?? engine_fwd.h
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#ifndef ENGINE_FWD_H#define ENGINE_FWD_H/// Used by eg engineobserver.h, and thus we reduce header dependencies on enginebase.hnamespace Engine{ class SimpleMetaBundle; class Base; /** * You should return: * Playing when playing, * Paused when paused * Idle when you still have a URL loaded (ie you have not been told to stop()) * Empty when you have been told to stop(), or an error occurred and you stopped yourself * * It is vital to be Idle just after the track has ended! */ enum State { Empty, Idle, Playing, Paused };}typedef Engine::Base EngineBase;#endif
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