?? bossc.java
字號:
package org.game.simple;
/**
*
* Copyright 2008
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
* either express or implied. See the License for the specific language
* governing permissions and limitations under the License.
*
* @project org.game.simple
* @author xieting
* @version 0.1
*/
public class BossC extends Boss {
public BossC(Battle battle) {
super(battle, GamePanel.bossImageC);
this._battle = battle;
x = 50F;
y = -250F;
power = 2000;
powerMax = power;
vx = 0.0F;
vy = 2.0F;
}
public void move() {
if (counter < 150)
y += vy;
else if (counter >= 150) {
if (counter == 150)
vx = 1.0F;
x += vx;
if (x + WIDTH > (float) app.getWidth())
vx = -vx;
if (x < 0.0F)
vx = -vx;
}
checkOutOfScreen();
if (tamaIntCount > 0)
tamaIntCount--;
if (counter % 2000 < 500) {
if (tamaIntCount <= 0) {
if (counter % 2000 > 100) {
for (int i = 0; i < 100; i++)
if (counter % 2 == 0)
GamePanel.addList(new DirectionalBullet(x + WIDTH
/ 2.0F, y + HEIGHT, 10 + i * 10, _battle));
else
GamePanel.addList(new DirectionalBullet(x + WIDTH
/ 2.0F, y + HEIGHT, 80 + i * 10, _battle));
GamePanel.addList(new MoveAimingBullet(x + WIDTH / 2.0F
+ 50F, y + HEIGHT, _battle));
GamePanel.addList(new MoveAimingBullet(
(x + WIDTH / 2.0F) - 50F, y + HEIGHT, _battle));
}
tamaIntCount = 90;
}
} else if (counter % 2000 < 1000) {
if (tamaIntCount <= 0 && counter % 2000 > 600) {
GamePanel.addList(new EnemyBeam(x + WIDTH / 2.0F + 100F, y
+ HEIGHT, _battle, this));
if (counter % 25 == 0)
GamePanel.addList(new RandomNBullet(x + WIDTH / 2.0F, y
+ HEIGHT, 0.0F, 2.0F, _battle));
GamePanel.addList(new EnemyBeam((x + WIDTH / 2.0F) - 100F, y
+ HEIGHT, _battle, this));
tamaIntCount = 2;
}
} else if (counter % 2000 < 1500) {
if (tamaIntCount <= 0 && counter % 2000 > 1100) {
GamePanel.addList(new MoveAimingBullet(x + WIDTH / 2.0F + 50F,
y + HEIGHT, _battle));
GamePanel.addList(new MoveAimingBullet(
(x + WIDTH / 2.0F) - 50F, y + HEIGHT, _battle));
GamePanel.addList(new MoveHomingBullet(x + WIDTH / 2.0F, y
+ HEIGHT, 2.0F, 2.0F, _battle,
GamePanel.HomingBulletImage));
tamaIntCount = 80;
}
} else if (counter % 2000 < 2000 && tamaIntCount <= 0
&& counter % 2000 > 1600) {
GamePanel.addList(new RandomNBullet(x + WIDTH / 2.0F, y + HEIGHT,
0.0F, 2.0F, _battle));
GamePanel.addList(new MoveAimingBullet((x + WIDTH / 2.0F) - 50F, y
+ HEIGHT, _battle));
GamePanel.addList(new MoveAimingBullet(x + WIDTH / 2.0F + 50F, y
+ HEIGHT, _battle));
tamaIntCount = 25;
}
counter++;
}
protected boolean checkHit(Role chara) {
if ((chara instanceof BattleShot) && x + 50F > chara.x - WIDTH
&& x - 50F < chara.x + chara.WIDTH
&& y - 50F > chara.y - HEIGHT
&& y + 50F < chara.y + chara.HEIGHT) {
chara.dead();
power--;
if (power <= 0) {
dead();
GamePanel.largeBurst = new BigBurst(x, y);
}
return true;
} else {
return false;
}
}
}
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -