?? qrect.h
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/******************************************************************************** Copyright (C) 1992-2006 Trolltech ASA. All rights reserved.**** This file is part of the QtCore module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://www.trolltech.com/products/qt/opensource.html**** If you are unsure which license is appropriate for your use, please** review the following information:** http://www.trolltech.com/products/qt/licensing.html or contact the** sales department at sales@trolltech.com.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#ifndef QRECT_H#define QRECT_H#include <QtCore/qsize.h>#include <QtCore/qpoint.h>#ifdef topLeft#error qrect.h must be included before any header file that defines topLeft#endifQT_BEGIN_HEADERQT_MODULE(Core)class Q_CORE_EXPORT QRect{public: QRect() { x1 = y1 = 0; x2 = y2 = -1; } QRect(const QPoint &topleft, const QPoint &bottomright); QRect(const QPoint &topleft, const QSize &size); QRect(int left, int top, int width, int height); bool isNull() const; bool isEmpty() const; bool isValid() const; int left() const; int top() const; int right() const; int bottom() const; QRect normalized() const;#ifdef QT3_SUPPORT QT3_SUPPORT int &rLeft() { return x1; } QT3_SUPPORT int &rTop() { return y1; } QT3_SUPPORT int &rRight() { return x2; } QT3_SUPPORT int &rBottom() { return y2; } QT3_SUPPORT QRect normalize() const { return normalized(); }#endif int x() const; int y() const; void setLeft(int pos); void setTop(int pos); void setRight(int pos); void setBottom(int pos); void setX(int x); void setY(int y); void setTopLeft(const QPoint &p); void setBottomRight(const QPoint &p); void setTopRight(const QPoint &p); void setBottomLeft(const QPoint &p); QPoint topLeft() const; QPoint bottomRight() const; QPoint topRight() const; QPoint bottomLeft() const; QPoint center() const; void moveLeft(int pos); void moveTop(int pos); void moveRight(int pos); void moveBottom(int pos); void moveTopLeft(const QPoint &p); void moveBottomRight(const QPoint &p); void moveTopRight(const QPoint &p); void moveBottomLeft(const QPoint &p); void moveCenter(const QPoint &p); inline void translate(int dx, int dy); inline void translate(const QPoint &p); inline QRect translated(int dx, int dy) const; inline QRect translated(const QPoint &p) const; void moveTo(int x, int t); void moveTo(const QPoint &p);#ifdef QT3_SUPPORT QT3_SUPPORT void moveBy(int dx, int dy) { translate(dx, dy); } QT3_SUPPORT void moveBy(const QPoint &p) { translate(p); }#endif void setRect(int x, int y, int w, int h); inline void getRect(int *x, int *y, int *w, int *h) const; void setCoords(int x1, int y1, int x2, int y2);#ifdef QT3_SUPPORT QT3_SUPPORT void addCoords(int x1, int y1, int x2, int y2);#endif inline void getCoords(int *x1, int *y1, int *x2, int *y2) const; inline void adjust(int x1, int y1, int x2, int y2); inline QRect adjusted(int x1, int y1, int x2, int y2) const; QSize size() const; int width() const; int height() const; void setWidth(int w); void setHeight(int h); void setSize(const QSize &s); QRect operator|(const QRect &r) const; QRect operator&(const QRect &r) const; QRect& operator|=(const QRect &r); QRect& operator&=(const QRect &r); bool contains(const QPoint &p, bool proper=false) const; bool contains(int x, int y) const; // inline methods, _don't_ merge these bool contains(int x, int y, bool proper) const; bool contains(const QRect &r, bool proper = false) const; QRect unite(const QRect &r) const; // ### Qt 5: make QT4_SUPPORT QRect united(const QRect &other) const; QRect intersect(const QRect &r) const; // ### Qt 5: make QT4_SUPPORT QRect intersected(const QRect &other) const; bool intersects(const QRect &r) const; friend Q_CORE_EXPORT_INLINE bool operator==(const QRect &, const QRect &); friend Q_CORE_EXPORT_INLINE bool operator!=(const QRect &, const QRect &);#ifdef QT3_SUPPORT inline QT3_SUPPORT void rect(int *x, int *y, int *w, int *h) const { getRect(x, y, w, h); } inline QT3_SUPPORT void coords(int *ax1, int *ay1, int *ax2, int *ay2) const { getCoords(ax1, ay1, ax2, ay2); }#endifprivate:#if defined(Q_WS_X11) || defined(Q_OS_TEMP) friend void qt_setCoords(QRect *r, int xp1, int yp1, int xp2, int yp2);#endif#if defined(Q_OS_MAC) int y1; int x1; int y2; int x2;#else int x1; int y1; int x2; int y2;#endif};Q_DECLARE_TYPEINFO(QRect, Q_MOVABLE_TYPE);Q_CORE_EXPORT_INLINE bool operator==(const QRect &, const QRect &);Q_CORE_EXPORT_INLINE bool operator!