亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频

? 歡迎來到蟲蟲下載站! | ?? 資源下載 ?? 資源專輯 ?? 關于我們
? 蟲蟲下載站

?? qobject.cpp

?? QT 開發環境里面一個很重要的文件
?? CPP
?? 第 1 頁 / 共 5 頁
字號:
    to retrieve a pointer to the current application, and then use    QApplication::thread() to retrieve the thread in which the    application lives. For example:    \code        myObject->moveToThread(QApplication::instance()->thread());    \endcode    If \a targetThread is zero, all event processing for this object    and its children stops.    Note that all active timers for the object will be reset. The    timers are first stopped in the current thread and restarted (with    the same interval) in the \a targetThread. As a result, constantly    moving an object between threads can postpone timer events    indefinitely.    \warning This function is \e not thread-safe; the current thread    must be same as the current thread affinity. In other words, this    function can only "push" an object from the current thread to    another thread, it cannot "pull" an object from any arbitrary    thread to the current thread.    \sa thread() */void QObject::moveToThread(QThread *targetThread){    Q_D(QObject);    if (d->threadData->thread == targetThread) {        // object is already in this thread        return;    }    if (d->parent != 0) {        qWarning("QObject::moveToThread: Cannot move objects with a parent");        return;    }    if (d->isWidget) {        qWarning("QObject::moveToThread: Widgets cannot be moved to a new thread");        return;    }    QThreadData *currentData = QThreadData::current();    QThreadData *targetData = targetThread ? QThreadData::get2(targetThread) : new QThreadData(0);    if (d->threadData->thread == 0 && currentData == targetData) {        // one exception to the rule: we allow moving objects with no thread affinity to the current thread        currentData = d->threadData;    } else if (d->threadData != currentData) {        qWarning("QObject::moveToThread: Current thread (%p) is not the object's thread (%p).\n"                 "Cannot move to target thread (%p)\n",                 d->threadData->thread, currentData->thread, targetData->thread);        return;    }    // prepare to move    d->moveToThread_helper();    QWriteLocker locker(QObjectPrivate::readWriteLock());    if (currentData != targetData) {        targetData->postEventList.mutex.lock();        while (currentData && !currentData->postEventList.mutex.tryLock()) {            targetData->postEventList.mutex.unlock();            targetData->postEventList.mutex.lock();        }    }    // keep currentData alive (since we've got it locked)    currentData->ref();    // move the object    d_func()->setThreadData_helper(currentData, targetData);    if (currentData != targetData) {        targetData->postEventList.mutex.unlock();        if (currentData)            currentData->postEventList.mutex.unlock();    }    // now currentData can commit suicide if it wants to    currentData->deref();}void QObjectPrivate::moveToThread_helper(){    Q_Q(QObject);    QEvent e(QEvent::ThreadChange);    QCoreApplication::sendEvent(q, &e);    for (int i = 0; i < children.size(); ++i) {        QObject *child = children.at(i);        child->d_func()->moveToThread_helper();    }}void QObjectPrivate::setThreadData_helper(QThreadData *currentData, QThreadData *targetData){    Q_Q(QObject);    // move posted events    int eventsMoved = 0;    for (int i = 0; i < currentData->postEventList.size(); ++i) {        const QPostEvent &pe = currentData->postEventList.at(i);        if (!pe.event)            continue;        if (pe.receiver == q) {            // move this post event to the targetList            targetData->postEventList.append(pe);            const_cast<QPostEvent &>(pe).event = 0;            ++eventsMoved;        }    }    if (eventsMoved > 0 && targetData->eventDispatcher)        targetData->eventDispatcher->wakeUp();    // set new thread data    targetData->ref();    threadData->deref();    threadData = targetData;    for (int i = 0; i < children.size(); ++i) {        QObject *child = children.at(i);        child->d_func()->setThreadData_helper(currentData, targetData);    }}void QObjectPrivate::_q_reregisterTimers(void *pointer){    Q_Q(QObject);    QList<QPair<int, int> > *timerList = reinterpret_cast<QList<QPair<int, int> > *>(pointer);    QAbstractEventDispatcher *eventDispatcher = threadData->eventDispatcher;    for (int i = 0; i < timerList->size(); ++i) {        const QPair<int, int> &pair = timerList->at(i);        eventDispatcher->registerTimer(pair.first, pair.second, q);    }    delete timerList;}//// The timer flag hasTimer is set when startTimer is called.// It is not reset when killing the timer because more than// one timer might be active.///*!    Starts a timer and returns a timer identifier, or returns zero if    it could not start a timer.    A timer event will occur every \a interval milliseconds until    killTimer() is called. If \a interval is 0, then the timer event    occurs once every time there are no more window system events to    process.    The virtual timerEvent() function is called with the QTimerEvent    event parameter class when a timer event occurs. Reimplement this    function to get timer events.    If multiple timers are running, the QTimerEvent::timerId() can be    used to find out which timer was activated.    Example:    \code        class MyObject : public QObject        {            Q_OBJECT        public:            MyObject(QObject *parent = 0);        protected:            void timerEvent(QTimerEvent *event);        };        MyObject::MyObject(QObject *parent)            : QObject(parent)        {            startTimer(50);     // 50-millisecond timer            startTimer(1000);   // 1-second timer            startTimer(60000);  // 1-minute timer        }        void MyObject::timerEvent(QTimerEvent *event)        {            qDebug() << "Timer ID:" << event->timerId();        }    \endcode    Note that QTimer's accuracy depends on the underlying operating    system and hardware. Most platforms support an accuracy of 20    milliseconds; some provide more. If Qt is unable to deliver the    requested number of timer events, it will silently discard some.    The QTimer class provides a high-level programming interface with    single-shot timers and timer signals instead of events. There is    also a QBasicTimer class that is more lightweight than QTimer and    less clumsy than using timer IDs directly.    \sa timerEvent(), killTimer(), QTimer::singleShot()*/int QObject::startTimer(int interval){    Q_D(QObject);    if (interval < 0) {        qWarning("QObject::startTimer: QTimer cannot have a negative interval");        return 0;    }    d->pendTimer = true;                                // set timer flag    if (!d->threadData->eventDispatcher) {        qWarning("QObject::startTimer: QTimer can only be used with threads started with QThread");        return 0;    }    return d->threadData->eventDispatcher->registerTimer(interval, this);}/*!    Kills the timer with timer identifier, \a id.    The timer identifier is returned by startTimer() when a timer    event is started.    \sa timerEvent(), startTimer()*/void QObject::killTimer(int id){    Q_D(QObject);    if (d->threadData->eventDispatcher)        d->threadData->eventDispatcher->unregisterTimer(id);}/*!    \fn QObject *QObject::parent() const    Returns a pointer to the parent object.    \sa children()*//*!    \fn const QObjectList &QObject::children() const    Returns a list of child objects.    The QObjectList class is defined in the \c{<QObject>} header    file as the following:    \quotefromfile src/corelib/kernel/qobject.h    \skipto /typedef .*QObjectList/    \printuntil QObjectList    The first child added is the \l{QList::first()}{first} object in    the list and the last child added is the \l{QList::last()}{last}    object in the list, i.e. new children are appended at the end.    Note that the list order changes when QWidget children are    \l{QWidget::raise()}{raised} or \l{QWidget::lower()}{lowered}. A    widget that is raised becomes the last object in the list, and a    widget that is lowered becomes the first object in the list.    \sa findChild(), findChildren(), parent(), setParent()*/#ifdef QT3_SUPPORTstatic void objSearch(QObjectList &result,                       const QObjectList &list,                       const char  *inheritsClass,                       bool onlyWidgets,                       const char  *objName,                       QRegExp           *rx,                       bool            recurse){    for (int i = 0; i < list.size(); ++i) {        QObject *obj = list.at(i);        bool ok = true;        if (onlyWidgets)            ok = obj->isWidgetType();        else if (inheritsClass && !obj->inherits(inheritsClass))            ok = false;        if (ok) {            if (objName)                ok = (obj->objectName() == QLatin1String(objName));#ifndef QT_NO_REGEXP            else if (rx)                ok = (rx->indexIn(obj->objectName()) != -1);#endif        }        if (ok)                                // match!            result.append(obj);        if (recurse) {            QObjectList clist = obj->children();            if (!clist.isEmpty())                objSearch(result, clist, inheritsClass,                           onlyWidgets, objName, rx, recurse);        }    }}/*!    \internal    Searches the children and optionally grandchildren of this object,    and returns a list of those objects that are named or that match    \a objName and inherit \a inheritsClass. If \a inheritsClass is 0    (the default), all classes match. If \a objName is 0 (the    default), all object names match.    If \a regexpMatch is true (the default), \a objName is a regular    expression that the objects's names must match. The syntax is that    of a QRegExp. If \a regexpMatch is false, \a objName is a string    and object names must match it exactly.    Note that \a inheritsClass uses single inheritance from QObject,    the way inherits() does. According to inherits(), QWidget    inherits QObject but not QPaintDevice. This does not quite match    reality, but is the best that can be done on the wide variety of    compilers Qt supports.    Finally, if \a recursiveSearch is true (the default), queryList()    searches \e{n}th-generation as well as first-generation children.    If all this seems a bit complex for your needs, the simpler    child() function may be what you want.    This somewhat contrived example disables all the buttons in this    window:    \code        QList<QObject *> list = window()->queryList("QAbstractButton"));        foreach (QObject *obj, list)            static_cast<QAbstractButton *>(obj)->setEnabled(false);    \endcode    \warning Delete the list as soon you have finished using it. The    list contains pointers that may become invalid at almost any time    without notice (as soon as the user closes a window you may have    dangling pointers, for example).    \sa child() children(), parent(), inherits(), objectName(), QRegExp*/QObjectList QObject::queryList(const char *inheritsClass,                                const char *objName,                                bool regexpMatch,                                bool recursiveSearch) const{    Q_D(const QObject);    QObjectList list;    bool onlyWidgets = (inheritsClass && qstrcmp(inheritsClass, "QWidget") == 0);#ifndef QT_NO_REGEXP    if (regexpMatch && objName) {                // regexp matching        QRegExp rx(QString::fromLatin1(objName));        objSearch(list, d->children, inheritsClass, onlyWidgets, 0, &rx, recursiveSearch);    } else#endif    {        objSearch(list, d->children, inheritsClass, onlyWidgets, objName, 0, recursiveSearch);    }    return list;}#endif/*!    \fn T *QObject::findChild(const QString &name) const    Returns the child of this object that can be casted into type T and    that is called \a name, or 0 if there is no such object.    