?? tetrixboard.h
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/******************************************************************************** Copyright (C) 2004-2006 Trolltech ASA. All rights reserved.**** This file is part of the example classes of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://www.trolltech.com/products/qt/opensource.html**** If you are unsure which license is appropriate for your use, please** review the following information:** http://www.trolltech.com/products/qt/licensing.html or contact the** sales department at sales@trolltech.com.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#ifndef TETRIXBOARD_H#define TETRIXBOARD_H#include <QBasicTimer>#include <QFrame>#include <QPointer>#include "tetrixpiece.h"class QLabel;class TetrixBoard : public QFrame{ Q_OBJECTpublic: TetrixBoard(QWidget *parent = 0); void setNextPieceLabel(QLabel *label); QSize sizeHint() const; QSize minimumSizeHint() const;public slots: void start(); void pause();signals: void scoreChanged(int score); void levelChanged(int level); void linesRemovedChanged(int numLines);protected: void paintEvent(QPaintEvent *event); void keyPressEvent(QKeyEvent *event); void timerEvent(QTimerEvent *event);private: enum { BoardWidth = 10, BoardHeight = 22 }; TetrixShape &shapeAt(int x, int y) { return board[(y * BoardWidth) + x]; } int timeoutTime() { return 1000 / (1 + level); } int squareWidth() { return contentsRect().width() / BoardWidth; } int squareHeight() { return contentsRect().height() / BoardHeight; } void clearBoard(); void dropDown(); void oneLineDown(); void pieceDropped(int dropHeight); void removeFullLines(); void newPiece(); void showNextPiece(); bool tryMove(const TetrixPiece &newPiece, int newX, int newY); void drawSquare(QPainter &painter, int x, int y, TetrixShape shape); QBasicTimer timer; QPointer<QLabel> nextPieceLabel; bool isStarted; bool isPaused; bool isWaitingAfterLine; TetrixPiece curPiece; TetrixPiece nextPiece; int curX; int curY; int numLinesRemoved; int numPiecesDropped; int score; int level; TetrixShape board[BoardWidth * BoardHeight];};#endif
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