?? commandmenu.txt
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//NxGC v7.4 Menu
"*" "+ AIMBOT" { // aiming assistance
"*" "+ ACTIVATION" { // bind aiming functions to mouse buttons
"*" "mouse1: csg proof" "bind mouse1 +csgaim; shoot 0;lock 0;fov 25" // correct aim once before shooting. Use this to get around csguard aimbot detection.
"*" "mouse1: hlh style" "bind mouse1 +doshoot; shoot 0;lock 0;aim 0" // aim while shooting, as in HLH
"*" " mouse2: csg proof" "bind mouse2 +csgaim; shoot 0;lock 0;fov 25" // correct aim once before shooting. Use this to get around csguard aimbot detection.
"*" " mouse2: xqz2 style" "bind mouse2 +doaim; shoot 0;lock 0;aim 0" // aim while button is pressed.
"*" " mouse2: hlh style" "bind mouse2 +doshoot; shoot 0;lock 0" // aim while shooting, as in HLH
"*" " mouse2: aimthru" "bind mouse2 +thru; aimthru 0" // aim through walls while button is pressed
"*" "mouse3: csg proof" "bind mouse3 +csgaim; shoot 0;lock 0;fov 25" // correct aim once before shooting. Use this to get around csguard aimbot detection.
"*" "mouse3: xqz2 style" "bind mouse3 +doaim; shoot 0;lock 0;aim 0" // aim while button is pressed.
"*" "mouse3: hlh style" "bind mouse3 +doshoot shoot 0;lock 0" // aim while shooting, as in HLH
"*" "mouse3: aimthru" "bind mouse3 +thru; aimthru 0" // aim through walls while button is pressed
"*" "unbind mouse1/2/3" "unbind mouse1;unbind mouse2;unbind mouse3" // remove ogc mouse button binds (restores HL binds)
"*" "- autoshoot -" "aim 1;shoot 1" // aims and shoots automatically (csg detectable)
"*" "- autoaim -" "aim 1;shoot 0" // aims automatically (csg detectable)
"*" "- both off -" "shoot 0;aim 0" // autoaim and autoshoot off (csg detectable)
}
"*" "+ TARGET SELECTION" { // target priorities
"*" "enemies only" "team 0" // aim at enemies only
"*" "friends only" "team 2" // aim at team mates only
"*" "everyone" "team 1" // aim at everyone
"*" "aim thru walls" "aimthru change" // don't aim at targets behind a wall
"*" " by distance" "mode 0" // select nearest target
"*" " by fov" "mode 1" // select the target you point at
"*" "+ BOT FOV" { // restricts the aimbot's field of view
"*" "10 deg" "fov 10" // only lock at players 10 degrees off your current view
"*" "30 deg" "fov 30" // only lock at players 30 degrees off your current view
"*" "90 deg" "fov 90" // only aim at visible players
"*" "180 deg" "fov 180" // aim at all players that are not behind you
"*" "360 deg" "fov 360" // allow 180 degree aimbot truns (no fov restrictions)
}
}
"*" "+ TARGET MODES" { // target recheck style
"*" "targetmode: 0" "targetmode 0" // best (GLviewport)
"*" "targetmode: 1" "targetmode 1" // OGC 8,9,10 style (PreV_CalcRefdef)
"*" "targetmode: 2" "targetmode 2" // Meta Cheat style, 3rd viewport (HUD_Redraw)
}
"*" "+ AUTOSHOOT MODES" { // configures autoshoot weapon handling
"*" "automatic burst" "autoburst 1"
"*" "continuous fire" "autoburst 0;sdelay 0.00;rdelay 0.0;dtime 0.0;ftime 0.01;burstflags 0"
"*" "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
"*" "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
"*" "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
