?? dict.dic
字號:
Set Key: Select object(s) to key
設置關鍵幀:選擇對象設置關鍵幀
Set Breakdown
設置分畫幀
Set Breakdown: Select object(s) for which to set a breakdown key (maintains a proportional relationship with adjacent keys)
設置分畫幀:選擇對象設置分畫幀(和鄰近關鍵幀保持比例關系)
Hold Current Keys
保持當前關鍵幀
Hold Current Keys: Select object(s) to set hold key
保持當前關鍵幀:選擇對象設置保持關鍵幀
Set Driven Key: Select driven object(s)
設置從動關鍵幀:選擇從動對象
Select
選擇
New Layout
新布局
Save Panel Arrangement
保存面板排列
Enter Name for Arrangement:
輸入排列名稱:
OK
確定
Cancel
取消
Save Current Layout
保存當前布局
Warning
警告
A layout with the name \
一個布局名為 \
already exists.\nPlease choose another.
已經存在.\n請選擇其它.
Close
關閉
Persp View
透視圖
Top View
頂視圖
Side View
側視圖
Front View
主視圖
View Arrangement
視圖排列
Single Pane
單一面板
Two Panes Side by Side
兩個面板
Two Panes Stacked
兩個面板層疊
Keys
關鍵幀
Go to Previous
跳至前一個
Go to Previous Driven Key: Select driven object(s)
跳至前一從動幀:選擇從動對象
Go to Next
跳至后一個
Go to Next Driven Key: Select driven object(s)
跳至后一個從動幀:選擇從動對象
Set Transform Keys
設置變換幀
Translate
變換
Set Key for Translate
設置變換關鍵幀
Rotate
旋轉
Set Key for Rotate
設置旋轉關鍵幀
Scale
縮放
Set Key for Scale
設置縮放關鍵幀
IK/FK Keys
IK/FK 關鍵幀
Set IK/FK Key
IK/FK 關鍵幀
Set keys on selected joint chains and handles.
在選擇的關節鏈和操縱器上設置關鍵幀
Enable IK Solver
允許 IK 解算器
Toggle the solver enable state for the current selection
為當前選擇集釘住解算器狀態
Connect to IK/FK
連接到 IK/FK
Select a node and a IK Handle.
選擇一個節點和一個 IK 操縱器.
Move IK to FK
移動 IK 到 FK
Select an IK handle or IK/FK connected object.
選擇一個IK操縱器或已連接IK/FK的對象.
Create Clip
創建切片
Create Clip: Select character
創建切片:選擇角色
Create Pose
創建姿式
Create Pose: Select character
創建姿式:選擇角色
Ghost Selected
Ghost 已選擇
Ghost Selected: Select object(s) to be ghosted.
Ghost 已選擇:選擇Ghost對象
Unghost Selected
對所選取消Ghost
Unghost Selected: Select object(s) to be unghosted.
對所選取消Ghost:選擇取消Ghost的對象.
Unghost All
全部取消Ghost
Unghost All: All object(s) to be unghosted.
全部取消Ghost:全部對象取消了Ghost.