=(const QRect &, const QRect &);/***************************************************************************** QRect stream functions *****************************************************************************/#ifndef QT_NO_DATASTREAMQ_CORE_EXPORT QDataStream &operator<<(QDataStream &, const QRect &);Q_CORE_EXPORT QDataStream &operator>>(QDataStream &, QRect &);#endif/***************************************************************************** QRect inline member functions *****************************************************************************/inline QRect::QRect(int aleft, int atop, int awidth, int aheight){ x1 = aleft; y1 = atop; x2 = (aleft + awidth - 1); y2 = (atop + aheight - 1);}inline QRect::QRect(const QPoint &atopLeft, const QPoint &abottomRight){ x1 = atopLeft.x(); y1 = atopLeft.y(); x2 = abottomRight.x(); y2 = abottomRight.y();}inline QRect::QRect(const QPoint &atopLeft, const QSize &asize){ x1 = atopLeft.x(); y1 = atopLeft.y(); x2 = (x1+asize.width() - 1); y2 = (y1+asize.height() - 1);}inline bool QRect::isNull() const{ return x2 == x1 - 1 && y2 == y1 - 1; }inline bool QRect::isEmpty() const{ return x1 > x2 || y1 > y2; }inline bool QRect::isValid() const{ return x1 <= x2 && y1 <= y2; }inline int QRect::left() const{ return x1; }inline int QRect::top() const{ return y1; }inline int QRect::right() const{ return x2; }inline int QRect::bottom() const{ return y2; }inline int QRect::x() const{ return x1; }inline int QRect::y() const{ return y1; }inline void QRect::setLeft(int pos){ x1 = pos; }inline void QRect::setTop(int pos){ y1 = pos; }inline void QRect::setRight(int pos){ x2 = pos; }inline void QRect::setBottom(int pos){ y2 = pos; }inline void QRect::setTopLeft(const QPoint &p){ x1 = p.x(); y1 = p.y(); }inline void QRect::setBottomRight(const QPoint &p){ x2 = p.x(); y2 = p.y(); }inline void QRect::setTopRight(const QPoint &p){ x2 = p.x(); y1 = p.y(); }inline void QRect::setBottomLeft(const QPoint &p){ x1 = p.x(); y2 = p.y(); }inline void QRect::setX(int ax){ x1 = ax; }inline void QRect::setY(int ay){ y1 = ay; }inline QPoint QRect::topLeft() const{ return QPoint(x1, y1); }inline QPoint QRect::bottomRight() const{ return QPoint(x2, y2); }inline QPoint QRect::topRight() const{ return QPoint(x2, y1); }inline QPoint QRect::bottomLeft() const{ return QPoint(x1, y2); }inline QPoint QRect::center() const{ return QPoint((x1+x2)/2, (y1+y2)/2); }inline int QRect::width() const{ return x2 - x1 + 1; }inline int QRect::height() const{ return y2 - y1 + 1; }inline QSize QRect::size() const{ return QSize(width(), height()); }inline void QRect::translate(int dx, int dy){ x1 += dx; y1 += dy; x2 += dx; y2 += dy;}inline void QRect::translate(const QPoint &p){ x1 += p.x(); y1 += p.y(); x2 += p.x(); y2 += p.y();}inline QRect QRect::translated(int dx, int dy) const{ return QRect(QPoint(x1 + dx, y1 + dy), QPoint(x2 + dx, y2 + dy)); }inline QRect QRect::translated(const QPoint &p) const{ return QRect(QPoint(x1 + p.x(), y1 + p.y()), QPoint(x2 + p.x(), y2 + p.y())); }inline void QRect::moveTo(int ax, int ay){ x2 += ax - x1; y2 += ay - y1; x1 = ax; y1 = ay;}inline void QRect::moveTo(const QPoint &p){ x2 += p.x() - x1; y2 += p.y() - y1; x1 = p.x(); y1 = p.y();}inline void QRect::moveLeft(int pos){ x2 += (pos - x1); x1 = pos; }inline void QRect::moveTop(int pos){ y2 += (pos - y1); y1 = pos; }inline void QRect::moveRight(int pos){ x1 += (pos - x2); x2 = pos;}inline void QRect::moveBottom(int pos){ y1 += (pos - y2); y2 = pos;}inline void QRect::moveTopLeft(const QPoint &p){ moveLeft(p.x()); moveTop(p.y());}inline void QRect::moveBottomRight(const QPoint &p){ moveRight(p.x()); moveBottom(p.y());}inline void QRect::moveTopRight(const QPoint &p){ moveRight(p.x()); moveTop(p.y());}inline void QRect::moveBottomLeft(const QPoint &p){ moveLeft(p.x()); moveBottom(p.y());}inline void QRect::getRect(int *ax, int *ay, int *aw, int *ah) const{ *ax = x1; *ay = y1; *aw = x2 - x1 + 1; *ah = y2 - y1 + 1;}inline void QRect::setRect(int ax, int ay, int aw, int ah){ x1 = ax; y1 = ay; x2 = (ax + aw - 1); y2 = (ay + ah - 1);}inline void QRect::getCoords(int *xp1, int *yp1, int *xp2, int *yp2) const{ *xp1 = x1; *yp1 = y1; *xp2 = x2; *yp2 = y2;}inline void QRect::setCoords(int xp1, int yp1, int xp2, int yp2){ x1 = xp1; y1 = yp1; x2 = xp2; y2 = yp2;}#ifdef QT3_SUPPORTinline void QRect::addCoords(int dx1, int dy1, int dx2, int dy2){ adjust(dx1, dy1, dx2, dy2);}#endifinline QRect QRect::adjusted(int xp1, int yp1, int xp2, int yp2) const{ return QRect(QPoint(x1 + xp1, y1 + yp1), QPoint(x2 + xp2, y2 + yp2)); }inline void QRect::adjust(int dx1, int dy1, int dx2, int dy2)
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