?? enemyb.java
字號:
package org.game.simple;
/**
*
* Copyright 2008
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
* either express or implied. See the License for the specific language
* governing permissions and limitations under the License.
*
* @project org.game.simple
* @author xieting
* @version 0.1
*/
public class EnemyB extends Enemy {
public EnemyB(float x, float y, Battle battle, int pattern) {
super(battle, GamePanel.enemyImageB);
this._battle = battle;
this.x = x;
this.y = y;
vx = 0.0F;
vy = 2.0F;
this.pattern = pattern;
power = 25;
}
public void move() {
if (pattern == 0)
if (counter < 100)
y += vy;
else if (counter > 300)
y -= vy;
checkOutOfScreen();
if (tamaIntCount > 0)
tamaIntCount--;
if (counter > 100 && counter < 280 && tamaIntCount <= 0) {
GamePanel.addList(new EnemyBeam(x + WIDTH / 2.0F, y + HEIGHT,
_battle, this));
tamaIntCount = 2;
}
counter++;
}
}
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