?? chess.java
字號:
//移動將、帥
else if (Man == 30 || Man == 31)
{
rule.willRule(Man,play[Man],play,me);
}
//是否走棋錯誤(是否在原地沒有動)
if (Ex == play[Man].getX() && Ey == play[Man].getY())
{
text.setText(" 黑棋走棋");
chessPlayClick=1;
}
else
{
text.setText(" 紅棋走棋");
chessPlayClick=2;
}
}//else if
//當前沒有操作(停止閃爍)
chessManClick=false;
}//if
//單擊棋子
else
{
//第一次單擊棋子(閃爍棋子)
if (!chessManClick)
{
for (int i=0;i<32;i++)
{
//被單擊的棋子
if (me.getSource().equals(play[i]))
{
//告訴線程讓該棋子閃爍
Man=i;
//開始閃爍
chessManClick=true;
break;
}
}//for
}//if
//第二次單擊棋子(吃棋子)
else if (chessManClick)
{
//當前沒有操作(停止閃爍)
chessManClick=false;
for (i=0;i<32;i++)
{
//找到被吃的棋子
if (me.getSource().equals(play[i]))
{
//該紅棋吃棋的時候
if (chessPlayClick == 2 && play[Man].getName().charAt(1) == '2')
{
Ex = play[Man].getX();
Ey = play[Man].getY();
//卒、兵吃規則
if (Man > 15 && Man < 26)
{
rule.armsRule(play[Man],play[i]);
}
//炮吃規則
else if (Man > 25 && Man < 30)
{
rule.cannonRule(0,play[Man],play[i],play,me);
}
//車吃規則
else if (Man >=0 && Man < 4)
{
rule.cannonRule(1,play[Man],play[i],play,me);
}
//馬吃規則
else if (Man > 3 && Man < 8)
{
rule.horseRule(play[Man],play[i],play,me);
}
//相、象吃規則
else if (Man > 7 && Man < 12)
{
rule.elephantRule(play[Man],play[i],play);
}
//士、仕吃棋規則
else if (Man > 11 && Man < 16)
{
rule.chapRule(Man,play[Man],play[i],play);
}
//將、帥吃棋規則
else if (Man == 30 || Man == 31)
{
rule.willRule(Man,play[Man],play[i],play);
play[Man].setVisible(true);
}
//是否走棋錯誤(是否在原地沒有動)
if (Ex == play[Man].getX() && Ey == play[Man].getY())
{
text.setText(" 紅棋走棋");
chessPlayClick=2;
break;
}
else
{
text.setText(" 黑棋走棋");
chessPlayClick=1;
break;
}
}//if
//該黑棋吃棋的時候
else if (chessPlayClick == 1 && play[Man].getName().charAt(1) == '1')
{
Ex = play[Man].getX();
Ey = play[Man].getY();
//卒、兵吃規則
if (Man > 15 && Man < 26)
{
rule.armsRule(play[Man],play[i]);
}
//炮吃規則
else if (Man > 25 && Man < 30)
{
rule.cannonRule(0,play[Man],play[i],play,me);
}
//車吃規則
else if (Man >=0 && Man < 4)
{
rule.cannonRule(1,play[Man],play[i],play,me);
}
//馬吃規則
else if (Man > 3 && Man < 8)
{
rule.horseRule(play[Man],play[i],play,me);
}
//相、象吃規則
else if (Man > 7 && Man < 12)
{
rule.elephantRule(play[Man],play[i],play);
}
//士、仕吃棋規則
else if (Man > 11 && Man < 16)
{
rule.chapRule(Man,play[Man],play[i],play);
}
//將、帥吃棋規則
else if (Man == 30 || Man == 31)
{
rule.willRule(Man,play[Man],play[i],play);
play[Man].setVisible(true);
}
//是否走棋錯誤(是否在原地沒有動)
if (Ex == play[Man].getX() && Ey == play[Man].getY())
{
text.setText(" 黑棋走棋");
chessPlayClick=1;
break;
}
else
{
text.setText(" 紅棋走棋");
chessPlayClick=2;
break;
}
}//else if
}//if
}//for
//是否勝利
if (!play[31].isVisible())
{
JOptionPane.showConfirmDialog(this,"黑棋勝利","玩家一勝利",JOptionPane.DEFAULT_OPTION,JOptionPane.WARNING_MESSAGE);
//雙方都不可以在走棋了
chessPlayClick=3;
text.setText(" 黑棋勝利");
}//if
else if (!play[30].isVisible())
{
JOptionPane.showConfirmDialog(this,"紅棋勝利","玩家二勝利",JOptionPane.DEFAULT_OPTION,JOptionPane.WARNING_MESSAGE);
chessPlayClick=3;
text.setText(" 紅棋勝利");
}//else if
}//else
}//else
}
public void mousePressed(MouseEvent me){}
public void mouseReleased(MouseEvent me){}
public void mouseEntered(MouseEvent me){}
public void mouseExited(MouseEvent me){}
/*單擊按扭*********************************/
public void actionPerformed(ActionEvent ae)
{
//重新開始
if (ae.getSource().equals(anew))
{
int i,k;
//重新排列每個棋子的位置
//車
for (i=0,k=10;i<2;i++,k+=385)
{
play[i].setBounds(k,10,40,40);
}
//馬
for (i=4,k=60;i<6;i++,k+=285)
{
play[i].setBounds(k,10,40,40);
}
//相
for (i=8,k=105;i<10;i++,k+=195)
{
play[i].setBounds(k,10,40,40);
}
//士
for (i=12,k=155;i<14;i++,k+=95)
{
