?? resource.h
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//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by GameClient.rc
//
#define IDR_MAINFRAME 128
#define IDC_CARD_CUR 133
#define IDB_TITLE 134
#define IDB_GAME_END 136
#define IDB_BT_FOLLOW 137
#define IDB_BT_ADD_GOLD 138
#define IDB_BT_GIVE_UP 139
#define IDB_BT_SHOW_HAND 140
#define IDB_BACK_GROUND 147
#define IDB_VIEW_FILL 157
#define IDB_BT_START 158
#define IDD_OPTION 175
#define IDB_CONTROL_L 175
#define IDB_CONTROL_M 176
#define IDB_CONTROL_R 177
#define IDB_CONTROL_ARROW 178
#define IDB_CONTROL_NUMBER 179
#define IDB_CONTROL_NUMBER_DOT 180
#define IDB_BT_CONTROL_MAX 181
#define IDB_BT_CONTROL_LESS 182
#define IDC_ENABLE_SOUND 1002
#define IDC_ALLOW_LOOKON 1003
#define IDB_CARD 1007
#define IDB_GOLD 1016
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 185
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
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