"*" "strafe bursts" "autoburst 0;sdelay 0.04;rdelay 0.0;dtime 0.32;ftime 0.1;burstflags 0"
"*" "ultra bursts" "autoburst 0;sdelay 0.04;rdelay 0.0;dtime 0.05;ftime 0.2;burstflags 0"
"*" "hyper bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.02;ftime 0.1;burstflags 0"
"*" "ownage bursts" "autoburst 0;sdelay 0.02;rdelay 0.1;dtime 0.06;ftime 0.2;burstflags 0"
"*" "velocity bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.04;ftime 0.2;burstflags 0"
"*" "Kamikaz" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
"*" "Headshots" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
"*" "X-trem fast" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.05;ftime 0.1;burstflags 0"
"*" "Slow burst" "autoburst 0;sdelay 0.15;rdelay 0.0;dtime 0.75;ftime 0.1;burstflags 0"
"*" "royal burst" "autoburst 0;sdelay 0.00;rdelay 0.0;dtime 0.00;ftime 0.1;burstflags 0"
"*" "NgC-burst" "autoburst 0;sdelay 0.05;rdelay 0.0001;dtime 0.0;ftime 0.0001;burstflags 0"
}
"*" "+ AIMING VECTORS" { // aiming vectors for the vector based aimbot
"*" "new-head" "modelaim 0;NewAimHead" // aim for head
"*" "head" "modelaim 0;HeadBunny" // aim for head (old setting)
"*" "chest" "modelaim 0;HeartBunny" // aim for chest
"*" "stomach" "modelaim 0;StomachBunny" // aim for stomach
"*" "testies" "modelaim 0;TestieBunny" // aim for testies
"*" "--draw vectors--" "avdraw 1" // draw aiming vectors
"*" "--drawing off--" "avdraw 0" // disable aim vector drawing
}
"*" "+ MISC" { // various aiming related options
"*" "autovecs: on" "autorecoil 0;autovecs 1" // change vecs automatically (your weapon)
"*" "inverse aim vecs: on" "autovecs 2" // inverse aim vecs (your target's weapon)
"*" "autovecs: off" "autorecoil 0;autovecs 0" // autovecs off
"*" "gsaim: on/off" "gsaim change" // if you want to use [avadd 2,3], you should [gsaim 1]
"*" "autowall: on/off" "autowall change" // aims and shoots thru walls automatically
"*" "double autowall: on/off" "dwall change" // for scout, awp, g3sg1 and sg550 [ Ltfxguy's dwall code ]
"*" "target lock on/off" "lock change" // lock on target
"*" "prediction on/off" "pred change" // predict player movement
}
}
"*" "+ VEC TWEAKER" { // ingame aim vecs tweaker
"*" "save current vecs" "tvecssave" // save current vecs
"*" "load saved vecs" "exec tweakedvecs;later 0.1 TweakedVecEx" // load saved vecs
"*" "load default vecs" "defaultv;autovecs 0" // load default vecs
"*" "gsaim: on/off" "gsaim change" // if you want to use [avadd 2,3], you should [gsaim 1]
"*" "vecbox: on/off" "vecbox change" // draw current vectors on hud
"*" "+ STANDING VEC" {
"*" "height +1" "repeat1;avreset s h 1.0"
"*" "height -1" "repeat1;avreset s h -1.0"
"*" "height +0.1" "repeat2;avreset s h 0.1"
"*" "height -0.1" "repeat2;avreset s h -0.1"
"*" "height +0.01" "repeat3;avreset s h 0.01"
"*" "height -0.01" "repeat3;avreset s h -0.01"
"*" "forward +1" "repeat1;avreset s f 1.0"
"*" "forward -1" "repeat1;avreset s f -1.0"
"*" "forward +0.1" "repeat2;avreset s f 0.1"
"*" "forward -0.1" "repeat2;avreset s f -0.1"
"*" "forward +0.01" "repeat3;avreset s f 0.01"
"*" "forward -0.01" "repeat3;avreset s f -0.01"
"*" "right +1" "repeat1;avreset s r 1.0"
"*" "right -1" "repeat1;avreset s r -1.0"
