?? qpoint.cpp
字號:
Returns the sum of the absolute values of x() and y(), traditionally known as the "Manhattan length" of the vector from the origin to the point. For example: \code QPoint oldPosition; MyWidget::mouseMoveEvent(QMouseEvent *event) { QPoint point = event->pos() - oldPosition; if (point.manhattanLength() > 3) // the mouse has moved more than 3 pixels since the oldPosition } \endcode This is a useful, and quick to calculate, approximation to the true length: \code int trueManhattenLength = sqrt(pow(x(), 2) + pow(y(), 2)); \endcode The tradition of "Manhattan length" arises because such distances apply to travelers who can only travel on a rectangular grid, like the streets of Manhattan.*/int QPoint::manhattanLength() const{ return qAbs(x())+qAbs(y());}#ifndef QT_NO_DEBUG_STREAMQDebug operator<<(QDebug dbg, const QPoint &p) { dbg.nospace() << "QPoint(" << p.x() << ',' << p.y() << ')'; return dbg.space();}QDebug operator<<(QDebug d, const QPointF &p){ d << "QPointF(" << p.x() << ", " << p.y() << ")"; return d;}#endif/*! \class QPointF \ingroup multimedia \brief The QPointF class defines a point in the plane using floating point precision. A point is specified by a x coordinate and an y coordinate which can be accessed using the x() and y() functions. The coordinates of the point are specified using floating point numbers for accuracy. The isNull() function returns true if both x and y are set to 0.0. The coordinates can be set (or altered) using the setX() and setY() functions, or alternatively the rx() and ry() functions which return references to the coordinates (allowing direct manipulation). Given a point \e p, the following statements are all equivalent: \code QPointF p; p.setX(p.x() + 1.0); p += QPoint(1.0, 0.0); p.rx()++; \endcode A QPointF object can also be used as a vector: Addition and subtraction are defined as for vectors (each component is added separately). A QPointF object can also be divided or multiplied by an \c int or a \c qreal. In addition, the QPointF class provides a constructor converting a QPoint object into a QPointF object, and a corresponding toPoint() function which returns a QPoint copy of \e this point. Finally, QPointF objects can be streamed as well as compared. \sa QPoint, QPolygonF*//*! \fn QPointF::QPointF() Constructs a null point, i.e. with coordinates (0.0, 0.0) \sa isNull()*//*! \fn QPointF::QPointF(const QPoint &point) Constructs a copy of the given \a point. \sa toPoint()*//*! \fn QPointF::QPointF(qreal x, qreal y) Constructs a point with the given coordinates (\a x, \a y). \sa setX(), setY()*//*! \fn bool QPointF::isNull() const Returns true if both the x and y coordinates are set to 0.0, otherwise returns false.*//*! \fn qreal QPointF::x() const Returns the x-coordinate of this point. \sa setX(), rx()*//*! \fn qreal QPointF::y() const Returns the y-coordinate of this point. \sa setY(), ry()*//*! \fn void QPointF::setX(qreal x) Sets the x coordinate of this point to the given \a x coordinate. \sa x() setY()*//*! \fn void QPointF::setY(qreal y) Sets the y coordinate of this point to the given \a y coordinate. \sa y(), setX()*//*! \fn qreal& QPointF::rx() Returns a reference to the x coordinate of this point. Using a reference makes it possible to directly manipulate x. For example: \code QPoint p(1.1, 2.5); p.rx()--; // p becomes (0.1, 2.5) \endcode \sa x(), setX()*//*! \fn qreal& QPointF::ry() Returns a reference to the y coordinate of this point. Using a reference makes it possible to directly manipulate y. For example: \code QPoint p(1.1, 2.5); p.ry()++; // p becomes (1.1, 3.5) \endcode \sa y() setY()*//*! \fn QPointF& QPointF::operator+=(const QPointF &point) Adds the given \a point to this point and returns a reference to this point. For example: \code QPoint p( 3.1, 7.1); QPoint q(-1.0, 4.1); p += q; // p becomes (2.1, 11.2) \endcode \sa operator-=()*//*! \fn QPointF& QPointF::operator-=(const QPointF &point) Subtracts the given \a point from this point and returns a reference to this point. For example: \code QPoint p( 3.1, 7.1); QPoint q(-1.0, 4.1); p -= q; // p becomes (4.1, 3.0) \endcode \sa operator+=()*//*! \fn QPointF& QPointF::operator*=(qreal factor) Multiplies this point's coordinates by the given \a factor, and returns a reference to this point. For example: \code QPoint p(-1.1, 4.1); p *= 2.5; // p becomes (-2.75,10.25) \endcode \sa operator/=()*//*! \fn QPointF& QPointF::operator/=(qreal divisor) Divides both x and y by the given \a divisor, and returns a reference to this point. For example: \code QPoint p(-2.75, 10.25); p /= 2.5; // p becomes (-1.1,4.1) \endcode \sa operator*=()*//*! \fn const QPointF operator+(const QPointF &p1, const QPointF &p2) \relates QPointF Returns a QPointF object that is the sum of the given points, \a p1 and \a p2; each component is added separately. \sa QPointF::operator+=()*//*! \fn const QPointF operator-(const QPointF &p1, const QPointF &p2) \relates QPointF Returns a QPointF object that is formed by subtracting \a p2 from \a p1; each component is subtracted separately. \sa QPointF::operator-=()*//*! \fn const QPointF operator*(const QPointF &point, qreal factor) \relates QPointF Returns a copy of the given \a point, multiplied by the given \a factor. \sa QPointF::operator*=()*//*! \fn const QPointF operator*(qreal factor, const QPointF &point) \relates QPointF \overload Returns a copy of the given \a point, multiplied by the given \a factor.*//*! \fn const QPointF operator-(const QPointF &point) \relates QPointF \overload Returns a QPointF object that is formed by changing the sign of both components of the given \a point. Equivalent to \c {QPointF(0,0) - point}.*//*! \fn const QPointF operator/(const QPointF &point, qreal divisor) \relates QPointF Returns the QPointF object formed by dividing both components of the given \a point by the given \a divisor. \sa QPointF::operator/=()*//*! \fn QPoint QPointF::toPoint() const Rounds the coordinates of this point to the nearest integer, and returns a QPoint object with the rounded coordinates. \sa QPointF()*//*! \fn bool operator==(const QPointF &p1, const QPointF &p2) \relates QPointF Returns true if \a p1 is equal to \a p2; otherwise returns false.*//*! \fn bool operator!=(const QPointF &p1, const QPointF &p2); \relates QPointF Returns true if \a p1 is not equal to \a p2; otherwise returns false.*/#ifndef QT_NO_DATASTREAM/*! \fn QDataStream &operator<<(QDataStream &stream, const QPointF &point) \relates QPointF Writes the given \a point to the given \a stream and returns a reference to the stream. \sa {Format of the QDataStream Operators}*/QDataStream &operator<<(QDataStream &s, const QPointF &p){ s << double(p.x()) << double(p.y()); return s;}/*! \fn QDataStream &operator>>(QDataStream &stream, QPointF &point) \relates QPointF Reads a point from the given \a stream into the given \a point and returns a reference to the stream. \sa {Format of the QDataStream Operators}*/QDataStream &operator>>(QDataStream &s, QPointF &p){ double x, y; s >> x; s >> y; p.setX(qreal(x)); p.setY(qreal(y)); return s;}#endif // QT_NO_DATASTREAM
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -