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?? createrole.java

?? 簡單的用Java做的小游戲主要是用了自己的框架來
?? JAVA
字號:
package assistant;

import role.Box;
import role.Dragon;
import role.Fire;
import role.Flower;
import role.FlyMonkey;
import role.Hag;
import role.ON_OFF;
import role.Skull;
import role.WaterFall;

import frame.GameStartFrame;

/**
 * 本類為創(chuàng)建角色類
 * @author Administrator
 *
 */
public class CreateRole {
	
	/**箱子計數(shù)器*/
	private static int boxCount;
	
	/**飛龍計數(shù)器*/
	private static int dragonCount;
	
	/**女巫計數(shù)器*/
	private static int hagCount;
	
	/**瀑布計數(shù)器*/
	private static int waterFallCount;
	
	/**骷髏計數(shù)器*/
	private static int skullCount;
	
	/**火計數(shù)器*/
	private static int fireCount;
	
	/**飛猴計數(shù)器*/
	private static int flyMonkeyCount;
	
	/**花計數(shù)器*/
	private static int flowerCount;

	/**
	 * 創(chuàng)建角色方法
	 *
	 */
	public static void createRole(){
		createBox();
		createDragon();
		createHag();
		createWaterFall();
		createSkull();
		createFire();
		createFlyMonkey();
		createFlower();
	}
	
	/**
	 * Method:        createCamp
	 * Description:   創(chuàng)建箱子對象
	 * 
	 * */
	private static void createBox(){
		if(boxCount == 0 && GameStartFrame.mapX == 0){
			createFourBox(2,2,200,380,true,false);
			boxCount = 1;
		}
		else if(boxCount == 1 && GameStartFrame.mapX <=-200){
			createFourBox(2,2,800,380,true,true);
			boxCount = 2;
		}
		else if(boxCount == 2 && GameStartFrame.mapX <=-600){
			createFourBox(3,3,800,350,false,false);
			boxCount = 3;
		}
		else if(boxCount == 3 && GameStartFrame.mapX <=-1600){
			createFourBox(2,2,650,380,false,false);
			boxCount = 4;
		}
		else if(boxCount == 4 && GameStartFrame.mapX <=-3100){
			createFourBox(2,2,720,10,true,false);
			boxCount = 5;
		}
		else if(boxCount == 5 && GameStartFrame.mapY >=-1950){
			createFourBox(1,2,330,-65,false,false);
			boxCount = 6;
		}
		else if(boxCount == 6 && GameStartFrame.mapY >= -1650){
			createFourBox(1,2,520,-170,true,false);
			boxCount = 7;
		}
		else if(boxCount == 7 && GameStartFrame.mapX >= -3200){
			createFourBox(3,3,-140,130,true,true);
			boxCount = 8;
		}
		else if(boxCount == 8 && GameStartFrame.mapX >= -2600){
			createFourBox(2,1,-140,260,true,true);
			createFourBox(2,2,-700,232,false,false);
			boxCount = 9;
		}
		else if(boxCount == 9 && GameStartFrame.mapX >= -1600){
			createFourBox(2,2,-190,380,false,false);
			boxCount = 10;
		}
		else if(boxCount == 10 && GameStartFrame.mapX >= -1000){
			createFourBox(2,2,-158,306,true,true);
			boxCount = 11;
		}
		else if(boxCount == 11 && GameStartFrame.mapX >= -500){
			createFourBox(2,2,-256,306,false,true);
			boxCount = 12;
		}
		else if(boxCount == 12 && GameStartFrame.mapY >= -300){
			createFourBox(1,2,0,-140,false,true);
			boxCount = 13;
		}
		else if(boxCount == 13 && GameStartFrame.mapX <=-200){
			createFourBox(3,3,750,350,true,true);
			boxCount = 14;
		}
		else if(boxCount == 14 && GameStartFrame.mapX <=-600){
			createFourBox(2,2,750,380,false,false);
			boxCount = 15;
		}
		else if(boxCount == 15 && GameStartFrame.mapX <=-1300){
			createFourBox(2,2,710,85,false,true);
			boxCount = 16;
		}
		else if(boxCount == 16 && GameStartFrame.mapX <=-1800){
			createFourBox(2,2,855,235,true,false);
			boxCount = 17;
		}
		else if(boxCount == 17 && GameStartFrame.mapX <=-2620){
			createFourBox(2,2,655,385,false,true);
			boxCount = 18;
		}
	}
	
