?? qrect.cpp
字號(hào):
/******************************************************************************** Copyright (C) 1992-2006 Trolltech ASA. All rights reserved.**** This file is part of the QtCore module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://www.trolltech.com/products/qt/opensource.html**** If you are unsure which license is appropriate for your use, please** review the following information:** http://www.trolltech.com/products/qt/licensing.html or contact the** sales department at sales@trolltech.com.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include "qrect.h"#include "qdatastream.h"#include "qdebug.h"/*! \class QRect \ingroup multimedia \brief The QRect class defines a rectangle in the plane using integer precision. A rectangle is normally expressed as an upper-left corner and a size. The size (width and height) of a QRect is always equivalent to the mathematical rectangle that forms the basis for its rendering. A QRect can be constructed with a set of left, top, width and height integers, or from a QPoint and a QSize. The following code creates two identical rectangles. \code QRect r1(100, 200, 11, 16); QRect r2(QPoint(100, 200), QSize(11, 16)); \endcode There is a third constructor that creates a QRect using the top-left and bottom-right coordinates, but we recommend that you avoid using it. The rationale is that for historical reasons the values returned by the bottom() and right() functions deviate from the true bottom-right corner of the rectangle. The QRect class provides a collection of functions that return the various rectangle coordinates, and enable manipulation of these. QRect also provide functions to move the rectangle relative to the various coordinates. In addition there is a moveTo() function that moves the rectangle, leaving its top left corner at the given coordinates. Alternatively, the translate() function moves the rectangle the given offset relative to the current position, and the translated() function returns a translated copy of this rectangle. The size() function returns the rectange's dimensions as a QSize. The dimensions can also be retrieved separately using the width() and height() functions. To manipulate the dimensions use the setSize(), setWidth() or setHeight() functions. Alternatively, the size can be changed by applying either of the functions setting the rectangle coordinates, for example, setBottom() or setRight(). The contains() function tells whether a given point is inside the rectangle or not, and the intersects() function returns true if this rectangle intersects with a given rectangle. The QRect class also provides the intersected() function which returns the intersection rectangle, and the united() function which returns the rectangle that encloses the given rectangle and this: \table \row \o \inlineimage qrect-intersect.png \o \inlineimage qrect-unite.png \row \o intersected() \o united() \endtable The isEmpty() function returns true if left() > right() or top() > bottom(). Note that an empty rectangle is not valid: The isValid() function returns true if left() <= right() \e and top() <= bottom(). A null rectangle (isNull() == true) on the other hand, has both width and height set to 0. Finally, QRect objects can be streamed as well as compared. \tableofcontents \section1 Rendering When using an \l {QPainter::Antialiasing}{anti-aliased} painter, the boundary line of a QRect will be rendered symmetrically on both sides of the mathematical rectangle's boundary line. But when using an aliased painter (the default) other rules apply. Then, when rendering with a one pixel wide pen the QRect's boundary line will be rendered to the right and below the mathematical rectangle's boundary line. When rendering with a two pixels wide pen the boundary line will be split in the middle by the mathematical rectangle. This will be the case whenever the pen is set to an even number of pixels, while rendering with a pen with an odd number of pixels, the spare pixel will be rendered to the right and below the mathematical rectangle as in the one pixel case. \table \row \o \inlineimage qrect-diagram-zero.png \o \inlineimage qrect-diagram-one.png \row \o Logical representation \o One pixel wide pen \row \o \inlineimage qrect-diagram-two.png \o \inlineimage qrect-diagram-three.png \row \o Two pixel wide pen \o Three pixel wide pen \endtable \section1 Coordinates The QRect class provides a collection of functions that return the various rectangle coordinates, and enable manipulation