?? def.java
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import javax.microedition.lcdui.Font;
public class Def {
//運行模式 開關(guān)
public final static boolean bDgg = false;
public final static boolean bErr = true;
public final static boolean bCDgg = true;
public final static boolean bAnim = true;
public final static boolean bMmy = false;
public final static boolean bCon = true;
public final static boolean bDKey = false;
//Color
public final static int COLOR_WHITE = 0xFFFFFF;
public final static int COLOR_BLUE = 0x0000FF;
public final static int COLOR_CYAN = 0x00FFFF;
public final static int COLOR_BLACK = 0x000000;
public final static int COLOR_RED = 0xFF0000;
public final static int COLOR_GREEN = 0x00FF00;
public final static int COLOR_GRAY = 0x646262;
public final static int COLOR_YELLOW = 0xFFF000;
public final static int COLOR_MAGENTA= 0xFF00FF;
public final static int COLOR_LIGHT = 0xC4016A;
public final static Font FONTMIDDLE = Font.getFont(Font.FACE_SYSTEM, Font.STYLE_PLAIN,Font.SIZE_MEDIUM);
public final static int MESSAGEBOX_FONT_COLOR = 0xA9DCDB;
/**主線程參數(shù)*/
public final static short FRAME_TIME_LIMIT = 70;
public final static short TOPLEFT = 20;
public final static short BOTTOMLEFT = 36;
public final static short BOTTOMRIGHT = 40;
public final static short TOPRIGHT = 24;
public final static short FLAG_MIRROR = 2;
public final static short FLAG_TRANS_ROT180 = 3;
public final static short FLAG_MIRROR_ROT180 = 1;
//Config
public final static int CANVAS_WIDTH = 560;
public final static int CANVAS_HEIGHT = 420;
public final static int VL_FONTS_NUMBER_CHAR_W = 16;
public final static int VL_FONTS_NUMBER_CHAR_H = 18;
//交替光標顏色
public final static int COLOR_BUTTON_SELECTED1 = 0xffff00;
public final static int COLOR_BUTTON_SELECTED2 = 0x54554A;
//定義 "存放loading時用到的圖片數(shù)組的 " 索引
public static final byte LOADING_BAR_LEFT = 0; //進度條框左
public static final byte LOADING_BAR_MIDDLE = LOADING_BAR_LEFT + 1; //進度條框中
public static final byte LOADING_BAR = LOADING_BAR_MIDDLE+1; //進度條
public static final byte LOADING_BACK = LOADING_BAR + 1; //進度條大背景
public static final byte LOADING_FONT = LOADING_BACK +1; //進度條文字
// 進度條 坐標
public static final short GAME_LOADING_FRAMEX = 163 ;
public static final short GAME_LOADING_FRAMEY = 155;
public static final short GAME_LOADING_FONTX = GAME_LOADING_FRAMEX + 55;
public static final short GAME_LOADING_FONTY = GAME_LOADING_FRAMEY + 20;
public static final short GAME_LOADING_BAR_FRAMEX = GAME_LOADING_FRAMEX + 17;
public static final short GAME_LOADING_BAR_FRAMEY = GAME_LOADING_FRAMEY + 68;
public static final short GAME_LOADING_BARX = GAME_LOADING_BAR_FRAMEX + 5;
public static final short GAME_LOADING_BARY = GAME_LOADING_BAR_FRAMEY + 4;
public static final short GAME_LOADING_BAR_WIDTH = 10;
//詳細信息參數(shù)
public final static int VL_INFO_POS_X = 5;
public final static int VL_INFO_POS_Y = 0;
public final static int VL_INFO_WIDTH = 440;
public final static int VL_INFO_HEIGHT = 404;
public final static int VL_INFO_PORTAIT_POS_X = 56;
public final static int VL_INFO_PORTAIT_POS_Y = 47;
public final static int VL_INFO_UP_POS_X = VL_INFO_PORTAIT_POS_X + 130;
public final static int VL_INFO_NICK_POS_Y = 50;
public final static int VL_INFO_ID_POS_Y = VL_INFO_NICK_POS_Y + 30;
public final static int VL_INFO_SEX_POS_Y = VL_INFO_ID_POS_Y + 30;
public final static int VL_INFO_RATING_POS_Y = VL_INFO_SEX_POS_Y + 30;
public final static int VL_INFO_DOWN1_POS_X = 58;
public final static int VL_INFO_EFFORT_POS_Y = 190;
public final static int VL_INFO_CHARM_POS_Y = VL_INFO_EFFORT_POS_Y + 30;
public final static int VL_INFO_FORTUNE_POS_Y = VL_INFO_CHARM_POS_Y + 30;
public final static int VL_INFO_MORAL_POS_Y = VL_INFO_FORTUNE_POS_Y + 30;
public final static int VL_INFO_DOWN2_POS_X = 258;
public final static int VL_INFO_SCORE_POS_Y = VL_INFO_EFFORT_POS_Y;
public final static int VL_INFO_GOLD_POS_Y = VL_INFO_EFFORT_POS_Y + 30;
public final static int VL_INFO_WIN_POS_Y = VL_INFO_CHARM_POS_Y + 30;
public final static int VL_INFO_RATIO_POS_Y = VL_INFO_FORTUNE_POS_Y + 30;
public final static int VL_DRAWNICK_WIDTH = 55;
public static final short START_CHAIR2_X = 66 ;//2人桌子開始的位置X
public static final short START_CHAIR2_Y = 64 ;//2人桌子開始的位置Y
public static final short DISTANCE2_X = 139 ;//2人桌子間隔X
public static final short DISTANCE2_Y = 86 ;//2人桌子間隔Y
static byte[][] chairsBounds_2 = {
// 座位 昵稱
{ 39, 2, 42, -23, },//0
{ -35, 2, -42, -23, },//1
};
public static final short START_CHAIR3_X = 66 ;//3人桌子開始的位置X
public static final short START_CHAIR3_Y = 64 ;//3人桌子開始的位置Y
public static final short DISTANCE3_X = 139 ;//3人桌子間隔X
public static final short DISTANCE3_Y = 118 ;//3人桌子間隔Y
static byte[][] chairsBounds_3 = {
// 座位 昵稱
{ 39, -14, 41, -37, },//0
{ 3, 46, 41, 50, },//1
{ -34, -14, -34, -37, },//2
};
public static final short START_CHAIR4_X = 66 ;//4人桌子開始的位置X
public static final short START_CHAIR4_Y = 65 ;//4人桌子開始的位置Y
public static final short DISTANCE4_X = 139 ;//4人桌子間隔X
public static final short DISTANCE4_Y = 118 ;//4人桌子間隔Y
/** 3
* 2 0
* 1
*/
static byte[][] chairsBounds_4 = {
// 座位 昵稱
{ 39,2, 38, 38, },//0
{ 2, 39, -51, 49, },//1
{ -35, 3, -51, -22, },//2
{ 2, -35, 38, -43, }//3
};
public static final short START_CHAIR5_X = 105 ;//5人桌子開始的位置X
public static final short START_CHAIR5_Y = 69 ;//5人桌子開始的位置Y
public static final short DISTANCE5_X = 204 ;//5人桌子間隔X
public static final short DISTANCE5_Y = 129 ;//5人桌子間隔Y
static byte[][] chairsBounds_5 = {
// 座位 昵稱
{ 41, -5, 54, -27, },//0
{ 22, 39, 57, 57, },//1
{ -18, 39, -74, 56, },//2
{ -37, -5, -70, -27, },//3
{ 3, -36, 6, -58, },//4
};
public static final short START_CHAIR6_X = 73 ;//6人桌子開始的位置X
public static final short START_CHAIR6_Y = 65 ;//6人桌子開始的位置Y
public static final short DISTANCE6_X = 216 ;//6人桌子間隔X
public static final short DISTANCE6_Y = 133 ;//6人桌子間隔Y
static byte[][] chairsBounds_6 = {
// 座位 昵稱
{ 94, 4, 94, -23, },//0
{ 56, 42, 94, 48, },//1
{ 3, 42, -50, 48, },//2
{ -36, 4, -50, -23, },//3
{ 3, -36, -16, -58, },//4
{ 56, -36, 57, -58, }//5
};
}
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