?? shooter.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Object>#include <osgParticle/Particle>#include <osgParticle/Shooter>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::Shooter) I_DeclaringFile("osgParticle/Shooter"); I_BaseType(osg::Object); I_Constructor0(____Shooter, "", ""); I_ConstructorWithDefaults2(IN, const osgParticle::Shooter &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____Shooter__C5_Shooter_R1__C5_osg_CopyOp_R1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method1(void, shoot, IN, osgParticle::Particle *, P, Properties::PURE_VIRTUAL, __void__shoot__Particle_P1, "Shoot a particle. ", "Must be overriden by descendants. This method should only set the velocity vector of particle P, leaving other attributes unchanged. ");END_REFLECTOR
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