of these. QRect also provide functions to move the rectangle relative to the various coordinates. For example the left(), setLeft() and moveLeft() functions as an example: left() returns the x-coordinate of the rectangle's left edge, setLeft() sets the left edge of the rectangle to the given x coordinate (it may change the width, but will never change the rectangle's right edge) and moveLeft() moves the entire rectangle horizontally, leaving the rectangle's left edge at the given x coordinate and its size unchanged. \image qrect-coordinates.png Note that for historical reasons the values returned by the bottom() and right() functions deviate from the true bottom-right corner of the rectangle: The right() function returns \e { left() + width() - 1} and the bottom() function returns \e {top() + height() - 1}. The same is the case for the point returned by the bottomRight() convenience function. In addition, the x and y coordinate of the topRight() and bottomLeft() functions, respectively, contain the same deviation from the true right and bottom edges. We recommend that you use x() + width() and y() + height() to find the true bottom-right corner, and avoid right() and bottom(). Another solution is to use QRectF: The QRectF class defines a rectangle in the plane using floating point accuracy for coordinates, and the QRectF::right() and QRectF::bottom() functions \e do return the true bottom-right corner. It is also possible to add offsets to this rectangle's coordinates using the adjust() function, as well as retrieve a new rectangle based on adjustments of the original one using the adjusted() function. If either of the width and height is negative, use the normalized() function to retrieve a rectangle where the corners are swapped. In addition, QRect provides the getCoords() function which extracts the position of the rectangle's top-left and bottom-right corner, and the getRect() function which extracts the rectangle's top-left corner, width and height. Use the setCoords() and setRect() function to manipulate the rectangle's coordinates and dimensions in one go. \sa QRectF, QRegion*//***************************************************************************** QRect member functions *****************************************************************************//*! \fn QRect::QRect() Constructs a null rectangle. \sa isNull()*//*! \fn QRect::QRect(const QPoint &topLeft, const QPoint &bottomRight) Constructs a rectangle with the given \a topLeft and \a bottomRight corners. \sa setTopLeft(), setBottomRight()*//*! \fn QRect::QRect(const QPoint &topLeft, const QSize &size) Constructs a rectangle with the given \a topLeft corner and the given \a size. \sa setTopLeft(), setSize()*//*! \fn QRect::QRect(int x, int y, int width, int height) Constructs a rectangle with (\a x, \a y) as its top-left corner and the given \a width and \a height. \sa setRect()*//*! \fn bool QRect::isNull() const Returns true if the rectangle is a null rectangle, otherwise returns false. A null rectangle has both the width and the height set to 0 (i.e. right() == left() - 1 and bottom() == top() - 1). A null rectangle is also empty, and hence is not valid. \sa isEmpty(), isValid()*//*! \fn bool QRect::isEmpty() const Returns true if the rectangle is empty, otherwise returns false. An empty rectangle has a left() > right() or top() > bottom(). An empty rectangle is not valid (i.e isEmpty() == !isValid()). Use the normalized() function to retrieve a rectangle where the corners are swapped. \sa isNull(), isValid(), normalized()*//*! \fn bool QRect::isValid() const Returns true if the rectangle is valid, otherwise returns false. A valid rectangle has a left() < right() and top() < bottom(). Note that non-trivial operations like intersections are not defined for invalid rectangles. A valid rectangle is not empty (i.e. isValid() == !isEmpty()). \sa isNull(), isEmpty(), normalized()*//*! Returns a normalized rectangle; i.e. a rectangle that has a non-negative width and height. If width() < 0 the function swaps the left and right corners, and it swaps the top and bottom corners if height() < 0. \sa isValid(), isEmpty()*/QRect QRect::normalized() const{ if (isNull() || width() == 0 || height() == 0) return *this; QRect r; if (x2 < x1) { // swap bad x values r.x1 = x2; r.x2 = x1; } else { r.x1 = x1; r.x2 = x2; } if (y2 < y1) { // swap bad y values r.y1 = y2; r.y2 = y1; } else { r.y1 = y1; r.y2 = y2; } return r;}/*! \fn QRect QRect::normalize() const \compat Returns a normalized