?? oceanfft_kernel.cu
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/*
* Copyright 1993-2007 NVIDIA Corporation. All rights reserved.
*
* NOTICE TO USER:
*
* This source code is subject to NVIDIA ownership rights under U.S. and
* international Copyright laws. Users and possessors of this source code
* are hereby granted a nonexclusive, royalty-free license to use this code
* in individual and commercial software.
*
* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE
* CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR
* IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE.
* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
* OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE
* OR PERFORMANCE OF THIS SOURCE CODE.
*
* U.S. Government End Users. This source code is a "commercial item" as
* that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of
* "commercial computer software" and "commercial computer software
* documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995)
* and is provided to the U.S. Government only as a commercial end item.
* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through
* 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the
* source code with only those rights set forth herein.
*
* Any use of this source code in individual and commercial software must
* include, in the user documentation and internal comments to the code,
* the above Disclaimer and U.S. Government End Users Notice.
*/
///////////////////////////////////////////////////////////////////////////////
// complex math functions
__device__
float2 conjugate(float2 arg)
{
return make_float2(arg.x, -arg.y);
}
__device__
float2 complex_exp(float arg)
{
return make_float2(cosf(arg), sinf(arg));
}
__device__
float2 complex_add(float2 a, float2 b)
{
return make_float2(a.x + b.x, a.y + b.y);
}
__device__
float2 complex_mult(float2 ab, float2 cd)
{
return make_float2(ab.x * cd.x - ab.y * cd.y, ab.x * cd.y + ab.y * cd.x);
}
// generate wave heightfield at time t based on initial heightfield and dispersion relationship
__global__ void generateSpectrumKernel(float2* h0, float2 *ht, unsigned int width, unsigned int height, float t, float patchSize)
{
unsigned int x = blockIdx.x*blockDim.x + threadIdx.x;
unsigned int y = blockIdx.y*blockDim.y + threadIdx.y;
unsigned int i = y*width+x;
// calculate coordinates
float2 k;
k.x = CUDART_PI_F * x / (float) patchSize;
k.y = 2.0f * CUDART_PI_F * y / (float) patchSize;
// calculate dispersion w(k)
float k_len = sqrtf(k.x*k.x + k.y*k.y);
float w = sqrtf(9.81f * k_len);
float2 h0_k = h0[i];
float2 h0_mk = h0[(((height-1)-y)*width)+x];
float2 h_tilda = complex_add( complex_mult(h0_k, complex_exp(w * t)),
complex_mult(conjugate(h0_mk), complex_exp(-w * t)) );
// output frequency-space complex values
if ((x < width) && (y < height)) {
ht[i] = h_tilda;
}
}
// generate slope by partial differences in spatial domain
__global__ void calculateSlopeKernel(float* h, float2 *slopeOut, unsigned int width, unsigned int height)
{
unsigned int x = blockIdx.x*blockDim.x + threadIdx.x;
unsigned int y = blockIdx.y*blockDim.y + threadIdx.y;
unsigned int i = y*width+x;
float2 slope;
if ((x > 0) && (y > 0) && (x < width-1) && (y < height-1)) {
slope.x = h[i+1] - h[i-1];
slope.y = h[i+width] - h[i-width];
} else {
slope = make_float2(0.0f, 0.0f);
}
slopeOut[i] = slope;
}
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