?? precipitationeffect.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Fog>#include <osg/Geometry>#include <osg/NodeVisitor>#include <osg/Object>#include <osg/PrimitiveSet>#include <osg/RenderInfo>#include <osg/StateSet>#include <osg/Vec3>#include <osg/Vec4>#include <osgParticle/PrecipitationEffect>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgParticle::PrecipitationEffect) I_DeclaringFile("osgParticle/PrecipitationEffect"); I_BaseType(osg::Node); I_Constructor0(____PrecipitationEffect, "", ""); I_ConstructorWithDefaults2(IN, const osgParticle::PrecipitationEffect &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____PrecipitationEffect__C5_PrecipitationEffect_R1__C5_osg_CopyOp_R1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the node's library. ", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the node's class type. ", ""); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "return true if this and obj are of the same kind of object. ", ""); I_Method1(void, accept, IN, osg::NodeVisitor &, nv, Properties::VIRTUAL, __void__accept__osg_NodeVisitor_R1, "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ", ""); I_Method1(void, traverse, IN, osg::NodeVisitor &, nv, Properties::VIRTUAL, __void__traverse__osg_NodeVisitor_R1, "Traverse downwards : calls children's accept method with NodeVisitor. ", ""); I_Method1(void, rain, IN, float, intensity, Properties::NON_VIRTUAL, __void__rain__float, "Set all the parameters to create an rain effect of specified intensity. ", ""); I_Method1(void, snow, IN, float, intensity, Properties::NON_VIRTUAL, __void__snow__float, "Set all the parameters to create an snow effect of specified intensity. ", ""); I_Method1(void, setMaximumParticleDensity, IN, float, density, Properties::NON_VIRTUAL, __void__setMaximumParticleDensity__float, "", ""); I_Method0(float, setMaximumParticleDensity, Properties::NON_VIRTUAL, __float__setMaximumParticleDensity, "", ""); I_Method1(void, setWind, IN, const osg::Vec3 &, wind, Properties::NON_VIRTUAL, __void__setWind__C5_osg_Vec3_R1, "", ""); I_Method0(const osg::Vec3 &, getWind, Properties::NON_VIRTUAL, __C5_osg_Vec3_R1__getWind, "", ""); I_Method1(void, setPosition, IN, const osg::Vec3 &, position, Properties::NON_VIRTUAL, __void__setPosition__C5_osg_Vec3_R1, "", ""); I_Method0(const osg::Vec3 &, getPosition, Properties::NON_VIRTUAL, __C5_osg_Vec3_R1__getPosition, "", ""); I_Method1(void, setCellSize, IN, const osg::Vec3 &, cellSize, Properties::NON_VIRTUAL, __void__setCellSize__C5_osg_Vec3_R1, "", ""); I_Method0(const osg::Vec3 &, getCellSize, Properties::NON_VIRTUAL, __C5_osg_Vec3_R1__getCellSize, "", ""); I_Method1(void, setParticleSpeed, IN, float, particleSpeed, Properties::NON_VIRTUAL, __void__setParticleSpeed__float, "", ""); I_Method0(float, getParticleSpeed, Properties::NON_VIRTUAL, __float__getParticleSpeed, "", ""); I_Method1(void, setParticleSize, IN, float, particleSize, Properties::NON_VIRTUAL, __void__setParticleSize__float, "", ""); I_Method0(float, getParticleSize, Properties::NON_VIRTUAL, __float__getParticleSize, "", ""); I_Method1(void, setParticleColor, IN, const osg::Vec4 &, color, Properties::NON_VIRTUAL, __void__setParticleColor__C5_osg_Vec4_R1, "", ""); I_Method0(const osg::Vec4 &, getParticleColor, Properties::NON_VIRTUAL, __C5_osg_Vec4_R1__getParticleColor, "", ""); I_Method1(void, setNearTransition, IN, float, nearTransition, Properties::NON_VIRTUAL, __void__setNearTransition__float, "", ""); I_Method0(float, getNearTransition, Properties::NON_VIRTUAL, __float__getNearTransition, "", ""); I_Method1(void, setFarTransition, IN, float, farTransition, Properties::NON_VIRTUAL, __void__setFarTransition__float, "", ""); I_Method0(float, getFarTransition, Properties::NON_VIRTUAL, __float__getFarTransition, "", ""); I_Method1(void, setUseFarLineSegments, IN, bool, useFarLineSegments, Properties::NON_VIRTUAL, __void__setUseFarLineSegments__bool, "", ""); I_Method0(bool, getUseFarLineSegments, Properties::NON_VIRTUAL, __bool__getUseFarLineSegments, "", ""); I_Method1(void, setFog, IN, osg::Fog *, fog, Properties::NON_VIRTUAL, __void__setFog__osg_Fog_P1, "", ""); I_Method0(osg::Fog *, getFog, Properties::NON_VIRTUAL, __osg_Fog_P1__getFog, "", ""); I_Method0(const osg::Fog *, getFog, Properties::NON_VIRTUAL, __C5_osg_Fog_P1__getFog, "", ""); I_Method0(osg::Geometry *, getQuadGeometry, Properties::NON_VIRTUAL, __osg_Geometry_P1__getQuadGeometry, "", ""); I_Method0(osg::StateSet *, getQuadStateSet, Properties::NON_VIRTUAL, __osg_StateSet_P1__getQuadStateSet, "", ""); I_Method0(osg::Geometry *, getLineGeometry, Properties::NON_VIRTUAL, __osg_Geometry_P1__getLineGeometry, "", ""); I_Method0(osg::StateSet *, getLineStateSet, Properties::NON_VIRTUAL, __osg_StateSet_P1__getLineStateSet, "", ""); I_Method0(osg::Geometry *, getPointGeometry, Properties::NON_VIRTUAL, __osg_Geometry_P1__getPointGeometry, "", ""); I_Method0(osg::StateSet *, getPointStateSet, Properties::NON_VIRTUAL, __osg_StateSet_P1__getPointStateSet, "", ""); I_ProtectedMethod1(void, compileGLObjects, IN, osg::RenderInfo &, renderInfo, Properties::NON_VIRTUAL, Properties::CONST, __void__compileGLObjects__osg_RenderInfo_R1, "", ""); I_ProtectedMethod0(void, update, Properties::NON_VIRTUAL, Properties::NON_CONST, __void__update, "", ""); I_ProtectedMethod4(void, createGeometry, IN, unsigned int, numParticles, IN, osg::Geometry *, quad_geometry, IN, osg::Geometry *, line_geometry, IN, osg::Geometry *, point_geometry, Properties::NON_VIRTUAL, Properties::NON_CONST,
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