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<DIV class=newsmallbox>Windows GDI和GDI+編程實例剖析 </DIV>
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<DIV class=newtitle1>作者: 宋寶華 </DIV>
<DIV class=newtitle2>出處: 天極網 </DIV>
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<DIV class=newtitle4>[ 2005-11-11 08:18 ]</DIV></DIV>
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<DIV class=guanggao><SPAN
id=contentAdv></SPAN></DIV> <STRONG>持久的路徑對象<BR></STRONG><BR> 在GDI中,路徑隸屬于一個設備上下文,一旦設備環境指針超過它的生存期,路徑也會被刪除。利用GDI+,可以創建并維護與Graphics對象分開的GraphicsPath
對象,它不依賴于Graphics對象的生存期。<BR><BR> 變形和矩陣對象<BR><BR> GDI+提供了Matrix對象,它是一種可以使變形(旋轉、平移、縮放等)
簡易靈活的強大工具,Matrix對象需與要被變形的對象聯合使用。對于GraphicsPath類,我們可以使用其成員函數Transform接收Matrix參數用于變形。<BR><BR>
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<TD>void CGdiexampleDlg::OnTransformationMatrix()<BR>{<BR> // TODO: Add
your command handler code here<BR> CClientDC
dc(this);<BR> //創建Graphics對象<BR> Graphics graphics(dc);<BR> GraphicsPath
path;<BR> path.AddRectangle(Rect(250, 20, 70,
70));<BR> graphics.DrawPath(&Pen(Color::Black, 1), &path); //
在應用變形矩陣之前繪制矩形<BR> // 路徑變形<BR> Matrix matrix1,
matrix2;<BR><BR> matrix1.Rotate(45.0f);
//旋轉順時針45度<BR> path.Transform(&matrix1);
//應用變形<BR> graphics.DrawPath(&Pen(Color::Red, 3),
&path);<BR><BR> matrix2.Scale(1.0f, 0.5f);
//轉化成為平行四邊形法則<BR> path.Transform(&matrix2);
//應用變形<BR> graphics.DrawPath(&Pen(Color::Blue, 3), &path);<BR>}
</TD></TR></TBODY></TABLE><BR> 圖5演示了正方形經過旋轉和拉伸之后的效果:黑色的為原始圖形,紅色的為旋轉45度之后的圖形,藍色的為經過拉伸為平行四邊形后的圖形。
<BR><BR>
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<DIV align=center><IMG
src="Windows GDI和GDI+編程實例剖析_4.files/2hs325j8mu2t.jpg" border=0><BR>圖5
GDI+變形和矩陣對象</DIV></TD></TR></TBODY></TABLE><BR> <STRONG>可伸縮區域<BR></STRONG><BR> GDI+通過對區域(Region)的支持極大地擴展了GDI。在GDI
中,區域存儲在設備坐標中,可應用于區域的唯一變形是平移。但是在GDI
+中,區域存儲在全局坐標(世界坐標)中,可對區域利用變形矩陣進行變形(旋轉、平移、縮放等)。<BR><BR>
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<TD>void CGdiexampleDlg::OnScalableRegion()<BR>{<BR> // TODO: Add your
command handler code here<BR> CClientDC
dc(this);<BR> //創建Graphics對象<BR> Graphics
graphics(dc);<BR> //創建GraphicsPath<BR> GraphicsPath
path;<BR> path.AddLine(100, 100, 150, 150);<BR> path.AddLine(50, 150, 150,
150);<BR> path.AddLine(50, 150, 100, 100);<BR> //創建Region<BR> Region
region(&path);<BR> //填充區域
<BR> graphics.FillRegion(&SolidBrush(Color::Blue),
&region);<BR> //區域變形<BR> Matrix matrix;<BR> matrix.Rotate(10.0f);
//旋轉順時針20度<BR> matrix.Scale(1.0f, 0.3f);
//拉伸<BR> region.Transform(&matrix); //應用變形<BR> //填充變形后的區域
<BR> graphics.FillRegion(&SolidBrush(Color::Green),
&region);<BR>}</TD></TR></TBODY></TABLE><BR> 上述程序中以藍色填充一個三角形區域,接著將此區域旋轉和拉伸,再次顯示,其效果如圖6。<BR><BR>
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<DIV align=center><IMG
src="Windows GDI和GDI+編程實例剖析_4.files/w01389f036vf.jpg" border=0><BR>圖6
GDI+區域變形</DIV></TD></TR></TBODY></TABLE><BR>
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