rectangle, i.e. a rectangle that has a non-negative width and height. Use the normalized() function instead*//*! \fn int QRect::left() const Returns the x-coordinate of the rectangle's left edge. Equivalent to x(). \sa setLeft(), topLeft(), bottomLeft()*//*! \fn int QRect::top() const Returns the y-coordinate of the rectangle's top edge. Equivalent to y(). \sa setTop(), topLeft(), topRight()*//*! \fn int QRect::right() const Returns the x-coordinate of the rectangle's right edge. Note that for historical reasons this function returns left() + width() - 1; use x() + width() to retrieve the true x-coordinate. \sa setRight(), topRight(), bottomRight()*//*! \fn int QRect::bottom() const Returns the y-coordinate of the rectangle's bottom edge. Note that for historical reasons this function returns top() + height() - 1; use y() + height() to retrieve the true y-coordinate. \sa setBottom(), bottomLeft(), bottomRight()*//*! \fn int &QRect::rLeft() \compat Returns a reference to the left coordinate of the rectangle. Use the left() function instead.*//*! \fn int &QRect::rTop() \compat Returns a reference to the top coordinate of the rectangle. Use the top() function instead.*//*! \fn int &QRect::rRight() \compat Returns a reference to the right coordinate of the rectangle. Use the right() function instead.*//*! \fn int &QRect::rBottom() \compat Returns a reference to the bottom coordinate of the rectangle. Use the bottom() function instead.*//*! \fn int QRect::x() const Returns the x-coordinate of the rectangle's left edge. Equivalent to left(). \sa setX(), y(), topLeft()*//*! \fn int QRect::y() const Returns the y-coordinate of the rectangle's top edge. Equivalent to top(). \sa setY(), x(), topLeft()*//*! \fn void QRect::setLeft(int x) Sets the left edge of the rectangle to the given \a x coordinate. May change the width, but will never change the right edge of the rectangle. Equivalent to setX(). \sa left(), moveLeft()*//*! \fn void QRect::setTop(int y) Sets the top edge of the rectangle to the given \a y coordinate. May change the height, but will never change the bottom edge of the rectangle. Equivalent to setY(). \sa top(), moveTop()*//*! \fn void QRect::setRight(int x) Sets the right edge of the rectangle to the given \a x coordinate. May change the width, but will never change the left edge of the rectangle. \sa right(), moveRight()*//*! \fn void QRect::setBottom(int y) Sets the bottom edge of the rectangle to the given \a y coordinate. May change the height, but will never change the top edge of the rectangle. \sa bottom(), moveBottom(),*//*! \fn void QRect::setX(int x) Sets the left edge of the rectangle to the given \a x coordinate. May change the width, but will never change the right edge of the rectangle. Equivalent to setLeft(). \sa x(), setY(), setTopLeft()*//*! \fn void QRect::setY(int y) Sets the top edge of the rectangle to the given \a y coordinate. May change the height, but will never change the bottom edge of the rectangle. Equivalent to setTop(). \sa y(), setX(), setTopLeft()*//*! \fn void QRect::setTopLeft(const QPoint &position) Set the top-left corner of the rectangle to the given \a position. May change the size, but will the never change the bottom-right corner of the rectangle. \sa topLeft(), moveTopLeft()*//*! \fn void QRect::setBottomRight(const QPoint &position) Set the bottom-right corner of the rectangle to the given \a position. May change the size, but will the never change the top-left corner of the rectangle. \sa bottomRight(), moveBottomRight()*//*! \fn void QRect::setTopRight(const QPoint &position) Set the top-right corner of the rectangle to the given \a position. May change the size, but will the never change the bottom-left corner of the rectangle. \sa topRight(), moveTopRight()*//*! \fn void QRect::setBottomLeft(const QPoint &position) Set the bottom-left corner of the rectangle to the given \a position. May change the size, but will the never change the top-right corner of the rectangle. \sa bottomLeft(), moveBottomLeft()*//*! \fn QPoint QRect::topLeft() const Returns the position of the rectangle's top-left corner. \sa setTopLeft(), top(), left()*//*! \fn QPoint QRect::bottomRight() const Returns the position of the rectangle's bottom-right corner. Note that for historical reasons this function returns QPoint(left() + width() -1, top() + height() - 1). \sa setBottomRight(), bottom(), right()*/
?? 快捷鍵說明
復(fù)制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號(hào)
Ctrl + =
減小字號(hào)
Ctrl + -