play[i].setBounds(k,10,40,40);
}
//卒
for (i=16,k=10;i<21;i++,k+=96.5)
{
play[i].setBounds(k,160,40,40);
}
//炮
for (i=26,k=60;i<28;i++,k+=289)
{
play[i].setBounds(k,110,40,40);
}
//將
play[30].setBounds(205,10,40,40);
//紅色棋子
//車
for (i=2,k=10;i<4;i++,k+=385)
{
play[i].setBounds(k,450,40,40);
}
//馬
for (i=6,k=60;i<8;i++,k+=285)
{
play[i].setBounds(k,450,40,40);
}
//相
for (i=10,k=105;i<12;i++,k+=195)
{
play[i].setBounds(k,450,40,40);
}
//士
for (i=14,k=155;i<16;i++,k+=95)
{
play[i].setBounds(k,450,40,40);
}
//兵
for (i=21,k=10;i<26;i++,k+=96.5)
{
play[i].setBounds(k,300,40,40);
}
//炮
for (i=28,k=60;i<30;i++,k+=289)
{
play[i].setBounds(k,350,40,40);
}
//帥
play[31].setBounds(205,450,40,40);
chessPlayClick = 2;
text.setText(" 紅棋走棋");
for (i=0;i<32;i++)
{
play[i].setVisible(true);
}
for (i=0;i<Var.size();i++)
{
Var.remove(i);
}
}
//悔棋
else if (ae.getSource().equals(repent))
{
try
{
//獲得setVisible屬性值
String S = (String)Var.get(Var.size()-4);
//獲得X坐標
int x = Integer.parseInt((String)Var.get(Var.size()-3));
//獲得Y坐標
int y = Integer.parseInt((String)Var.get(Var.size()-2));
//獲得索引
int M = Integer.parseInt((String)Var.get(Var.size()-1));
//賦給棋子
play[M].setVisible(true);
play[M].setBounds(x,y,40,40);
if (play[M].getName().charAt(1) == '1')
{
text.setText(" 黑棋走棋");
chessPlayClick = 1;
}
else
{
text.setText(" 紅棋走棋");
chessPlayClick = 2;
}
//刪除用過的坐標
Var.remove(Var.size()-4);
Var.remove(Var.size()-3);
Var.remove(Var.size()-2);
Var.remove(Var.size()-1);
//停止旗子閃爍
chessManClick=false;
}
catch(Exception e){}
}
//打開棋局
else if (ae.getSource().equals(showOpen))
{
try
{
//打開對話框
JFileChooser jfcOpen = new JFileChooser("打開棋局");
int v=jfcOpen.showOpenDialog(this);
if (v != JFileChooser.CANCEL_OPTION)
{
//刪除集合所有信息
Var.removeAllElements();
FileVar.removeAllElements();
//打開文件獲得所有數據
FileInputStream fileIn = new FileInputStream(jfcOpen.getSelectedFile());
ObjectInputStream objIn = new ObjectInputStream(fileIn);
FileVar = (Vector)objIn.readObject();
fileIn.close();
objIn.close();
//集合內容對應棋子坐標
int k=0;
for (int i=0;i<32;i++)
{
play[i].setBounds(((Integer)FileVar.get(k)).intValue(),((Integer)FileVar.get(k+1)).intValue(),40,40);
//被吃掉的棋子不顯示
if (!((Boolean)FileVar.elementAt(k+2)).booleanValue())
{
play[i].setVisible(false);
}
k+=3;
}
//當前該哪方棋子走棋
if (((String)FileVar.lastElement()).toString().equals(" 紅棋走棋"))
{
text.setText(((String)FileVar.lastElement()).toString());
chessPlayClick = 2;
}
else if (((String)FileVar.lastElement()).toString().equals(" 黑棋走棋"))
{
text.setText(((String)FileVar.lastElement()).toString());
chessPlayClick = 1;
}
else if (((String)FileVar.lastElement()).toString().substring(5).equals("利"))
{
text.setText(((String)FileVar.lastElement()).toString());
chessPlayClick = 3;
}
}
}
catch(Exception e)
{
System.out.println("ERROR ShowOpen");
}
}
//保存當前棋局
else if (ae.getSource().equals(showSave))
{
try
{
//保存對話框
JFileChooser jfcSave = new JFileChooser("保存當前棋局");
int v=jfcSave.showSaveDialog(this);
if (v != JFileChooser.CANCEL_OPTION)
{
FileVar.removeAllElements();
//保存所有棋子的坐標和是否可見
for (int i=0;i<32;i++)
{
FileVar.addElement(new Integer(play[i].getX()));
FileVar.addElement(new Integer(play[i].getY()));
FileVar.addElement(new Boolean(play[i].isVisible()));
}
//保存當前該哪方吃棋
FileVar.add(text.getText());
//保存到文件
FileOutputStream fileOut = new FileOutputStream(jfcSave.getSelectedFile());
ObjectOutputStream objOut = new ObjectOutputStream(fileOut);
objOut.writeObject(FileVar);
objOut.close();
fileOut.close();
}
}
catch(Exception e)
{
System.out.println("ERROR ShowSave");
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