_playable(const lib::node *n) = 0; virtual void seek_playable(const lib::node *n, double t) = 0; virtual void wantclicks_playable(const lib::node *n, bool want) = 0; virtual void start_transition(const lib::node *n, const lib::transition_info *trans, bool in) = 0; // Playable queries virtual common::duration get_dur(const lib::node *n) = 0; // Notifications virtual void started_playback() = 0; virtual void done_playback() = 0;};// A dummy implementation to be used by algorithms//// For example:// time_node_context *algo_player = new dummy_time_node_context();// timegraph tg(algo_player, doc, common::schema::get_instance());// time_node* timeroot = tg.detach_root();// timeroot->start();// // apply fast forward algorithm for example// // count document states// // check if the doc will play from start to end without req events// // dislay states, etc// class dummy_time_node_context : public time_node_context { public: dummy_time_node_context() {} virtual ~dummy_time_node_context() {} // Services virtual smil2::time_traits::value_type elapsed() const {return 0;} virtual lib::timer* get_timer() {return 0;} virtual void show_link(const lib::node *n, const net::url& href, src_playstate srcstate=src_replace, dst_playstate dststate=dst_play) {} virtual smil2::animation_engine* get_animation_engine() { return 0;} virtual bool wait_for_eom() const { return false;} virtual void set_wait_for_eom(bool b) {} // Playable commands virtual common::playable *create_playable(const lib::node *n) { return 0;} virtual void start_playable(const lib::node *n, double t, const lib::transition_info *trans = 0) {} virtual void stop_playable(const lib::node *n) {} virtual void pause_playable(const lib::node *n, common::pause_display d = common::display_show) {} virtual void resume_playable(const lib::node *n) {} virtual void seek_playable(const lib::node *n, double t) {} virtual void wantclicks_playable(const lib::node *n, bool want) {} virtual void start_transition(const lib::node *n, const lib::transition_info *trans, bool in) {} // Playable queries virtual common::duration get_dur(const lib::node *n) { return common::duration(true, 1.0);} // allow for fast forward // Notifications virtual void started_playback() {} virtual void done_playback(){} virtual void document_loaded(lib::document *doc) {} virtual void document_started() {} virtual void document_stopped() {} virtual void node_started(const lib::node *n) {} virtual void node_stopped(const lib::node *n) {} virtual void node_focussed(const lib::node *n) {}};} // namespace smil2 } // namespace ambulant#endif // AMBULANT_SMIL2_TIME_NCTX_H
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