	/**
	 * 創(chuàng)建多個箱子
	 * @param row 箱子行數(shù)
	 * @param col 箱子列數(shù)
	 * @param x 箱子起始X坐標
	 * @param y 箱子起始Y坐標
	 * @param flowerProp 箱子是否產(chǎn)生花道具
	 * @param hartProp  箱子是否產(chǎn)生心道具
	 */
	private static void  createFourBox(int row,int col,int x,int y,boolean flowerProp,boolean hartProp){

		for(int i=0;i<row;i++){
			for(int j=0;j<col;j++){
				boolean isFlower = false;
				boolean isHart = false;
				
				if(flowerProp && ((i == 0 && j == 0)) || (i == 1 && j == 0)){
					isFlower = true;
				}
				else if(hartProp && (i == 1 && j == 1)){
					isHart = true;
				}
				
				Box box=new Box(x+i*40,y+j*30,Box.ISWOOD,isFlower,isHart);
				PublicVar.roleList.add(box);
			}
		}
	}
	
	
	
	/**
	 * 創(chuàng)建飛龍對象
	 * 
	 */
	private static void createDragon(){
		Dragon dragon = null;
		
		if(dragonCount == 0 && GameStartFrame.mapX <= -200){
			dragon=new Dragon(700,378,PublicVar.LEFT);
			PublicVar.roleList.add(dragon);
			dragonCount = 1;
		}
		else if(dragonCount == 1 && GameStartFrame.mapY >= -1400){
			dragon=new Dragon(520,-150,PublicVar.LEFT);
			PublicVar.roleList.add(dragon);
			dragonCount = 2;
		}
		else if(dragonCount == 2 && GameStartFrame.mapX >= -500){
			dragon=new Dragon(-120,300,PublicVar.RIGHT);
			PublicVar.roleList.add(dragon);
			dragonCount = 3;
		}
		else if(dragonCount == 3 && GameStartFrame.mapX <= -500){
			dragon=new Dragon(720,380,PublicVar.LEFT);
			PublicVar.roleList.add(dragon);
			dragonCount = 4;
		}
	}
	
	
	/**
	 * 創(chuàng)建女巫對象
	 * 
	 */
	private static void createHag(){
		Hag hag = null;
		
		if(hagCount == 0 && GameStartFrame.mapX <= -800){
			hag = new Hag(650,75,PublicVar.LEFT);
			PublicVar.roleList.add(hag);
			hagCount = 1;
		}
		if(hagCount == 1 && GameStartFrame.mapX <= -2100){
			hag = new Hag(650,370,PublicVar.LEFT);
			PublicVar.roleList.add(hag);
			hagCount = 2;
		}
		if(hagCount == 2 &&  GameStartFrame.mapX >= -2600 && GameStartFrame.mapY == -1100){
			hag = new Hag(-300,370,PublicVar.RIGHT);
			PublicVar.roleList.add(hag);
			hagCount = 3;
		}
		if(hagCount == 3 &&  GameStartFrame.mapX >= -1250 && GameStartFrame.mapY == -1100){
			hag = new Hag(-170,300,PublicVar.RIGHT);
			PublicVar.roleList.add(hag);
			hagCount = 4;
		}
		if(hagCount == 4 &&  GameStartFrame.mapX <= -1800){
			hag = new Hag(760,370,PublicVar.LEFT);
			PublicVar.roleList.add(hag);
			hagCount = 5;
		}
		
		
	}
	
	/**
	 *  創(chuàng)建瀑布對象
	 * 
	 */
	private static void createWaterFall(){
		WaterFall water = null;
		
		if(waterFallCount == 0 && GameStartFrame.mapX == -3250
				&& GameStartFrame.mapY >-1330){
			water = new WaterFall(10,-200,PublicVar.RIGHT);
			PublicVar.roleList.add(water);
			
			PublicVar.roleList.add(new ON_OFF(330,-180,water,false));
			waterFallCount = 1;
		}
		
		if(waterFallCount == 1 && GameStartFrame.mapX == 0
				&& GameStartFrame.mapY >-230){
			water = new WaterFall(520,-200,PublicVar.LEFT);
			PublicVar.roleList.add(water);
			
