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?? items.htm

?? Quake 的 各 種 文 檔 格 式 說 明
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	<a href="qc-glob.htm#self">self</a> = <a href="qc-glob.htm#other">other</a>;
	<a href="weapons.htm#W_SetCurrentAmmo">W_SetCurrentAmmo</a>();
	<a href="qc-glob.htm#self">self</a> = stemp;

<i>// remove it in single player, or setup for respawning in deathmatch</i>
	<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_model">model</a> = <a href="defs.htm#string_null">string_null</a>;
	<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_solid">solid</a> = <a href="qc-defs.htm#SOLID_NOT">SOLID_NOT</a>;
	<b>if</b> (<a href="qc-glob.htm#deathmatch">deathmatch</a> == 1)
		<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_nextthink">nextthink</a> = <a href="qc-glob.htm#time">time</a> + 30;
	
	<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_think">think</a> = <a href="items.htm#SUB_regen">SUB_regen</a>;

	<a href="defs.htm#activator">activator</a> = <a href="qc-glob.htm#other">other</a>;
	<a href="subs.htm#SUB_UseTargets">SUB_UseTargets</a>();				<i>// fire all targets / killtargets</i>
};




<a href="qc-types.htm#float">float</a> <b><a name="WEAPON_BIG2">WEAPON_BIG2</a></b> = 1;

<i>/*QUAKED item_shells (0 .5 .8) (0 0 0) (32 32 32) big
*/</i>


<a href="qc-types.htm#void">void</a>() <b>item_shells</b><a name="item_shells">=</a>
{
	<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_touch">touch</a> = <a href="items.htm#ammo_touch">ammo_touch</a>;

	<b>if</b> (<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_spawnflags">spawnflags</a> &amp; <a href="items.htm#WEAPON_BIG2">WEAPON_BIG2</a>)
	{
		<a href="qc-built.htm#precache_model">precache_model</a> (<b>"maps/b_shell1.bsp"</b>);
		<a href="qc-built.htm#setmodel">setmodel</a> (<a href="qc-glob.htm#self">self</a>, <b>"maps/b_shell1.bsp"</b>);
		<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_aflag">aflag</a> = 40;
	}
	<b>else</b>
	{
		<a href="qc-built.htm#precache_model">precache_model</a> (<b>"maps/b_shell0.bsp"</b>);
		<a href="qc-built.htm#setmodel">setmodel</a> (<a href="qc-glob.htm#self">self</a>, <b>"maps/b_shell0.bsp"</b>);
		<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_aflag">aflag</a> = 20;
	}
	<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_weapon">weapon</a> = 1;
	<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_netname">netname</a> = <b>"shells"</b>;
	<a href="qc-built.htm#setsize">setsize</a> (<a href="qc-glob.htm#self">self</a>, '0 0 0', '32 32 56');
	<a href="items.htm#StartItem">StartItem</a> ();
};

<i>/*QUAKED item_spikes (0 .5 .8) (0 0 0) (32 32 32) big
*/</i>


<a href="qc-types.htm#void">void</a>() <b>item_spikes</b><a name="item_spikes">=</a>
{
	<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_touch">touch</a> = <a href="items.htm#ammo_touch">ammo_touch</a>;

	<b>if</b> (<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_spawnflags">spawnflags</a> &amp; <a href="items.htm#WEAPON_BIG2">WEAPON_BIG2</a>)
	{
		<a href="qc-built.htm#precache_model">precache_model</a> (<b>"maps/b_nail1.bsp"</b>);
		<a href="qc-built.htm#setmodel">setmodel</a> (<a href="qc-glob.htm#self">self</a>, <b>"maps/b_nail1.bsp"</b>);
		<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_aflag">aflag</a> = 50;
	}
	<b>else</b>
	{
		<a href="qc-built.htm#precache_model">precache_model</a> (<b>"maps/b_nail0.bsp"</b>);
		<a href="qc-built.htm#setmodel">setmodel</a> (<a href="qc-glob.htm#self">self</a>, <b>"maps/b_nail0.bsp"</b>);
		<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_aflag">aflag</a> = 25;
	}
	<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_weapon">weapon</a> = 2;
	<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_netname">netname</a> = <b>"nails"</b>;
	<a href="qc-built.htm#setsize">setsize</a> (<a href="qc-glob.htm#self">self</a>, '0 0 0', '32 32 56');
	<a href="items.htm#StartItem">StartItem</a> ();
};

<i>/*QUAKED item_rockets (0 .5 .8) (0 0 0) (32 32 32) big
*/</i>


<a href="qc-types.htm#void">void</a>() <b>item_rockets</b><a name="item_rockets">=</a>
{
	<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_touch">touch</a> = <a href="items.htm#ammo_touch">ammo_touch</a>;