An empty string matches all object names.    The search is performed recursively.    If there is more than one child matching the search, the most    direct ancestor is returned. If there are several direct    ancestors, it is undefined which one will be returned. In that    case, findChildren() should be used.    This example returns a child \l{QPushButton} of \c{parentWidget}    named \c{"button1"}:    \code        QPushButton *button = parentWidget->findChild<QPushButton *>("button1");    \endcode    This example returns a \l{QListWidget} child of \c{parentWidget}:    \code        QListWidget *list = parentWidget->findChild<QListWidget *>();    \endcode    \warning This function is not available with MSVC 6. Use    qFindChild() instead if you need to support that version of the    compiler.    \sa findChildren(), qFindChild()*//*!    \fn QList<T> QObject::findChildren(const QString &name) const    Returns all children of this object with the given \a name that can be    cast to type T, or an empty list if there are no such objects.    An empty string matches all object names.    The search is performed recursively.    The following example shows how to find a list of child \l{QWidget}s of    the specified \c{parentWidget} named \c{widgetname}:    \code        QList<QWidget *> widgets = parentWidget.findChildren<QWidget *>("widgetname");    \endcode    This example returns all \c{QPushButton}s that are children of \c{parentWidget}:

?? 快捷鍵說明

復制代碼 Ctrl + C
搜索代碼 Ctrl + F
全屏模式 F11
切換主題 Ctrl + Shift + D
顯示快捷鍵 ?
增大字號 Ctrl + =
減小字號 Ctrl + -
亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频
亚洲最新在线观看| 国产欧美一区视频| 日韩影院精彩在线| 欧美一区二区在线看| 美女精品一区二区| 日韩欧美一级二级| 国产精品77777| 国产精品久久毛片av大全日韩| av在线不卡网| 亚洲一区二区高清| 欧美一区二区视频网站| 久草精品在线观看| 日本一区二区三区视频视频| av不卡一区二区三区| 亚洲主播在线播放| 欧美一级久久久久久久大片| 国产一区二区免费视频| 国产精品久久毛片a| 欧美色涩在线第一页| 久久激五月天综合精品| 国产精品国产三级国产普通话蜜臀| 色狠狠av一区二区三区| 老司机一区二区| 中文字幕亚洲电影| 日韩精品一区二区三区中文精品| 国产乱人伦精品一区二区在线观看 | 国产成人精品免费在线| 亚洲男女一区二区三区| 日韩一区二区三区免费看| 成人免费福利片| 午夜伊人狠狠久久| 久久久精品免费观看| 欧美三级资源在线| 成人黄色网址在线观看| 日韩av电影天堂| 亚洲天堂福利av| 精品国产一区二区在线观看| 色天使色偷偷av一区二区| 久久99国产精品麻豆| 一级做a爱片久久| 欧美激情在线一区二区| 欧美久久久久久久久| 成人国产精品免费观看动漫| 日韩精品亚洲专区| **性色生活片久久毛片| 久久精品亚洲乱码伦伦中文| 欧美另类一区二区三区| 91女人视频在线观看| 国产一区二区日韩精品| 日精品一区二区| 亚洲乱码国产乱码精品精98午夜 | 91成人国产精品| 国产精品一二二区| 免费在线一区观看| 亚洲综合丝袜美腿| 亚洲男帅同性gay1069| 日本一区二区三区电影| www国产成人| 欧美成人国产一区二区| 欧美一级夜夜爽| 欧美精品久久一区二区三区| av动漫一区二区| 成人激情午夜影院| 成人激情午夜影院| 成人免费观看男女羞羞视频| 国产美女在线观看一区| 毛片一区二区三区| 亚洲第一激情av| 亚洲国产cao| 亚洲一卡二卡三卡四卡无卡久久 | 亚洲自拍偷拍网站| 夜夜嗨av一区二区三区四季av| 中文字幕亚洲精品在线观看 | 亚洲最大成人综合| 亚洲已满18点击进入久久| 亚洲欧美aⅴ...| 亚洲欧美电影院| 亚洲主播在线播放| 一区二区在线看| 亚洲一区在线观看免费| 一区二区成人在线| 一区二区三区免费看视频| 亚洲国产综合91精品麻豆| 亚洲一二三四区不卡| 亚洲午夜电影网| 香蕉加勒比综合久久| 日韩精彩视频在线观看| 久久国产生活片100| 国产精品一区二区在线播放| 成人网男人的天堂| 91免费观看国产| 欧美午夜精品一区二区蜜桃| 欧美少妇一区二区| 欧美一区二区三区喷汁尤物| 337p日本欧洲亚洲大胆色噜噜| 久久久777精品电影网影网 | 色婷婷激情综合| 欧美三级中文字幕在线观看| 91精品国产免费| 26uuu精品一区二区三区四区在线 26uuu精品一区二区在线观看 | 亚洲人吸女人奶水| 亚洲成人综合视频| 久久疯狂做爰流白浆xx| av在线不卡电影| 欧美久久久影院| 久久久精品影视| 亚洲一区二区三区中文字幕| 久久精品国产一区二区| 成人av在线资源网| 欧美日高清视频| 久久久久国产成人精品亚洲午夜| 综合激情成人伊人| 裸体在线国模精品偷拍| 99在线精品观看| 日韩欧美国产午夜精品| 国产精品久久久久久福利一牛影视| 亚洲图片欧美一区| 国产老肥熟一区二区三区| 在线观看国产一区二区| 欧美成人一级视频| 亚洲日本一区二区三区| 青青草97国产精品免费观看无弹窗版 | 成人黄色电影在线| 日韩一区二区三区精品视频| 中文字幕一区二区三区视频| 日韩精品一卡二卡三卡四卡无卡| 国产成人av影院| 91精品国产综合久久蜜臀| 国产精品美女久久久久久2018| 视频一区视频二区中文字幕| 成人禁用看黄a在线| 日韩片之四级片| 亚洲成人免费电影| www.日本不卡| 久久久久久久久蜜桃| 天天影视涩香欲综合网| 91蝌蚪porny| 国产日韩v精品一区二区| 日韩av一区二| 色婷婷狠狠综合| 国产精品无人区| 国产伦精品一区二区三区免费| 欧美偷拍一区二区| 亚洲欧美日韩在线播放| 国产精品自拍三区| 欧美大片拔萝卜| 日韩精品一卡二卡三卡四卡无卡| 色一情一乱一乱一91av| 国产精品拍天天在线| 国产综合一区二区| 日韩女同互慰一区二区| 亚洲成a人v欧美综合天堂| 色婷婷精品大视频在线蜜桃视频| 国产精品美日韩| 国产成人一级电影| 国产人成一区二区三区影院| 美女久久久精品| 欧美一区二区黄色| 视频一区二区国产| 欧美美女黄视频| 日韩不卡在线观看日韩不卡视频| 欧美性猛交一区二区三区精品| 一区二区三区中文字幕精品精品| 不卡在线视频中文字幕| 国产精品福利av| 99re热视频这里只精品| 亚洲天堂av一区| 欧美性猛片aaaaaaa做受| 亚洲国产日韩a在线播放| 欧美日韩日本视频| 首页欧美精品中文字幕| 欧美精品国产精品| 青青草精品视频| 久久一二三国产| 成人性视频免费网站| 国产精品免费aⅴ片在线观看| av成人免费在线观看| 亚洲精品videosex极品| 精品视频色一区| 日韩av高清在线观看| 337p粉嫩大胆噜噜噜噜噜91av| 国产精品一区二区免费不卡| 欧美国产一区在线| av电影在线观看不卡| 亚洲一区二三区| 欧美一级欧美一级在线播放| 国产永久精品大片wwwapp | 欧美一区二区成人6969| 久久精品二区亚洲w码| 国产清纯在线一区二区www| 91小视频免费看| 亚洲影视在线播放| 欧美一区二区网站| 国产成人av影院| 亚洲一区二区三区视频在线播放| 337p亚洲精品色噜噜狠狠| 国产剧情一区二区| 亚洲综合激情另类小说区| 欧美一级艳片视频免费观看| 丰满放荡岳乱妇91ww|