			PublicVar.roleList.add(new ON_OFF(270,-185,water,false));
			waterFallCount = 2;
		}
		if(waterFallCount == 2 && GameStartFrame.mapX <= -2800
				&& GameStartFrame.mapY ==0){
			water = new WaterFall(905,240,PublicVar.LEFT);
			PublicVar.roleList.add(water);
			
			PublicVar.roleList.add(new ON_OFF(780,190,water,true));
			waterFallCount = 3;
		}
	}
	
	/**
	 * 創(chuàng)建骷髏對象
	 * 
	 */
	private static void createSkull(){
		Skull skull = null;
		
		if(skullCount == 0 && GameStartFrame.mapX == 0){
			skull = new Skull(610,100,PublicVar.LEFT);
			PublicVar.roleList.add(skull);
			skullCount = 1;
		}
		else if(skullCount == 1 && GameStartFrame.mapX <= -1500){
			skull=new Skull(700,390,PublicVar.LEFT);
			PublicVar.roleList.add(skull);
			skullCount = 2;
		}
		else if(skullCount == 2 && GameStartFrame.mapX >= -1400){
			skull=new Skull(-220,100,PublicVar.RIGHT);
			PublicVar.roleList.add(skull);
			skullCount = 3;
		}
		else if(skullCount == 3 && GameStartFrame.mapX <= -500){
			skull=new Skull(820,175,PublicVar.LEFT);
			PublicVar.roleList.add(skull);
			skullCount = 4;
		}
		else if(skullCount == 4 && GameStartFrame.mapX <= -1050 && GameStartFrame.mapY == 0){
			skull=new Skull(820,390,PublicVar.LEFT);
			PublicVar.roleList.add(skull);
			System.out.println("ku");
			skullCount = 5;
		}
		else if(skullCount == 5 && GameStartFrame.mapX <= -2200){
			skull=new Skull(1010,250,PublicVar.LEFT);
			PublicVar.roleList.add(skull);
			skullCount = 6;
		}
	}
	
	/**
	 * 創(chuàng)建火對象
	 * 
	 */
	private static void createFire(){
		Fire fire = null;
		
		if(fireCount == 0 && GameStartFrame.mapX >= -2600 && GameStartFrame.mapY == -1100){
			fire = new Fire(-360,55,PublicVar.RIGHT,60);
			PublicVar.roleList.add(fire);
			fire = new Fire(-780,55,PublicVar.RIGHT,62);
			PublicVar.roleList.add(fire);
			fireCount = 1;
		}
		if(fireCount == 1 && GameStartFrame.mapX <= 0 && GameStartFrame.mapY == 0){
			fire = new Fire(820,135,PublicVar.LEFT,45);
			PublicVar.roleList.add(fire);
			fireCount = 2;
		}
		if(fireCount == 2 && GameStartFrame.mapX <= -1050){
			fire = new Fire(850,210,PublicVar.LEFT,60);
			PublicVar.roleList.add(fire);
			fireCount = 3;
		}
		if(fireCount == 3 && GameStartFrame.mapX <= -1800){
			fire = new Fire(760,65,PublicVar.LEFT,40);
			PublicVar.roleList.add(fire);
			fireCount = 4;
		}

	}
	
	/**
	 * 創(chuàng)建飛猴對象
	 * 
	 */
	private static void createFlyMonkey(){
		FlyMonkey flyMonkey = null;
		
		if(flyMonkeyCount == 0 && GameStartFrame.mapY >= -1900){
			flyMonkey = new FlyMonkey(50,-100,PublicVar.RIGHT);
			PublicVar.roleList.add(flyMonkey);
			flyMonkeyCount = 1;
		}
		else if(flyMonkeyCount == 1 && GameStartFrame.mapX <= -1900 && GameStartFrame.mapY == 0){
			flyMonkey = new FlyMonkey(750,-100,PublicVar.RIGHT);
			System.out.println("monkey");
			PublicVar.roleList.add(flyMonkey);
			flyMonkeyCount = 2;
		}
	}
	