Create Motion Trail
創建運動軌跡
Create MotionTrail: Select object(s) to generate a motion trail over time
創建運動軌跡:選擇對象隨時間生成一個運動軌跡
Create Animation Snapshot
創建動畫快照
Animation Snapshot: Select animated object(s) to snapshot over time
創建動畫快照:選擇動畫對象隨時間做快照
Update Motion Trail/Snapshot
更新運動軌跡/快照
Update MotionTrail: Select object(s) to update their motion trail or snapshot
更新運動軌跡:選擇對象來更新它們的運動軌跡或快照
Create Animated Sweep
創建動畫掃描
Create Animation Sweep: Select animated curve(s) to copy over time and then loft into a surface
創建動畫掃描:選擇動畫曲線隨時間拷貝后放樣到一個表面
Motion Paths
運動路徑
Set Motion Path Key
設置運動路徑關鍵幀
Set Motion Path Key: Select object to key a motion path
設置運動路徑關鍵幀:選擇對象設置關鍵幀
Attach to Motion Path
附加到運動路徑
Attach to Motion Path: Select object(s) to animate along a motion path, followed by the motion path curve
附加到運動路徑:選擇對象沿著路徑動畫,跟隨路徑曲線
Flow Path Object
流程對象
Flow Path Object: Select path animated object(s) to flow along a motion path
流程對象:選擇路徑動畫對象沿運動路徑流動
Create Character Set
創建角色設置
Create Character Set: Attributes on the selected objects will be placed in a character set
創建角色集合:選擇的對象的屬性將被放入一個角色集合
Create Subcharacter Set
創建子角色集合選項
Create Subcharacter Set: Make highlighted channel box items a subcharacter of the current character
創建子角色集合選項:把通道框高亮項作為當前角色的子角色
Character Mapper...
角色映像...
Open Character Mapper Window: Select 2 characters (optional).
打開角色映像窗口:選擇2角色(隨意).
Attribute Editor...
屬性編輯器...
Attribute Editor: Edit values of attributes in the character set
屬性編輯器:編輯角色集合的屬性值
Add to Character Set
添加到角色集合
Add to Character Set: Add highlighted channel box items to current character set
添加到角色集合:添加通道框高亮項到當前集合
Remove from Character Set
從角色集合移除
Remove from Character Set: Remove highlighted channel box items from current character set
從角色集合移除:從當前角色集合中移除通道高亮項
Merge Character Sets
合并角色集合
Merge Character Sets: Combine the selected characters into a single character set
合并角色集合:合并選擇的角色到一個單一的角色集合
Select Character Set Node
選擇角色集合結點
Select Character Set Members
選擇角色集合數
Set Current Character Set
設置當前角色集合
Redirect
重定向
Redirect: Redirect the selected object
重定向:重定向所選的對象
No Character Sets Defined
未定義角色集合
Pole Vector
P 向量
Pole Vector Constraint: Select one or more targets followed by the Rotate Plane ikHandle to constrain
P 向量約束:選擇一個或多個目標跟隨旋轉平面操縱器約束
Point
點
Point Constraint: Select one or more targets followed by the object to constrain
點約束:選擇一個或多個目標跟隨對象約束
Aim
目標
Aim Constraint: Select one or more targets followed by the object to constrain
目標約束:選擇一個或多個目標跟隨對象約束
Orient
方向
Orient Constraint: Select one or more targets followed by the object to constrain
東方約束:選擇一個或多個目標跟隨對象約束
Scale Constraint: Select one or more targets followed by the object to constrain
縮放約束:選擇一個或多個目標跟隨對象約束
Parent
父
Parent Constraint: Select one or more targets followed by the object to constrain
父約束:選擇一個或多個目標跟隨對象約束
Geometry
幾何
Geometry Constraint: Select one or more targets followed by the object to constrain
幾何約束:選擇一個或多個目標跟隨對象約束
Normal
法線
Normal Constraint: Select one or more targets followed by the object to constrain
法線約束:選擇一個或多個目標跟隨對象約束
Tangent
切線
Tanget Constraint: Select one or more targets followed by the object to constrain
切線約束:選擇一個或多個目標跟隨對象約束
Remove Target
移除切線
Remove Target: Select target to remove followed by the constrained object.
移除切線:選擇要移除的約束對象跟隨的切線
Set Rest Position
設置平衡位置
Set Rest Position: Select constrained object.
設置平衡位置:選擇約束的對象.
Modify Constrained Axis...
修改約束軸...
Modify Constrained Axis: Select constrained object.
修改約束軸:選擇約束對象.
Bitmap Browser
位圖瀏覽器
left
左
bottom
底
right
右
Assign Bake Set
指定烘烤集合
: Select surfaces/polygons
: 選擇表面/多邊形
Option Box
選項
Bake set type
烘烤集合類型
does not exist.
