?? radial.glsl_quoted
字號:
// Generated by src/opengl/util/./glsl_to_include.sh from radial.glsl"uniform sampler1D palette;\n""uniform vec2 fmp;\n""uniform float fmp2_m_radius2;\n""uniform vec4 inv_matrix;\n""uniform vec2 inv_matrix_offset;\n""\n""void main()\n""{\n""// float2 A = frag_coord.xy;//mul(inv_matrix, frag_coord.xy) + inv_matrix_offset;\n""mat2 mat;\n""mat[0][0] = inv_matrix.x;\n""mat[0][1] = inv_matrix.y;\n""mat[1][0] = inv_matrix.z;\n""mat[1][1] = inv_matrix.w;\n""vec2 A = gl_FragCoord.xy * mat + inv_matrix_offset;\n""vec2 B = fmp;\n""float a = fmp2_m_radius2;\n""float b = 2.0*dot(A, B);\n""float c = -dot(A, A);\n""float val = (-b + sqrt(b*b - 4.0*a*c)) / (2.0*a);\n""gl_FragColor = texture1D(palette, val);\n""}\n"; // Generated by src/opengl/util/./glsl_to_include.sh from radial.glsl
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