?? tankclient.java
字號:
//0.4 加入repaint畫面重畫機制 使用雙緩沖使得畫面更流暢
//0.5 加入兩個常量,用于分辨率更改容易些;
//0.6 加入鍵盤監聽類,使坦克隨鍵盤動起來,四個方向
//0.7 加入坦克類,用于生成多個坦克
import java.awt.*;
import java.awt.event.*;
public class TankClient extends Frame{
public static final int GAME_WEIGHT = 800;
public static final int GAME_HEIGHT = 600;
Image offScreenImage = null;
MyTank tk = new MyTank(50,50);
public void paint(Graphics g){
tk.draw(g);
}
public void update(Graphics g) {
if(offScreenImage == null){
offScreenImage = this.createImage(GAME_WEIGHT, GAME_HEIGHT);
}
Graphics gOffScreenImage = offScreenImage.getGraphics();
Color c = gOffScreenImage.getColor();
gOffScreenImage.setColor(Color.WHITE);
gOffScreenImage.fillRect(0, 0, GAME_WEIGHT, GAME_HEIGHT);
paint(gOffScreenImage);
g.drawImage(offScreenImage,0 ,0,null);
}
public void LauchFrame(){
this.setLocation(400, 300);
this.setSize(GAME_WEIGHT, GAME_HEIGHT);
this.setTitle("坦克大戰");
this.setResizable(false);
this.addKeyListener(new KeyMonitor());
this.addWindowListener(new WindowAdapter(){
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
this.setVisible(true);
new Thread(new PaintThread()).start();
}
public static void main(String[] args) {
TankClient tc = new TankClient();
tc.LauchFrame();
}
class PaintThread implements Runnable{
public void run() {
while(true){
repaint();
try {
Thread.sleep(20);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
class KeyMonitor extends KeyAdapter{
public void keyPressed(KeyEvent e) {
tk.keypressed(e);
}
}
}
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