"*" "right +0.1" "repeat2;avreset s r 0.1"
"*" "right -0.1" "repeat2;avreset s r -0.1"
"*" "right +0.01" "repeat3;avreset s r 0.01"
"*" "right -0.01" "repeat3;avreset s r -0.01"
}
"*" "+ DUCKING VEC" {
"*" "height +1" "repeat1;avreset d h 1.0"
"*" "height -1" "repeat1;avreset d h -1.0"
"*" "height +0.1" "repeat2;avreset d h 0.1"
"*" "height -0.1" "repeat2;avreset d h -0.1"
"*" "height +0.01" "repeat3;avreset d h 0.01"
"*" "height -0.01" "repeat3;avreset d h -0.01"
"*" "forward +1" "repeat1;avreset d f 1.0"
"*" "forward -1" "repeat1;avreset d f -1.0"
"*" "forward +0.1" "repeat2;avreset d f 0.1"
"*" "forward -0.1" "repeat2;avreset d f -0.1"
"*" "forward +0.01" "repeat3;avreset d f 0.01"
"*" "forward -0.01" "repeat3;avreset d f -0.01"
"*" "right +1" "repeat1;avreset d r 1.0"
"*" "right -1" "repeat1;avreset d r -1.0"
"*" "right +0.1" "repeat2;avreset d r 0.1"
"*" "right -0.1" "repeat2;avreset d r -0.1"
"*" "right +0.01" "repeat3;avreset d r 0.01"
"*" "right -0.01" "repeat3;avreset d r -0.01"
}
"*" "+ JUMPING VEC" {
"*" "height +1" "repeat1;avreset j h 1.0"
"*" "height -1" "repeat1;avreset j h -1.0"
"*" "height +0.1" "repeat2;avreset j h 0.1"
"*" "height -0.1" "repeat2;avreset j h -0.1"
"*" "height +0.01" "repeat3;avreset j h 0.01"
"*" "height -0.01" "repeat3;avreset j h -0.01"
"*" "forward +1" "repeat1;avreset j f 1.0"
"*" "forward -1" "repeat1;avreset j f -1.0"
"*" "forward +0.1" "repeat2;avreset j f 0.1"
"*" "forward -0.1" "repeat2;avreset j f -0.1"
"*" "forward +0.01" "repeat3;avreset j f 0.01"
"*" "forward -0.01" "repeat3;avreset j f -0.01"
"*" "right +1" "repeat1;avreset j r 1.0"
"*" "right -1" "repeat1;avreset j r -1.0"
"*" "right +0.1" "repeat2;avreset j r 0.1"
"*" "right -0.1" "repeat2;avreset j r -0.1"
"*" "right +0.01" "repeat3;avreset j r 0.01"
"*" "right -0.01" "repeat3;avreset j r -0.01"
}
"*" "+ RUNNING VEC" {
"*" "height +1" "repeat1;avreset r h 1.0"
"*" "height -1" "repeat1;avreset r h -1.0"
"*" "height +0.1" "repeat2;avreset r h 0.1"
"*" "height -0.1" "repeat2;avreset r h -0.1"
"*" "height +0.01" "repeat3;avreset r h 0.01"
"*" "height -0.01" "repeat3;avreset r h -0.01"
"*" "forward +1" "repeat1;avreset r f 1.0"
"*" "forward -1" "repeat1;avreset r f -1.0"
"*" "forward +0.1" "repeat2;avreset r f 0.1"
"*" "forward -0.1" "repeat2;avreset r f -0.1"
"*" "forward +0.01" "repeat3;avreset r f 0.01"
"*" "forward -0.01" "repeat3;avreset r f -0.01"
"*" "right +1" "repeat1;avreset r r 1.0"
"*" "right -1" "repeat1;avreset r r -1.0"
"*" "right +0.1" "repeat2;avreset r r 0.1"
"*" "right -0.1" "repeat2;avreset r r -0.1"
"*" "right +0.01" "repeat3;avreset r r 0.01"
"*" "right -0.01" "repeat3;avreset r r -0.01"
}
}
"*" "+ VISUAL OPTIONS" { // various visual modifications
"*" "+ UNLOCKED CVARS" { // enables cheat protected cvars
"*" "chase cam on/off" "chase_cam change" // tomb raider style view (chase cam)
"*" "chase cam left" "chase_right down 16"
"*" "chase cam right" "chase_right up 16"
"*" "chase cam down" "chase_up down 16"
"*" "chase cam up" "chase_up up 16"
"*" "chase cam forward" "chase_back down 16"
"*" "chase cam back" "chase_back up 16"
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