不存在.
Assign New Bake Set
指定新烘烤集合
: Create a new
:創建一個新
bakeSet
烘烤集合
Assign Existing Bake Set
指定已存在的烘烤集合
Loading of preference objects failed.
調入引用對象失敗.
Relationship Editor
關系編輯器
The scene has a Set
場景有一個集合
Current Layout
當前布局
Reference Editor
引用編輯器
Web Browser
Web 瀏覽器
Paint Effects
繪畫效果
Display
顯示
No previously hidden objects to show again.
沒有先前隱藏的對象要重新顯示.
No deforming geometry to hide.
無變形幾何體要隱藏.
No deforming geometry to show.
無變形幾何體要顯示.
No objects to hide.
無對象要隱藏.
No objects to show.
無對象要顯示.
Grid: Toggle the Grid visibility
網格:釘住網格可見度
Heads Up Display
正上面顯示
Object Details
對象詳細信息
Object Details: Toggle the display of object details
對象詳細信息:釘住對象詳細信息的顯示
Poly Count
多邊形數目
Poly Count: Toggle the display of the component count for visible polygons
多邊形數目:釘住多邊形的顯示數目
Animation Details
動畫細節
Animation Details: Toggle the display of animation details
動畫細節:釘住動畫細節顯示
Frame Rate
幀速度
Frame Rate: Toggle the display of the frame rate
幀速度:釘住幀速率顯示
Camera Names
照相機名稱
No Quick Select Sets Defined
未定義快速選擇集
Repeat
重復
Undo
撤消
Undo: Undo the last action
撤消:撤消最后的行為
Redo
恢復
Redo: Redo the last undone action
恢復:恢復最后撤消的行為
Repeat: Repeat the last action
重復:重復最后的行為
Recent Commands...
最近的命令...
Recent Commands: Show a list of recent menu commands
最近的命令:顯示最近菜單命令列表
Cut
剪切
Cut: Cut the selected object(s)
剪切:剪切選擇的對象
Copy
拷貝
Copy: Copy the selected object(s)
拷貝:拷貝選擇的對象
Paste
粘貼
Paste: Paste the selected object(s)
粘貼:粘貼選擇對象
Cut Keys
剪切關鍵幀
Cut Keys: Remove keys and place on animation clipboard
剪切關鍵幀:移除關鍵幀并放在動畫剪貼板
Copy Keys
拷貝關鍵幀
Copy Keys: Copy keys and place on animation clipboard
拷貝關鍵幀:拷貝關鍵幀并放在動畫剪貼板
Paste Keys
粘貼關鍵幀
Paste Keys: Paste keys from animation clipboard
粘貼關鍵幀:從動畫剪貼板粘貼關鍵幀
Delete Keys
刪除關鍵幀
Delete Keys: Delete keys but do not place on animation clipboard
刪除關鍵幀:刪除關鍵幀后不放入動畫剪貼板
Scale Keys
縮放關鍵幀
Scale Keys: Scale keyed animation in time and/or value
縮放關鍵幀:及時縮放和或值縮放關鍵幀
Snap Keys
捕捉關鍵幀
Snap Keys: Snap keys to integer times
捕捉關鍵幀:捕捉關鍵幀到整數時間
Bake Simulation
摸擬烘焙
Bake Simulation: Bake existing animation into keys
摸擬烘焙:烘焙現有的動畫到關鍵幀
Delete: Delete the selected object(s)
刪除:刪除選擇的對象
Delete by Type
按類型刪除
History
歷史
Delete History: Delete construction history on the selected object(s)
刪除歷史:刪除選擇對象的構造歷史
Channels
通道
Delete Channels: Delete channels on the selected object(s)
刪除通道:刪除選擇對象的通道
Static Channels
表態通道
Delete Static Channels: Delete static channels on the selected object(s)
刪除靜態通道:刪除選擇對象的靜態通道
Delete Motion Paths: Delete motion paths on the selected object(s)
