?? point_locator_list.h
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// $Id: point_locator_list.h 2501 2007-11-20 02:33:29Z benkirk $// The libMesh Finite Element Library.// Copyright (C) 2002-2007 Benjamin S. Kirk, John W. Peterson // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version. // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details. // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA#ifndef __point_locator_list_h__#define __point_locator_list_h__// C++ includes#include <utility> // pair#include <vector>// Local Includes#include "point_locator_base.h"// Forward Declarationsclass MeshBase;class Point;class Elem;/** * This is a point locator. It locates points in space * using a list of element centroids: given a mesh this * locator returns the element that is @e closest to the * given point in global coordinates. * Note that this may yield @e severe difficulties in * case of extremely distorted elements, e.g.\ infinite * elements. * * This list version is not efficient, but especially * @e reliable for the case of finding the @e closest * dim-1 element (nearest-surface-element, e.g. used * for projecting boundary conditions from a surface * mesh onto a volumetric mesh). * It should be noted that this class only works when * the element list in the associated mesh object is * @e not modified (like refinement etc). Otherwise, * the point locator has to be cleared and re-initialized. * Use \p PointLocatorBase::build() to create objects * of this type at run time. * * @author Daniel Dreyer, 2003 */// ------------------------------------------------------------// PointLocatorList class definitionclass PointLocatorList : public PointLocatorBase{public: /** * Constructor. Needs the \p mesh which holds the * elements that should be identified as being close. * Optionally takes a master interpolator. This master * helps in saving memory by simply only setting up @e * one list for all point locators. Only the master * locator holds a list, the others simply use the * master's list. */ PointLocatorList (const MeshBase& mesh, const PointLocatorBase* master = NULL);public: /** * Destructor. */ ~PointLocatorList (); /** * Clears the locator. Overloaded from base class. This method * frees dynamic memory using "delete". */ virtual void clear(); /** * Initializes the locator, so that the \p operator() methods can * be used. Overloaded from base class. This method allocates dynamic * memory using "new". */ virtual void init(); /** * Locates the element in which the point with global coordinates * \p p is located. Overloaded from base class. */ virtual const Elem* operator() (const Point& p) const; /** * Enables out-of-mesh mode. In this mode, if asked to find a point * that is contained in no mesh at all, the point locator will * return a NULL pointer instead of crashing. Per default, this * mode is off. */ virtual void enable_out_of_mesh_mode (void); /** * Disables out-of-mesh mode (default). If asked to find a point * that is contained in no mesh at all, the point locator will now * crash. */ virtual void disable_out_of_mesh_mode (void);protected: /** * Pointer to the list of element centroids. Only the * master @e has such a list. For servants, this * pointer points to the list of the master. Note that * it's not a std::list as the name might suggest, but a std::vector. */ std::vector<std::pair<Point, const Elem *> >* _list;};// ------------------------------------------------------------// PointLocatorList inline methods#endif
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