	/**
	 * 創(chuàng)建花對象
	 * 
	 */
	private static void createFlower(){
		
		if(flowerCount == 0 && GameStartFrame.mapX == 0){
			createTwoFlower(150,50,PublicVar.LEFT);
			createTwoFlower(50,250,PublicVar.UP);
			flowerCount = 1;
		}
		
		else if(flowerCount == 1 && GameStartFrame.mapX <= -165){
			createTwoFlower(650,50,PublicVar.LEFT);
			flowerCount = 2;
		}
		else if(flowerCount == 2 && GameStartFrame.mapX <= -650){
			createTwoFlower(650,30,PublicVar.UP);
			flowerCount = 3;
		}
		else if(flowerCount == 3 && GameStartFrame.mapX <= -1300){
			createTwoFlower(670,20,PublicVar.UP);
			flowerCount = 4;
		}
		else if(flowerCount == 4 && GameStartFrame.mapX <= -1800){
			createTwoFlower(670,100,PublicVar.UP);
			createTwoFlower(800,320,PublicVar.LEFT);
			flowerCount = 5;
		}
		else if(flowerCount == 5 && GameStartFrame.mapX <= -2600){
			createTwoFlower(670,180,PublicVar.UP);
			createTwoFlower(700,180,PublicVar.UP);
			PublicVar.roleList.add(new Flower(820,150));
			flowerCount = 6;
		}
		else if(flowerCount == 6 && GameStartFrame.mapY >= -1400){
			createTwoFlower(220,-50,PublicVar.UP);
			flowerCount = 7;
		}
		else if(flowerCount == 7 && GameStartFrame.mapX >= -2600){
			createTwoFlower(-140,320,PublicVar.UP);
			createTwoFlower(-110,320,PublicVar.UP);
			createTwoFlower(-200,30,PublicVar.LEFT);
			createTwoFlower(-650,30,PublicVar.LEFT);
			flowerCount = 8;
		}
		else if(flowerCount == 8 && GameStartFrame.mapX >= -1100){
			createTwoFlower(-100,30,PublicVar.LEFT);
			flowerCount = 9;
		}
		else if(flowerCount == 9 && GameStartFrame.mapY >= -750){
			createTwoFlower(260,-70,PublicVar.UP);
			createTwoFlower(260,-300,PublicVar.UP);
			flowerCount = 10;
		}
		else if(flowerCount == 10 && GameStartFrame.mapX <= -100){
			createTwoFlower(700,250,PublicVar.UP);
			flowerCount = 11;
		}
		else if(flowerCount == 11 && GameStartFrame.mapX <= -500){
			createTwoFlower(650,50,PublicVar.UP);
			createTwoFlower(680,50,PublicVar.UP);
			flowerCount = 12;
		}
		else if(flowerCount == 12 && GameStartFrame.mapX <= -1050){
			createTwoFlower(700,100,PublicVar.UP);
			createTwoFlower(730,100,PublicVar.UP);
			createTwoFlower(800,310,PublicVar.UP);
			createTwoFlower(830,310,PublicVar.UP);
			flowerCount = 13;
		}
		else if(flowerCount == 13 && GameStartFrame.mapX <= -1800){
			createTwoFlower(730,30,PublicVar.LEFT);
			createTwoFlower(650,310,PublicVar.UP);
			flowerCount = 14;
		}
		
		
	}
	/**
	 * 創(chuàng)建兩朵花對象
	 * @param x X坐標
	 * @param y Y坐標
	 * @param state 排列方式
	 */
	private static void createTwoFlower(int x,int y,int state){
		Flower flower= null;
		if(state == PublicVar.UP){
			flower = new Flower(x,y);
			PublicVar.roleList.add(flower);
			flower = new Flower(x,y+30);
			PublicVar.roleList.add(flower);
		}
		else{
			flower = new Flower(x,y);
			PublicVar.roleList.add(flower);
			flower = new Flower(x+30,y);
			PublicVar.roleList.add(flower);
		}
	}
	
	public static void rest(){
		boxCount = 0;
		dragonCount = 0;
		hagCount = 0;
		waterFallCount = 0;
		skullCount = 0;
		 fireCount = 0;
		 flyMonkeyCount = 0;
		flowerCount = 0;
	}
}

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