?? shutbox.c
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/* Shut the Box * Written by Craig Maloney * A dice solitaire game. * * Copyright (C) 2002, 2004 Craig Maloney * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */#include <gtk/gtk.h>#include <stdlib.h>#include <stdio.h>#include <time.h>#include "dice.h" /* Dice images */#include "tile.h" /* Tile images */#include "shutbox.h" /* Shut the Box */gint CloseAppWindow (GtkWidget * widget, gpointer * data) { gtk_main_quit (); return (FALSE);}/* * CreateWidgetFromXpm * * Convert an xpm string into a pixmap widget * Uses (win_main) which is a global. * * From the "Developing Linux Applications" book by Eric Harlow */GtkWidget * CreateWidgetFromXpm (GtkWidget * window, gchar ** xpm_data) { GdkBitmap *mask; GdkPixmap *pixmap_data; GtkWidget *pixmap_widget; pixmap_data = gdk_pixmap_create_from_xpm_d ( window->window, &mask, NULL, (gchar **) xpm_data); pixmap_widget = gtk_pixmap_new (pixmap_data, mask); gtk_widget_show (pixmap_widget); return (pixmap_widget);}void SetDiceTotalLabel (int dicetotal) { char dice_label_char[20]; sprintf (dice_label_char, "Dice Total: %d", dicetotal); gtk_label_set (GTK_LABEL (dice_label), dice_label_char); gtk_widget_show (dice_label);}void SetTileTotalLabel (int tiletotal) { char tile_label_char[20]; sprintf (tile_label_char, "Tile Total: %02d ", tiletotal); gtk_label_set (GTK_LABEL (tile_label), tile_label_char); gtk_widget_show (tile_label);}void SetRoundLabel (int round_value, GtkWidget * round_label) { char label[20]; sprintf (label, "Round: %d", round_value); gtk_label_set (GTK_LABEL (round_label), label);}void SetScoreLabel (int score_value, GtkWidget * score_label) { char label[20]; sprintf (label, "Score: %d", score_value); gtk_label_set (GTK_LABEL (score_label), label);}void FreeChildCallback (GtkWidget * widget) { gtk_widget_destroy (widget);}void FreeChild (GtkWidget * widget) { gtk_container_foreach ( GTK_CONTAINER (widget), (GtkCallback) FreeChildCallback, NULL);}void TileButtonClicked (GtkWidget * widget, gpointer * data) { typeTileButton *boxButton; int sum=0; int i; boxButton = (typeTileButton *) data; boxButton->toggle = !boxButton->toggle; for (i = 1; i <= 9; i++) { if (TileButtons[i].active) { sum += (TileButtons[i].toggle * i); } } SetTileTotalLabel(sum); # ifdef DEBUGGING printf ("Value %d, Toggle %d\n", boxButton->value, boxButton->toggle);# endif}void SetTileButtonsInactive (typeTileButton * boxButton, int i) { typeTileButton *tempButton; tempButton = &boxButton[i]; if ((tempButton->active) && (tempButton->toggle)) { tempButton->active = 0; tempButton->toggle = 0; gtk_widget_set_sensitive (tempButton->widget, 0); gtk_toggle_button_set_state (GTK_TOGGLE_BUTTON (tempButton->widget), 0); }}int TallyScore (typeTileButton * boxButton) { int i; int sum = 0; typeTileButton *tempButton; for (i = 1; i <= 9; i++) { tempButton = &boxButton[i]; sum = sum + ((tempButton->toggle && tempButton->active) * tempButton->value); } return sum;}int CheckEndGame (int die_sum) { int i; int orig_sum = die_sum; int temp_value; int result; if (die_sum == 0) { return 1; } if (die_sum >= 9) { die_sum = 9; } for (i = die_sum; i >= 1; i--) { if (TileButtons[i].active) { temp_value = (orig_sum - i); if (temp_value >= i) { return 0; } result = CheckEndGame(temp_value); if (result) { return 1; } } } return 0;} void RollDie () { GtkWidget *tempWidget; FreeChild (die1.widget); FreeChild (die2.widget); die1.value = (1 + (rand () % 6)); tempWidget = CreateWidgetFromXpm(window, (gchar **) dice_image[die1.value]); gtk_container_add(GTK_CONTAINER(die1.widget), tempWidget); die2.value = (1 + (rand() % 6)); tempWidget = CreateWidgetFromXpm (window, (gchar **) dice_image[die2.value]); gtk_container_add (GTK_CONTAINER(die2.widget), tempWidget); gtk_widget_show(die1.widget); gtk_widget_show(die2.widget); SetDiceTotalLabel(die1.value + die2.value);}void ClearTileButtons (typeTileButton * boxButton) { int i; for (i = 1; i <= 9; i++) { if (boxButton[i].active && boxButton[i].toggle) {; gtk_widget_set_sensitive (boxButton[i].widget, 1); gtk_toggle_button_set_state (GTK_TOGGLE_BUTTON (boxButton[i].widget), 0); } }}void Clear (GtkWidget * widget, gpointer * data) { ClearTileButtons (TileButtons);}void ResetTileButtons (typeTileButton * boxButton) { int i; for (i = 1; i <= 9; i++) { boxButton[i].active = 1; boxButton[i].toggle = 0; gtk_widget_set_sensitive (boxButton[i].widget, 1); gtk_toggle_button_set_state (GTK_TOGGLE_BUTTON (boxButton[i].widget), 0); }}void ResetGame (void) { ClearTileButtons (TileButtons); ResetTileButtons (TileButtons); round = 1; score = 0; SetRoundLabel (round, round_label); SetScoreLabel (score, score_label); RollDie ();}void ResetGameEvent (GtkWidget * widget, gpointer * data) { ResetGame(); gtk_widget_hide_all(dialog_won); gtk_widget_hide_all(dialog_lost);}void RollEvent (GtkWidget * widget, gpointer * data) { int k; int toggle_sum = 0; int ButtonValue; ButtonValue = TallyScore (TileButtons); if (ButtonValue == (die1.value + die2.value)) { score += ButtonValue*round; for (k = 1; k <= 9; k++) { SetTileButtonsInactive (TileButtons, k); } RollDie (); for (k = 1; k <= 9; k++) { toggle_sum += TileButtons[k].active; } if (toggle_sum == 0) { gtk_widget_show_all(dialog_won); ResetGame(); } round++; SetRoundLabel (round, round_label); SetScoreLabel (score, score_label); } if (CheckEndGame(die1.value+die2.value) == 0) { gtk_widget_show_all(dialog_lost); ResetGame(); }}void PaintTileButtons (GtkWidget * tempButton, gint value) { GtkWidget *tempWidget; tempWidget = CreateWidgetFromXpm (window, (gchar **) tile_image[value]); gtk_container_add (GTK_CONTAINER (tempButton), tempWidget);}int main (int argc, char *argv[]) { gint i; gtk_init (&argc, &argv); /* Randomize things up a bit */ srand (time (NULL)); /* Give the Dice some initial values */ die1.value = 1; die2.value = 1; /* Initialize the score and round */ round = 1; score = 0; /* Create the Winner Dialog Window */ dialog_won = gtk_dialog_new(); gtk_widget_set_usize (dialog_won, 214, 117 ); gtk_window_set_policy (GTK_WINDOW(dialog_won), FALSE, FALSE, FALSE); gtk_window_set_title (GTK_WINDOW(dialog_won), "You Win!"); dialog_label = gtk_label_new("You've Shut the Box!"); gtk_box_pack_start(GTK_BOX(GTK_DIALOG(dialog_won)->vbox), dialog_label, TRUE, TRUE, 0); button = gtk_button_new_with_label ("Woo Hoo!"); GTK_WIDGET_SET_FLAGS (button, GTK_CAN_DEFAULT); gtk_box_pack_start (GTK_BOX(GTK_DIALOG (dialog_won)->action_area), button, FALSE, FALSE, 0); g_signal_connect (GTK_OBJECT (button), "clicked", GTK_SIGNAL_FUNC (ResetGameEvent), "Reset");gtk_widget_grab_default (button); dialog_lost = gtk_dialog_new(); gtk_widget_set_usize (dialog_lost, 214, 117 ); gtk_window_set_policy (GTK_WINDOW(dialog_lost), FALSE, FALSE, FALSE); gtk_window_set_title (GTK_WINDOW(dialog_lost), "You lost."); dialog_label = gtk_label_new("Game over."); gtk_box_pack_start(GTK_BOX(GTK_DIALOG(dialog_lost)->vbox), dialog_label, TRUE, TRUE, 0); button = gtk_button_new_with_label ("Bummer"); GTK_WIDGET_SET_FLAGS (button, GTK_CAN_DEFAULT); gtk_box_pack_start (GTK_BOX(GTK_DIALOG (dialog_lost)->action_area), button, FALSE, FALSE, 0); g_signal_connect (GTK_OBJECT (button), "clicked", GTK_SIGNAL_FUNC (ResetGameEvent), "Reset");gtk_widget_grab_default (button); /* Create the window */ window = gtk_window_new (GTK_WINDOW_TOPLEVEL); gtk_window_set_title (GTK_WINDOW (window), title_label); g_signal_connect (GTK_OBJECT (window), "delete_event", GTK_SIGNAL_FUNC (CloseAppWindow), NULL); gtk_container_border_width (GTK_CONTAINER (window), 50); /* Set up the vertical box */ vbox = gtk_vbox_new (FALSE, 0); /* Set up the tiles */ button_hbox = gtk_hbox_new (FALSE, 0); for (i = 1; i <= 9; i++) { TileButtons[i].value = i; TileButtons[i].toggle = 0; TileButtons[i].active = 1; TileButtons[i].widget = gtk_toggle_button_new (); gtk_widget_set_usize (TileButtons[i].widget, 32, 32); gtk_box_pack_start (GTK_BOX (button_hbox), TileButtons[i].widget, FALSE, FALSE, 0); gtk_widget_show (TileButtons[i].widget); g_signal_connect (GTK_OBJECT (TileButtons[i].widget), "clicked", GTK_SIGNAL_FUNC (TileButtonClicked), &TileButtons[i]); } gtk_container_add (GTK_CONTAINER (vbox), button_hbox); gtk_widget_show (button_hbox); /* Handle the dice */ dice_hbox = gtk_hbox_new (TRUE, 0); die1.widget = gtk_button_new (); die2.widget = gtk_button_new (); gtk_box_pack_start (GTK_BOX (dice_hbox), die1.widget, FALSE, FALSE, 0); gtk_box_pack_start (GTK_BOX (dice_hbox), die2.widget, FALSE, FALSE, 0); gtk_widget_show (die1.widget); gtk_widget_show (die2.widget); tile_label = gtk_label_new ("Tile Total: 00 "); gtk_box_pack_start (GTK_BOX (dice_hbox), tile_label, FALSE, FALSE, 0); gtk_widget_show (tile_label); dice_label = gtk_label_new ("Dice Total: 0"); gtk_box_pack_start (GTK_BOX (dice_hbox), dice_label, FALSE, FALSE, 0); gtk_container_add (GTK_CONTAINER (vbox), dice_hbox); gtk_widget_show (dice_label); gtk_widget_show (dice_hbox); /* Label row */ label_hbox = gtk_hbox_new (TRUE, 0); score_label = gtk_label_new ("Score: 0"); gtk_box_pack_start (GTK_BOX (label_hbox), score_label, FALSE, FALSE, 0); gtk_widget_show (score_label); round_label = gtk_label_new ("Round: 1"); gtk_box_pack_start (GTK_BOX (label_hbox), round_label, FALSE, FALSE, 0); gtk_widget_show (round_label); gtk_container_add (GTK_CONTAINER (vbox), label_hbox); gtk_widget_show (label_hbox); /* Action buttons */ action_hbox = gtk_hbox_new (TRUE, 0); button = gtk_button_new_with_label ("Roll"); g_signal_connect (GTK_OBJECT (button), "clicked", GTK_SIGNAL_FUNC (RollEvent), "Roll Clicked"); gtk_box_pack_start (GTK_BOX (action_hbox), button, FALSE, FALSE, 0); gtk_widget_show (button); button = gtk_button_new_with_label ("Clear Tiles"); g_signal_connect (GTK_OBJECT (button), "clicked", GTK_SIGNAL_FUNC (Clear), "Clear"); gtk_box_pack_start (GTK_BOX (action_hbox), button, FALSE, FALSE, 0); gtk_widget_show (button); button = gtk_button_new_with_label ("New Game"); g_signal_connect (GTK_OBJECT (button), "clicked", GTK_SIGNAL_FUNC (ResetGameEvent), "Reset"); gtk_box_pack_start (GTK_BOX (action_hbox), button, FALSE, FALSE, 0); gtk_widget_show (button); gtk_container_add (GTK_CONTAINER (vbox), action_hbox); gtk_widget_show (action_hbox); /* Show the vertical box */ gtk_container_add (GTK_CONTAINER (window), vbox); gtk_widget_show (vbox); gtk_widget_show (window); for (i = 1; i <= 9; i++) { PaintTileButtons (TileButtons[i].widget, i); } RollDie (); gtk_main (); return (0);}
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