	<b>if</b> (<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_spawnflags">spawnflags</a> &amp; <a href="items.htm#WEAPON_BIG2">WEAPON_BIG2</a>)
	{
		<a href="qc-built.htm#precache_model">precache_model</a> (<b>"maps/b_rock1.bsp"</b>);
		<a href="qc-built.htm#setmodel">setmodel</a> (<a href="qc-glob.htm#self">self</a>, <b>"maps/b_rock1.bsp"</b>);
		<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_aflag">aflag</a> = 10;
	}
	<b>else</b>
	{
		<a href="qc-built.htm#precache_model">precache_model</a> (<b>"maps/b_rock0.bsp"</b>);
		<a href="qc-built.htm#setmodel">setmodel</a> (<a href="qc-glob.htm#self">self</a>, <b>"maps/b_rock0.bsp"</b>);
		<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_aflag">aflag</a> = 5;
	}
	<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_weapon">weapon</a> = 3;
	<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_netname">netname</a> = <b>"rockets"</b>;
	<a href="qc-built.htm#setsize">setsize</a> (<a href="qc-glob.htm#self">self</a>, '0 0 0', '32 32 56');
	<a href="items.htm#StartItem">StartItem</a> ();
};


<i>/*QUAKED item_cells (0 .5 .8) (0 0 0) (32 32 32) big
*/</i>


<a href="qc-types.htm#void">void</a>() <b>item_cells</b><a name="item_cells">=</a>
{
	<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_touch">touch</a> = <a href="items.htm#ammo_touch">ammo_touch</a>;

	<b>if</b> (<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_spawnflags">spawnflags</a> &amp; <a href="items.htm#WEAPON_BIG2">WEAPON_BIG2</a>)
	{
		<a href="qc-built.htm#precache_model">precache_model</a> (<b>"maps/b_batt1.bsp"</b>);
		<a href="qc-built.htm#setmodel">setmodel</a> (<a href="qc-glob.htm#self">self</a>, <b>"maps/b_batt1.bsp"</b>);
		<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_aflag">aflag</a> = 12;
	}
	<b>else</b>
	{
		<a href="qc-built.htm#precache_model">precache_model</a> (<b>"maps/b_batt0.bsp"</b>);
		<a href="qc-built.htm#setmodel">setmodel</a> (<a href="qc-glob.htm#self">self</a>, <b>"maps/b_batt0.bsp"</b>);
		<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_aflag">aflag</a> = 6;
	}
	<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_weapon">weapon</a> = 4;
	<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_netname">netname</a> = <b>"cells"</b>;
	<a href="qc-built.htm#setsize">setsize</a> (<a href="qc-glob.htm#self">self</a>, '0 0 0', '32 32 56');
	<a href="items.htm#StartItem">StartItem</a> ();
};


<i>/*QUAKED item_weapon (0 .5 .8) (0 0 0) (32 32 32) shotgun rocket spikes big
DO NOT USE THIS!!!! IT WILL BE REMOVED!
*/</i>


<a href="qc-types.htm#float">float</a> <b><a name="WEAPON_SHOTGUN">WEAPON_SHOTGUN</a></b> = 1;
<a href="qc-types.htm#float">float</a> <b><a name="WEAPON_ROCKET">WEAPON_ROCKET</a></b> = 2;
<a href="qc-types.htm#float">float</a> <b><a name="WEAPON_SPIKES">WEAPON_SPIKES</a></b> = 4;
<a href="qc-types.htm#float">float</a> <b><a name="WEAPON_BIG">WEAPON_BIG</a></b> = 8;
<a href="qc-types.htm#void">void</a>() <b>item_weapon</b><a name="item_weapon">=</a>
{
	<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_touch">touch</a> = <a href="items.htm#ammo_touch">ammo_touch</a>;

	<b>if</b> (<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_spawnflags">spawnflags</a> &amp; <a href="items.htm#WEAPON_SHOTGUN">WEAPON_SHOTGUN</a>)
	{
		<b>if</b> (<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_spawnflags">spawnflags</a> &amp; <a href="items.htm#WEAPON_BIG">WEAPON_BIG</a>)
		{
			<a href="qc-built.htm#precache_model">precache_model</a> (<b>"maps/b_shell1.bsp"</b>);
			<a href="qc-built.htm#setmodel">setmodel</a> (<a href="qc-glob.htm#self">self</a>, <b>"maps/b_shell1.bsp"</b>);
			<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_aflag">aflag</a> = 40;
		}
		<b>else</b>
		{
			<a href="qc-built.htm#precache_model">precache_model</a> (<b>"maps/b_shell0.bsp"</b>);
			<a href="qc-built.htm#setmodel">setmodel</a> (<a href="qc-glob.htm#self">self</a>, <b>"maps/b_shell0.bsp"</b>);
			<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_aflag">aflag</a> = 20;
		}
		<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_weapon">weapon</a> = 1;
		<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_netname">netname</a> = <b>"shells"</b>;
	}