刪除運動軌跡:刪除所選對象的運動軌跡
Non-particle Expressions
非粒子表達式
Delete Non-particle Expressions: Delete non-particle expressions on the selected object(s)
刪除非粒子表達式:刪除所選對象的非粒子表達式
Delete Non-particle Expressions Option Box
刪除非粒子表達式選項
Constraints
約束
Delete Constraints: Delete constraints on the selected object(s)
約束:刪除所選對象的約束
Sounds
聲音
Rigid Bodies
剛性物體
Delete Rigid Bodies: Delete rigid bodies on the selected object(s)
剛性物體
Delete All by Type
按類型刪除所有
Delete All History: Delete History on all objects
刪除所有歷史:刪除所有對象的歷史
Delete All Channels
刪除所有通道
Delete All Static Channels
刪除所有靜態通道
Clips
切片
Delete All Clips
刪除所有切片
Delete All Motion Paths
刪除所有運動路徑
Delete All Non-particle Expressions
刪除所有非粒子表達式
Delete All Constraints
刪除所有約束
Delete All Sounds
刪除所有聲音
Joints
關節
Delete All Joints
刪除所有關節
IK Handles
IK 控制器
Delete All IK Handles
刪除所有IK控制器
Lattices
網格
Delete All Lattices
刪除所有網格
Sculpt Objects
對象造型
Delete All Sculpt Objects
刪除所有對象造型
Nonlinears
非線性
Delete All Nonlinear Deformers
刪除所有非線性變換
Wires
線框
Delete All Wires
刪除所有線框
Lights
燈光
Delete All Lights
刪除所有燈光
Cameras
照相機
Delete All Cameras
刪除所有照相機
Image Planes
圖像平面
Delete All Image Planes
刪除所有圖像平面
Shading Groups and Materials
陰影組和材質
Delete All Shading Groups and Materials
刪除所有陰影和材質
Particles
粒子
Delete All Particles
刪除所有粒子
Delete All Rigid Bodies
刪除所有剛性物體
Rigid Constraints
剛性約束
Delete All Rigid Constraints
刪除所有剛性約束
Fluids
流體
Delete All Fluids
刪除所有流體
Fur
毛發
Delete All Fur
刪除所有毛發
Clusters
群組
Delete All Clusters
刪除所有群組
Strokes
點擊
Delete All Strokes
刪除所有點擊
Select All
選擇所有
Select Hierarchy
選擇繼承
Select Hierarchy: Select all the children of the current selection
選擇繼承:選擇當前選擇的所有子對象
Invert Selection
反轉選擇
Select All by Type
按類型選擇所有
Select All Joints
選擇所有關節
Select All IK Handles
選擇所有IK控制器
Select All Lattices
選擇所有網格
Select All Clusters
選擇所有群組
Select All Sculpt Objects
選擇所有對象造型
Select All Wires
選擇所有線框
Transforms
變換
Select All Transforms
選擇所有變換
Select All Geometry
選擇所有幾何體
NURBS Curves
NURBS 曲線
Select All NURBS Curves
選擇所有NURBS曲線
NURBS Surfaces
NURBS曲面
Select All NURBS Surfaces
選擇所有NURBS曲面
Polygon Geometry
多邊形幾何體
Select All Polygon Geometry
選擇所有多邊形幾何體
Subdiv Geometry
細分幾何體
Select All Subdiv Geometry
選擇所有細分幾何體
Select All Lights
選擇所有燈光
Select All Cameras
選擇所有照相機
Select All Image Planes
選擇所有圖像平面
Select All Particles
選擇所有粒子
Select All Rigid Bodies
選擇所有剛性物體
Select All Rigid Constraints
選擇所有剛性約束
Select All Fluids
選擇所有流體
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