?? tetrixwindow.cpp
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/******************************************************************************** Copyright (C) 2004-2006 Trolltech ASA. All rights reserved.**** This file is part of the example classes of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://www.trolltech.com/products/qt/opensource.html**** If you are unsure which license is appropriate for your use, please** review the following information:** http://www.trolltech.com/products/qt/licensing.html or contact the** sales department at sales@trolltech.com.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include <QtGui>#include "tetrixboard.h"#include "tetrixwindow.h"TetrixWindow::TetrixWindow(){ board = new TetrixBoard; nextPieceLabel = new QLabel; nextPieceLabel->setFrameStyle(QFrame::Box | QFrame::Raised); nextPieceLabel->setAlignment(Qt::AlignCenter); board->setNextPieceLabel(nextPieceLabel); scoreLcd = new QLCDNumber(5); scoreLcd->setSegmentStyle(QLCDNumber::Filled); levelLcd = new QLCDNumber(2); levelLcd->setSegmentStyle(QLCDNumber::Filled); linesLcd = new QLCDNumber(5); linesLcd->setSegmentStyle(QLCDNumber::Filled); startButton = new QPushButton(tr("&Start")); startButton->setFocusPolicy(Qt::NoFocus); quitButton = new QPushButton(tr("&Quit")); quitButton->setFocusPolicy(Qt::NoFocus); pauseButton = new QPushButton(tr("&Pause")); pauseButton->setFocusPolicy(Qt::NoFocus); connect(startButton, SIGNAL(clicked()), board, SLOT(start())); connect(quitButton , SIGNAL(clicked()), qApp, SLOT(quit())); connect(pauseButton, SIGNAL(clicked()), board, SLOT(pause())); connect(board, SIGNAL(scoreChanged(int)), scoreLcd, SLOT(display(int))); connect(board, SIGNAL(levelChanged(int)), levelLcd, SLOT(display(int))); connect(board, SIGNAL(linesRemovedChanged(int)), linesLcd, SLOT(display(int))); QGridLayout *layout = new QGridLayout; layout->addWidget(createLabel(tr("NEXT")), 0, 0); layout->addWidget(nextPieceLabel, 1, 0); layout->addWidget(createLabel(tr("LEVEL")), 2, 0); layout->addWidget(levelLcd, 3, 0); layout->addWidget(startButton, 4, 0); layout->addWidget(board, 0, 1, 6, 1); layout->addWidget(createLabel(tr("SCORE")), 0, 2); layout->addWidget(scoreLcd, 1, 2); layout->addWidget(createLabel(tr("LINES REMOVED")), 2, 2); layout->addWidget(linesLcd, 3, 2); layout->addWidget(quitButton, 4, 2); layout->addWidget(pauseButton, 5, 2); setLayout(layout); setWindowTitle(tr("Tetrix")); resize(550, 370);}QLabel *TetrixWindow::createLabel(const QString &text){ QLabel *lbl = new QLabel(text); lbl->setAlignment(Qt::AlignHCenter | Qt::AlignBottom); return lbl;}
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