	<b>if</b> (<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_spawnflags">spawnflags</a> &amp; <a href="items.htm#WEAPON_SPIKES">WEAPON_SPIKES</a>)
	{
		<b>if</b> (<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_spawnflags">spawnflags</a> &amp; <a href="items.htm#WEAPON_BIG">WEAPON_BIG</a>)
		{
			<a href="qc-built.htm#precache_model">precache_model</a> (<b>"maps/b_nail1.bsp"</b>);
			<a href="qc-built.htm#setmodel">setmodel</a> (<a href="qc-glob.htm#self">self</a>, <b>"maps/b_nail1.bsp"</b>);
			<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_aflag">aflag</a> = 40;
		}
		<b>else</b>
		{
			<a href="qc-built.htm#precache_model">precache_model</a> (<b>"maps/b_nail0.bsp"</b>);
			<a href="qc-built.htm#setmodel">setmodel</a> (<a href="qc-glob.htm#self">self</a>, <b>"maps/b_nail0.bsp"</b>);
			<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_aflag">aflag</a> = 20;
		}
		<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_weapon">weapon</a> = 2;
		<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_netname">netname</a> = <b>"spikes"</b>;
	}

	<b>if</b> (<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_spawnflags">spawnflags</a> &amp; <a href="items.htm#WEAPON_ROCKET">WEAPON_ROCKET</a>)
	{
		<b>if</b> (<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_spawnflags">spawnflags</a> &amp; <a href="items.htm#WEAPON_BIG">WEAPON_BIG</a>)
		{
			<a href="qc-built.htm#precache_model">precache_model</a> (<b>"maps/b_rock1.bsp"</b>);
			<a href="qc-built.htm#setmodel">setmodel</a> (<a href="qc-glob.htm#self">self</a>, <b>"maps/b_rock1.bsp"</b>);
			<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_aflag">aflag</a> = 10;
		}
		<b>else</b>
		{
			<a href="qc-built.htm#precache_model">precache_model</a> (<b>"maps/b_rock0.bsp"</b>);
			<a href="qc-built.htm#setmodel">setmodel</a> (<a href="qc-glob.htm#self">self</a>, <b>"maps/b_rock0.bsp"</b>);
			<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_aflag">aflag</a> = 5;
		}
		<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_weapon">weapon</a> = 3;
		<a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_netname">netname</a> = <b>"rockets"</b>;
	}
	
	<a href="qc-built.htm#setsize">setsize</a> (<a href="qc-glob.htm#self">self</a>, '0 0 0', '32 32 56');
	<a href="items.htm#StartItem">StartItem</a> ();
};


<i>/*
===============================================================================

KEYS

===============================================================================
*/</i>


<a href="qc-types.htm#void">void</a>() <b>key_touch</b><a name="key_touch">=</a>
{
<b>local</b> <a href="qc-types.htm#entity">entity</a>	stemp;
<b>local</b> <a href="qc-types.htm#float">float</a>		best;

	<b>if</b> (<a href="qc-glob.htm#other">other</a>.<a href="qc-enty.htm#dot_classname">classname</a> != <b>"player"</b>)
		<b>return</b>;
	<b>if</b> (<a href="qc-glob.htm#other">other</a>.<a href="qc-enty.htm#dot_health">health</a> &lt;= 0)
		<b>return</b>;
	<b>if</b> (<a href="qc-glob.htm#other">other</a>.<a href="qc-enty.htm#dot_items">items</a> &amp; <a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_items">items</a>)
		<b>return</b>;

	<a href="qc-built.htm#sprint">sprint</a> (<a href="qc-glob.htm#other">other</a>, <b>"You got the "</b>);
	<a href="qc-built.htm#sprint">sprint</a> (<a href="qc-glob.htm#other">other</a>, <a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_netname">netname</a>);
	<a href="qc-built.htm#sprint">sprint</a> (<a href="qc-glob.htm#other">other</a>,<b>"\n"</b>);

	<a href="qc-built.htm#sound">sound</a> (<a href="qc-glob.htm#other">other</a>, <a href="qc-defs.htm#CHAN_ITEM">CHAN_ITEM</a>, <a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_noise">noise</a>, 1, <a href="qc-defs.htm#ATTN_NORM">ATTN_NORM</a>);
	<a href="qc-built.htm#stuffcmd">stuffcmd</a> (<a href="qc-glob.htm#other">other</a>, <b>"bf\n"</b>);
	<a href="qc-glob.htm#other">other</a>.<a href="qc-enty.htm#dot_items">items</a> = <a href="qc-glob.htm#other">other</a>.<a href="qc-enty.htm#dot_items">items</a> | <a href="qc-glob.htm#self">self</a>.<a href="qc-enty.htm#dot_items">items</a>;

	<b>if</b> (!<a href="qc-glob.htm#coop">coop</a>)
	{	

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亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频
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