?? oceanfft_vc7.vcproj
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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="oceanFFT"
ProjectGUID="{B7DBD1CA-BABB-4F4A-8C68-AE4E53F6C5B0}"
RootNamespace="oceanFFT"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(CUDA_INC_PATH);./;../../common/inc;../../common/GLEW/include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="cudart.lib cutil32D.lib glew32.lib cufft.lib"
OutputFile="../../bin/win32/$(ConfigurationName)/oceanFFT.exe"
LinkIncremental="1"
AdditionalLibraryDirectories="$(CUDA_LIB_PATH);../../common/lib;../../common/GLEW/lib"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/oceanFFT.pdb"
SubSystem="1"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="IF EXIST cg_variables.h move cg_variables.h $(ConfigurationName)\"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(CUDA_INC_PATH);./;../../common/inc;../../common/GLEW/include"
PreprocessorDefinitions="WIN32;_CONSOLE"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="cudart.lib cutil32.lib glew32.lib cufft.lib"
OutputFile="../../bin/win32/$(ConfigurationName)/oceanFFT.exe"
LinkIncremental="1"
AdditionalLibraryDirectories="$(CUDA_LIB_PATH);../../common/lib;../../common/GLEW/lib"
GenerateDebugInformation="TRUE"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="1"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="IF EXIST cg_variables.h move cg_variables.h $(ConfigurationName)\"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="EmuDebug|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(CUDA_INC_PATH);./;../../common/inc;../../common/GLEW/include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="cudart.lib cutil32D.lib glew32.lib cufftemu.lib"
OutputFile="../../bin/win32/$(ConfigurationName)/oceanFFT.exe"
LinkIncremental="1"
AdditionalLibraryDirectories="$(CUDA_LIB_PATH);../../common/lib;../../common/GLEW/lib"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/oceanFFT.pdb"
SubSystem="1"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="IF EXIST cg_variables.h move cg_variables.h $(ConfigurationName)\"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="EmuRelease|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(CUDA_INC_PATH);./;../../common/inc;../../common/GLEW/include"
PreprocessorDefinitions="WIN32;_CONSOLE"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="cudart.lib cutil32.lib glew32.lib cufftemu.lib"
OutputFile="../../bin/win32/$(ConfigurationName)/oceanFFT.exe"
LinkIncremental="1"
AdditionalLibraryDirectories="$(CUDA_LIB_PATH);../../common/lib;../../common/GLEW/lib"
GenerateDebugInformation="TRUE"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="1"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="IF EXIST cg_variables.h move cg_variables.h $(ConfigurationName)\"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="src"
Filter="cu;cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
<File
RelativePath=".\data\ocean.frag">
</File>
<File
RelativePath=".\data\ocean.vert">
</File>
<File
RelativePath=".\oceanFFT.cu">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
CommandLine=""$(CUDA_BIN_PATH)\nvcc.exe" -ccbin "$(VCInstallDir)bin" -c -D_DEBUG -DWIN32 -D_CONSOLE -D_MBCS -Xcompiler /EHsc,/W3,/nologo,/Wp64,/Od,/Zi,/RTC1,/MTd -I"$(CUDA_INC_PATH)" -I./ -I../../common/inc -I../../common/GLEW/include -o $(ConfigurationName)\oceanFFT.obj oceanFFT.cu
"
AdditionalDependencies="oceanFFT_kernel.cu shader.h"
Outputs="$(ConfigurationName)\oceanFFT.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCustomBuildTool"
CommandLine=""$(CUDA_BIN_PATH)\nvcc.exe" -ccbin "$(VCInstallDir)bin" -c -DWIN32 -D_CONSOLE -D_MBCS -Xcompiler /EHsc,/W3,/nologo,/Wp64,/O2,/Zi,/MT -I"$(CUDA_INC_PATH)" -I./ -I../../common/inc -I../../common/GLEW/include -o $(ConfigurationName)\oceanFFT.obj oceanFFT.cu
"
AdditionalDependencies="oceanFFT_kernel.cu shader.h"
Outputs="$(ConfigurationName)\oceanFFT.obj"/>
</FileConfiguration>
<FileConfiguration
Name="EmuDebug|Win32">
<Tool
Name="VCCustomBuildTool"
CommandLine=""$(CUDA_BIN_PATH)\nvcc.exe" -ccbin "$(VCInstallDir)bin" -deviceemu -c -D_DEBUG -DWIN32 -D_CONSOLE -D_MBCS -Xcompiler /EHsc,/W3,/nologo,/Wp64,/Od,/Zi,/RTC1,/MTd -I"$(CUDA_INC_PATH)" -I./ -I../../common/inc -I../../common/GLEW/include -o $(ConfigurationName)\oceanFFT.obj oceanFFT.cu
"
AdditionalDependencies="oceanFFT_kernel.cu shader.h"
Outputs="$(ConfigurationName)\oceanFFT.obj"/>
</FileConfiguration>
<FileConfiguration
Name="EmuRelease|Win32">
<Tool
Name="VCCustomBuildTool"
CommandLine=""$(CUDA_BIN_PATH)\nvcc.exe" -ccbin "$(VCInstallDir)bin" -deviceemu -c -DWIN32 -D_CONSOLE -D_MBCS -Xcompiler /EHsc,/W3,/nologo,/Wp64,/O2,/Zi,/MT -I"$(CUDA_INC_PATH)" -I./ -I../../common/inc -I../../common/GLEW/include -o $(ConfigurationName)\oceanFFT.obj oceanFFT.cu
"
AdditionalDependencies="oceanFFT_kernel.cu shader.h"
Outputs="$(ConfigurationName)\oceanFFT.obj"/>
</FileConfiguration>
</File>
<File
RelativePath=".\oceanFFT_kernel.cu">
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="TRUE">
<Tool
Name="VCCustomBuildTool"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="TRUE">
<Tool
Name="VCCustomBuildTool"/>
</FileConfiguration>
<FileConfiguration
Name="EmuDebug|Win32"
ExcludedFromBuild="TRUE">
<Tool
Name="VCCustomBuildTool"/>
</FileConfiguration>
<FileConfiguration
Name="EmuRelease|Win32"
ExcludedFromBuild="TRUE">
<Tool
Name="VCCustomBuildTool"/>
</FileConfiguration>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
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