?? fireeffect.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/NodeVisitor>#include <osg/Object>#include <osg/Vec3>#include <osgParticle/Emitter>#include <osgParticle/FireEffect>#include <osgParticle/Program>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgParticle::FireEffect) I_DeclaringFile("osgParticle/FireEffect"); I_BaseType(osgParticle::ParticleEffect); I_ConstructorWithDefaults1(IN, bool, automaticSetup, true, Properties::EXPLICIT, ____FireEffect__bool, "", ""); I_ConstructorWithDefaults3(IN, const osg::Vec3 &, position, , IN, float, scale, 1.0f, IN, float, intensity, 1.0f, ____FireEffect__C5_osg_Vec3_R1__float__float, "", ""); I_ConstructorWithDefaults2(IN, const osgParticle::FireEffect &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____FireEffect__C5_FireEffect_R1__C5_osg_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "clone an object of the same type as the node. ", ""); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "return a clone of a node, with Object* return type. ", ""); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "return true if this and obj are of the same kind of object. ", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the node's class type. ", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the node's library. ", ""); I_Method1(void, accept, IN, osg::NodeVisitor &, nv, Properties::VIRTUAL, __void__accept__osg_NodeVisitor_R1, "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ", ""); I_Method0(void, setDefaults, Properties::VIRTUAL, __void__setDefaults, "", ""); I_Method0(void, setUpEmitterAndProgram, Properties::VIRTUAL, __void__setUpEmitterAndProgram, "", ""); I_Method0(osgParticle::Emitter *, getEmitter, Properties::VIRTUAL, __Emitter_P1__getEmitter, "", ""); I_Method0(const osgParticle::Emitter *, getEmitter, Properties::VIRTUAL, __C5_Emitter_P1__getEmitter, "", ""); I_Method0(osgParticle::Program *, getProgram, Properties::VIRTUAL, __Program_P1__getProgram, "", ""); I_Method0(const osgParticle::Program *, getProgram, Properties::VIRTUAL, __C5_Program_P1__getProgram, "", ""); I_SimpleProperty(osgParticle::Emitter *, Emitter, __Emitter_P1__getEmitter, 0); I_SimpleProperty(osgParticle::Program *, Program, __Program_P1__getProgram, 0);END_REFLECTOR
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